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fix this weird replay timer bug and also fix friction_high
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parent
35f3983dcd
commit
6d286c722d
2 changed files with 19 additions and 16 deletions
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@ -118,7 +118,11 @@ class DifBuilder {
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restitution: 0.5
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},
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"friction_high" => {
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friction: 1.5,
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friction: 4.5,
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restitution: 0.5
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},
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"friction_high_shadow" => {
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friction: 4.5,
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restitution: 0.5
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},
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"friction_ramp_yellow" => {
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@ -210,10 +214,6 @@ class DifBuilder {
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friction: 6,
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restitution: 0.3
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},
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"friction_high_shadow" => {
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friction: 6,
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restitution: 0.3
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},
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"friction_bouncy" => {
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friction: 0.2,
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restitution: 2.0,
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@ -52,6 +52,7 @@ class ReplayFrame {
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var t = (time - this.time) / (next.time - this.time);
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var dt = time - this.time;
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var clockDt = next.clockTime - this.clockTime;
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var interpFrame = new ReplayFrame();
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@ -59,18 +60,20 @@ class ReplayFrame {
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interpFrame.time = time;
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interpFrame.bonusTime = this.bonusTime;
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interpFrame.clockTime = this.clockTime;
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if (interpFrame.bonusTime != 0 && time >= 3.5) {
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if (dt <= this.bonusTime) {
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interpFrame.bonusTime -= dt;
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if (clockDt > 0) {
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if (interpFrame.bonusTime != 0 && time >= 3.5) {
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if (dt <= this.bonusTime) {
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interpFrame.bonusTime -= dt;
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} else {
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interpFrame.clockTime += dt - this.bonusTime;
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interpFrame.bonusTime = 0;
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}
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} else {
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interpFrame.clockTime += dt - this.bonusTime;
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interpFrame.bonusTime = 0;
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}
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} else {
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if (this.time >= 3.5)
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interpFrame.clockTime += dt;
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else if (this.time + dt >= 3.5) {
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interpFrame.clockTime += (this.time + dt) - 3.5;
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if (this.time >= 3.5)
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interpFrame.clockTime += dt;
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else if (this.time + dt >= 3.5) {
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interpFrame.clockTime += (this.time + dt) - 3.5;
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}
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}
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}
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