mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
global player leaderboards and update the rating curves locally
This commit is contained in:
parent
7d0c0ac096
commit
6e461a6125
59 changed files with 265 additions and 97 deletions
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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type = "advanced";
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include = "1";
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level = "49";
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difficulty = "9";
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difficulty = "10";
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name = $Text::LevelName79;
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};
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new Sky(Sky) {
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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artist = "Alex Swanson";
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include = "1";
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difficulty = "9";
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difficulty = "6";
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type = "advanced";
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time = "120000";
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level = "47";
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "8";
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difficulty = "10";
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type = "advanced";
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time = "180000";
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level = "44";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "41";
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artist = "Alex Swanson";
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include = "1";
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difficulty = "8";
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difficulty = "7";
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desc = "divergence";
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name = $Text::LevelName104;
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gameType = "SinglePlayer";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "50";
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type = "advanced";
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name = $Text::LevelName106;
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difficulty = "9";
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difficulty = "7";
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time = "70000";
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artist = "Alex Swanson";
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};
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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level = "56";
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include = "1";
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artist = "Alex Swanson";
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difficulty = "10";
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difficulty = "9";
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name = $Text::LevelName75;
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};
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new Sky(Sky) {
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@ -2,7 +2,7 @@
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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difficulty = "9";
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difficulty = "7";
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type = "advanced";
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level = "53";
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gameType = "SinglePlayer";
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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type = "advanced";
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artist = "Alex Swanson";
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gameType = "SinglePlayer";
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difficulty = "10";
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difficulty = "11";
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level = "58";
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hasEggIndex = "16";
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};
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@ -8,7 +8,7 @@ new SimGroup(MissionGroup) {
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name = $Text::LevelName58;
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include = "1";
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time = "75000";
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difficulty = "10";
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difficulty = "9";
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type = "advanced";
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artist = "Alex Swanson";
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hasEggIndex = "20";
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@ -18,7 +18,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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artist = "Alex Swanson";
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include = "1";
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difficulty = "8";
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difficulty = "9";
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type = "advanced";
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time = "70000";
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level = "43";
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@ -2,7 +2,7 @@
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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difficulty = "8";
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difficulty = "9";
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artist = "Alex Swanson";
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type = "advanced";
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gameType = "SinglePlayer";
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@ -6,7 +6,7 @@ new SimGroup(MissionGroup) {
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time = "60000";
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level = "48";
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include = "1";
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difficulty = "9";
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difficulty = "8";
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gameType = "SinglePlayer";
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name = $Text::LevelName83;
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artist = "Alex Swanson";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "42";
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artist = "Alex Swanson";
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include = "1";
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difficulty = "8";
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difficulty = "7";
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name = $Text::LevelName59;
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gameType = "SinglePlayer";
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};
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "45";
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artist = "Alex Swanson";
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include = "1";
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difficulty = "8";
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difficulty = "7";
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name = $Text::LevelName72;
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gameType = "SinglePlayer";
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};
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@ -8,7 +8,7 @@ new SimGroup(MissionGroup) {
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include = "1";
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type = "advanced";
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time = "180000";
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difficulty = "9";
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difficulty = "10";
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level = "52";
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name = $Text::LevelName57;
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hasEggIndex = "19";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "55";
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artist = "Alex Swanson";
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include = "1";
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difficulty = "10";
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difficulty = "8";
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name = $Text::LevelName97;
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gameType = "SinglePlayer";
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};
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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time = "105000";
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level = "54";
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include = "1";
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difficulty = "10";
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difficulty = "11";
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name = $Text::LevelName70;
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artist = "Alex Swanson";
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hasEggIndex = "18";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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type = "beginner";
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include = "1";
