match mbg collision callback code and add deadzone to touch camera

This commit is contained in:
RandomityGuy 2023-09-22 23:17:56 +05:30
parent f9279359b4
commit 6aaedfded6
3 changed files with 25 additions and 18 deletions

View file

@ -1334,6 +1334,8 @@ class Marble extends GameObject {
}
}
var oldPos = this.getAbsPos().getPosition().clone();
do {
if (timeRemaining <= 0)
break;
@ -1483,13 +1485,6 @@ class Marble extends GameObject {
this.heldPowerup = null;
}
if (this.controllable && this.prevPos != null) {
var tempTimeState = timeState.clone();
tempState.currentAttemptTime = passedTime;
tempState.dt = timeStep;
this.level.callCollisionHandlers(cast this, tempTimeState, pos, newPos, rot, quat);
}
if (contacts.length != 0)
contactTime += timeStep;
@ -1516,6 +1511,14 @@ class Marble extends GameObject {
}
this.queuedContacts = [];
var newPos = this.getAbsPos().getPosition().clone();
if (this.controllable && this.prevPos != null) {
var tempTimeState = timeState.clone();
tempTimeState.currentAttemptTime = passedTime;
this.level.callCollisionHandlers(cast this, tempTimeState, oldPos, newPos);
}
this.updateRollSound(contactTime / timeState.dt, this._slipAmount);
}

View file

@ -1198,21 +1198,21 @@ class MarbleWorld extends Scheduler {
this.playGui.formatGemCounter(this.gemCount, this.totalGems);
}
public function callCollisionHandlers(marble:Marble, timeState:TimeState, start:Vector, end:Vector, startQuat:Quat, endQuat:Quat) {
public function callCollisionHandlers(marble:Marble, timeState:TimeState, start:Vector, end:Vector) {
var expansion = marble._radius + 0.2;
var minP = new Vector(Math.min(start.x, end.x) - expansion, Math.min(start.y, end.y) - expansion, Math.min(start.z, end.z) - expansion);
var maxP = new Vector(Math.max(start.x, end.x) + expansion, Math.max(start.y, end.y) + expansion, Math.max(start.z, end.z) + expansion);
var box = Bounds.fromPoints(minP.toPoint(), maxP.toPoint());
var marbleHitbox = new Bounds();
marbleHitbox.addSpherePos(0, 0, 0, marble._radius);
marbleHitbox.transform(startQuat.toMatrix());
marbleHitbox.transform(endQuat.toMatrix());
marbleHitbox.offset(end.x, end.y, end.z);
// var marbleHitbox = new Bounds();
// marbleHitbox.addSpherePos(0, 0, 0, marble._radius);
// marbleHitbox.transform(startQuat.toMatrix());
// marbleHitbox.transform(endQuat.toMatrix());
// marbleHitbox.offset(end.x, end.y, end.z);
// spherebounds.addSpherePos(gjkCapsule.p2.x, gjkCapsule.p2.y, gjkCapsule.p2.z, gjkCapsule.radius);
// var contacts = this.collisionWorld.radiusSearch(marble.getAbsPos().getPosition(), marble._radius);
var contacts = marble.contactEntities;
var contacts = this.collisionWorld.boundingSearch(box);
// var contacts = marble.contactEntities;
var inside = [];
for (contact in contacts) {
@ -1220,7 +1220,7 @@ class MarbleWorld extends Scheduler {
if (contact.go is DtsObject) {
var shape:DtsObject = cast contact.go;
if (contact.boundingBox.collide(marbleHitbox)) {
if (contact.boundingBox.collide(box)) {
shape.onMarbleInside(timeState);
if (!this.shapeOrTriggerInside.contains(contact.go)) {
this.shapeOrTriggerInside.push(contact.go);
@ -1233,7 +1233,7 @@ class MarbleWorld extends Scheduler {
var trigger:Trigger = cast contact.go;
var triggeraabb = trigger.collider.boundingBox;
if (triggeraabb.collide(marbleHitbox)) {
if (triggeraabb.collide(box)) {
trigger.onMarbleInside(timeState);
if (!this.shapeOrTriggerInside.contains(contact.go)) {
this.shapeOrTriggerInside.push(contact.go);
@ -1253,7 +1253,7 @@ class MarbleWorld extends Scheduler {
}
if (this.finishTime == null) {
if (marbleHitbox.collide(this.endPad.finishBounds)) {
if (box.collide(this.endPad.finishBounds)) {
var padUp = this.endPad.getAbsPos().up();
padUp = padUp.multiply(10);

View file

@ -78,6 +78,10 @@ class CameraInput {
if (jumpcam) {
scaleFactor /= Settings.touchSettings.buttonJoystickMultiplier;
}
if (Math.abs(delta.x) < 0.03)
delta.x = 0;
if (Math.abs(delta.y) < 0.03)
delta.y = 0;
MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale(delta.x / scaleFactor), applyNonlinearScale(delta.y / scaleFactor), true);
prevMouse.x = e.relX;
prevMouse.y = e.relY;