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https://github.com/RandomityGuy/MBHaxe.git
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match mbg collision callback code and add deadzone to touch camera
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parent
f9279359b4
commit
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3 changed files with 25 additions and 18 deletions
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@ -1334,6 +1334,8 @@ class Marble extends GameObject {
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}
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}
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var oldPos = this.getAbsPos().getPosition().clone();
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do {
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if (timeRemaining <= 0)
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break;
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@ -1483,13 +1485,6 @@ class Marble extends GameObject {
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this.heldPowerup = null;
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}
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if (this.controllable && this.prevPos != null) {
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var tempTimeState = timeState.clone();
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tempState.currentAttemptTime = passedTime;
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tempState.dt = timeStep;
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this.level.callCollisionHandlers(cast this, tempTimeState, pos, newPos, rot, quat);
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}
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if (contacts.length != 0)
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contactTime += timeStep;
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@ -1516,6 +1511,14 @@ class Marble extends GameObject {
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}
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this.queuedContacts = [];
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var newPos = this.getAbsPos().getPosition().clone();
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if (this.controllable && this.prevPos != null) {
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var tempTimeState = timeState.clone();
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tempTimeState.currentAttemptTime = passedTime;
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this.level.callCollisionHandlers(cast this, tempTimeState, oldPos, newPos);
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}
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this.updateRollSound(contactTime / timeState.dt, this._slipAmount);
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}
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@ -1198,21 +1198,21 @@ class MarbleWorld extends Scheduler {
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this.playGui.formatGemCounter(this.gemCount, this.totalGems);
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}
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public function callCollisionHandlers(marble:Marble, timeState:TimeState, start:Vector, end:Vector, startQuat:Quat, endQuat:Quat) {
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public function callCollisionHandlers(marble:Marble, timeState:TimeState, start:Vector, end:Vector) {
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var expansion = marble._radius + 0.2;
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var minP = new Vector(Math.min(start.x, end.x) - expansion, Math.min(start.y, end.y) - expansion, Math.min(start.z, end.z) - expansion);
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var maxP = new Vector(Math.max(start.x, end.x) + expansion, Math.max(start.y, end.y) + expansion, Math.max(start.z, end.z) + expansion);
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var box = Bounds.fromPoints(minP.toPoint(), maxP.toPoint());
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var marbleHitbox = new Bounds();
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marbleHitbox.addSpherePos(0, 0, 0, marble._radius);
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marbleHitbox.transform(startQuat.toMatrix());
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marbleHitbox.transform(endQuat.toMatrix());
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marbleHitbox.offset(end.x, end.y, end.z);
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// var marbleHitbox = new Bounds();
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// marbleHitbox.addSpherePos(0, 0, 0, marble._radius);
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// marbleHitbox.transform(startQuat.toMatrix());
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// marbleHitbox.transform(endQuat.toMatrix());
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// marbleHitbox.offset(end.x, end.y, end.z);
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// spherebounds.addSpherePos(gjkCapsule.p2.x, gjkCapsule.p2.y, gjkCapsule.p2.z, gjkCapsule.radius);
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// var contacts = this.collisionWorld.radiusSearch(marble.getAbsPos().getPosition(), marble._radius);
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var contacts = marble.contactEntities;
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var contacts = this.collisionWorld.boundingSearch(box);
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// var contacts = marble.contactEntities;
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var inside = [];
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for (contact in contacts) {
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@ -1220,7 +1220,7 @@ class MarbleWorld extends Scheduler {
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if (contact.go is DtsObject) {
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var shape:DtsObject = cast contact.go;
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if (contact.boundingBox.collide(marbleHitbox)) {
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if (contact.boundingBox.collide(box)) {
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shape.onMarbleInside(timeState);
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if (!this.shapeOrTriggerInside.contains(contact.go)) {
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this.shapeOrTriggerInside.push(contact.go);
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@ -1233,7 +1233,7 @@ class MarbleWorld extends Scheduler {
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var trigger:Trigger = cast contact.go;
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var triggeraabb = trigger.collider.boundingBox;
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if (triggeraabb.collide(marbleHitbox)) {
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if (triggeraabb.collide(box)) {
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trigger.onMarbleInside(timeState);
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if (!this.shapeOrTriggerInside.contains(contact.go)) {
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this.shapeOrTriggerInside.push(contact.go);
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@ -1253,7 +1253,7 @@ class MarbleWorld extends Scheduler {
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}
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if (this.finishTime == null) {
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if (marbleHitbox.collide(this.endPad.finishBounds)) {
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if (box.collide(this.endPad.finishBounds)) {
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var padUp = this.endPad.getAbsPos().up();
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padUp = padUp.multiply(10);
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@ -78,6 +78,10 @@ class CameraInput {
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if (jumpcam) {
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scaleFactor /= Settings.touchSettings.buttonJoystickMultiplier;
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}
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if (Math.abs(delta.x) < 0.03)
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delta.x = 0;
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if (Math.abs(delta.y) < 0.03)
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delta.y = 0;
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MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale(delta.x / scaleFactor), applyNonlinearScale(delta.y / scaleFactor), true);
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prevMouse.x = e.relX;
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prevMouse.y = e.relY;
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