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difficulty = "3";
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difficulty = "6";
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time = "30000";
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level = "14";
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name = $Text::LevelName34;
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "1";
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difficulty = "5";
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time = "45000";
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type = "beginner";
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level = "4";
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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level = "12";
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include = "1";
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artist = "Alex Swanson";
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difficulty = "2";
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difficulty = "5";
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desc = "Change gravity to solve this puzzle.";
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};
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new MissionArea(MissionArea) {
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "2";
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difficulty = "5";
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time = "45000";
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level = "9";
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type = "beginner";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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artist = "Alex Swanson";
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difficulty = "4";
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difficulty = "5";
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time = "60000";
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type = "beginner";
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level = "18";
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@ -8,7 +8,7 @@ new SimGroup(MissionGroup) {
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level = "8";
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time = "100000";
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include = "1";
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difficulty = "3";
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difficulty = "6";
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name = $Text::LevelName9;
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artist = "Alex Swanson";
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};
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "3";
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difficulty = "6";
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time = "20000";
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level = "19";
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type = "Beginner";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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type = "Beginner";
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name = $Text::LevelName7;
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time = "45000";
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difficulty = "2";
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difficulty = "5";
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include = "1";
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gameType = "SinglePlayer";
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artist = "Alex Swanson";
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "2";
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difficulty = "4";
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time = "45000";
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type = "beginner";
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level = "6";
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@ -11,7 +11,7 @@ new SimGroup(MissionGroup) {
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level = "1";
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artist = "Alex Swanson";
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name = $Text::LevelName1;
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difficulty = "1";
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difficulty = "4";
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hasEggIndex = "1";
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goldTime = "7000";
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proTime = "16000";
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "1";
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difficulty = "4";
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time = "45000";
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isInDemoMode = "1";
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type = "beginner";
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "1";
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difficulty = "4";
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time = "70000";
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isInDemoMode = "1";
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level = "3";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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artist = "Alex Swanson";
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difficulty = "1";
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difficulty = "3";
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time = "45000";
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type = "beginner";
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level = "2";
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@ -2,7 +2,7 @@
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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difficulty = "2";
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difficulty = "5";
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type = "beginner";
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level = "10";
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isInDemoMode = "1";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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desc = "Be careful crossing these bridges.";
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level = "11";
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time = "60000";
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difficulty = "2";
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difficulty = "5";
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name = $Text::LevelName21;
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gameType = "SinglePlayer";
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include = true;
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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level = "13";
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name = $Text::LevelName22;
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time = "60000";
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difficulty = "3";
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difficulty = "5";
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gameType = "SinglePlayer";
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artist = "Alex Swanson";
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desc = "Practice with moving platforms.";
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@ -10,7 +10,7 @@ new SimGroup(MissionGroup) {
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artist = "Alex Swanson";
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include = "1";
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name = $Text::LevelName28;
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difficulty = "3";
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difficulty = "6";
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hasEggIndex = "4";
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};
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new MissionArea(MissionArea) {
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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include = "1";
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difficulty = "3";
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difficulty = "6";
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artist = "Kevin Ryan & Tim Aste";
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type = "beginner";
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time = "90000";
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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artist = "Alex Swanson";
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type = "beginner";
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level = "20";
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difficulty = "4";
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difficulty = "6";
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name = $Text::LevelName48;
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hasEggIndex = "5";
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};
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@ -6,7 +6,7 @@ new SimGroup(MissionGroup) {
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level = "15";
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name = $Text::LevelName23;
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time = "80000";
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difficulty = "3";
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difficulty = "5";
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gameType = "SinglePlayer";
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artist = "Alex Swanson";
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desc = "Follow the path and fly to the goal.";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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gameType = "SinglePlayer";
