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fix pmg level selection not being persistent
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1 changed files with 3 additions and 0 deletions
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@ -1327,6 +1327,7 @@ class PlayMissionGui extends GuiImage {
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#end
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}
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var cSS = currentSelectionStatic;
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setCategoryFunc(currentGame, currentCategoryStatic, currentCategoryStatic == "custom" ? (currentSortType == 1 ? "date" : "alpha") : null, false);
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#if js
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@ -1345,6 +1346,8 @@ class PlayMissionGui extends GuiImage {
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}
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this.addChild(kofi);
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#end
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setSelectedFunc(cSS);
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}
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public override function render(scene2d:Scene, ?parent:h2d.Flow) {
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