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include = "1";
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difficulty = "5";
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difficulty = "7";
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type = "Intermediate";
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artist = "Kevin Ryan and Tim Aste";
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time = "30000";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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gameType = "SinglePlayer";
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desc = "Gather all the gems around the globe in less than 30 seconds.";
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include = "1";
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difficulty = "4";
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difficulty = "7";
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type = "Intermediate";
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artist = "Kevin Ryan";
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time = "30000";
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@ -5,7 +5,7 @@ new SimGroup(MissionGroup) {
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type = "Intermediate";
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include = "1";
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level = "35";
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difficulty = "6";
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difficulty = "8";
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name = $Text::LevelName103;
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desc = "Black Diamond";
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gameType = "SinglePlayer";
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@ -5,7 +5,7 @@ new SimGroup(MissionGroup) {
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level = "27";
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name = $Text::LevelName86;
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time = "30000";
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difficulty = "4";
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difficulty = "6";
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gameType = "SinglePlayer";
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artist = "Alex Swanson";
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type = "intermediate";
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@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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time = "120000";
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include = "1";
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difficulty = "5";
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difficulty = "7";
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type = "Intermediate";
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level = "23";
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artist = "Alex Swanson";
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@ -7,7 +7,7 @@ new SimGroup(MissionGroup) {
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include = "1";
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time = "60000";
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artist = "Alex Swanson";
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difficulty = "7";
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difficulty = "6";
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type = "Intermediate";
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level = "39";
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name = $Text::LevelName36;
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@ -3,7 +3,7 @@ new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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time = "50000";
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include = "1";
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difficulty = "4";
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difficulty = "7";
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type = "Intermediate";
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level = "21";
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isInDemoMode = "1";
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@ -9,7 +9,7 @@ new SimGroup(MissionGroup) {
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gameType = "SinglePlayer";
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time = "50000";
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include = "1";
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difficulty = "5";
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difficulty = "6";
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artist = "Alex Swanson";
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};
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new MissionArea(MissionArea) {
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@ -48,7 +48,7 @@ new SimGroup(MissionGroup) {
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artist = "Alex Swanson";
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include = "1";
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name = $Text::LevelName101;
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difficulty = "5";
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difficulty = "7";
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isInDemoMode = "1";
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};
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new MissionArea(MissionArea) {
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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difficulty = "7";
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difficulty = "6";
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type = "Intermediate";
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level = "36";
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desc = "Careful, its slippery!";
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@ -6,7 +6,7 @@ new SimGroup(MissionGroup) {
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level = "33";
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name = $Text::LevelName37;
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time = "120000";
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difficulty = "6";
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difficulty = "7";
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gameType = "SinglePlayer";
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artist = "Kevin Ryan";
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desc = "Find the gems in the maze of roads!";
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@ -6,7 +6,7 @@ new SimGroup(MissionGroup) {
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level = "22";
|
||||
name = $Text::LevelName107;
|
||||
time = "120000";
|
||||
difficulty = "4";
|
||||
difficulty = "8";
|
||||
gameType = "SinglePlayer";
|
||||
desc = "Its a jungle out there!";
|
||||
type = "Intermediate";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ new SimGroup(MissionGroup) {
|
|||
include = "1";
|
||||
artist = "Alex Swanson";
|
||||
level = "38";
|
||||
difficulty = "7";
|
||||
difficulty = "6";
|
||||
startHelpTest = "Climb to the top!";
|
||||
desc = "Climb to the top!";
|
||||
name = $Text::LevelName80;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
|
|||
new ScriptObject(MissionInfo) {
|
||||
type = "intermediate";
|
||||
include = "1";
|
||||
difficulty = "6";
|
||||
difficulty = "8";
|
||||
level = "37";
|
||||
time = "120000";
|
||||
name = $Text::LevelName73;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ new SimGroup(MissionGroup) {
|
|||
type = "advanced";
|
||||
gameMode = "Scrum";
|
||||
name = $Text::LevelNameMP21;
|
||||
difficulty = "8";
|
||||
difficulty = "9";
|
||||
numgems = "1";
|
||||
goldTime = "0";
|
||||
guid = "{3DCFC6EE-A2DE-465F-B040-6FC31D5C0B6E}";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ new SimGroup(MissionGroup) {
|
|||
type = "beginner";
|
||||
gameMode = "Scrum";
|
||||
name = $Text::LevelNameMP18;
|
||||
difficulty = "4";
|
||||
difficulty = "6";
|
||||
gemGroupRadius = "25";
|
||||
goldTime = "0";
|
||||
numgems = "1";
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ new SimGroup(MissionGroup) {
|
|||
new ScriptObject(MissionInfo) {
|
||||
gameMode = "Scrum";
|
||||
level = "84";
|
||||
difficulty = "9";
|
||||
difficulty = "7";
|
||||
maxGemsPerGroup = "6";
|
||||
time = "300000";
|
||||
type = "intermediate";
|
||||
|
|
|
|||
|
|
@ -12,6 +12,13 @@ typedef LBScore = {
|
|||
score:Float,
|
||||
platform:Int,
|
||||
rewind:Int,
|
||||
rating:Int,
|
||||
}
|
||||
|
||||
typedef LBPlayer = {
|
||||
uid:String,
|
||||
name:String,
|
||||
rating:Int,
|
||||
}
|
||||
|
||||
enum abstract LeaderboardsKind(Int) {
|
||||
|
|
@ -59,6 +66,17 @@ class Leaderboards {
|
|||
});
|
||||
}
|
||||
|
||||
public static function getTopPlayers(kind:LeaderboardsKind, cb:Array<LBPlayer>->Void) {
|
||||
return Http.get('${host}/api/players?&game=${game}&view=${kind}', (b) -> {
|
||||
var s = b.toString();
|
||||
var players:Array<LBPlayer> = Json.parse(s).players;
|
||||
cb(players);
|
||||
}, (e) -> {
|
||||
Console.log("Failed to get players: " + e);
|
||||
cb([]);
|
||||
});
|
||||
}
|
||||
|
||||
public static function submitReplay(ref:Int, replay:haxe.io.Bytes) {
|
||||
return Http.uploadFile('${host}/api/record?ref=${ref}', replay, (b) -> {
|
||||
Console.log("Replay submitted");
|
||||
|
|
|
|||
|
|
@ -118,9 +118,9 @@ class EndGameGui extends GuiImage {
|
|||
var completionBonus = 1000;
|
||||
var timeBonus = 0;
|
||||
if (t < parTime)
|
||||
timeBonus = Math.floor(parTime / t) * 1000;
|
||||
timeBonus = Math.floor((parTime / t) * 1000);
|
||||
else
|
||||
timeBonus = Math.floor(parTime / t) * 500;
|
||||
timeBonus = Math.floor((parTime / t) * 500);
|
||||
return (completionBonus + timeBonus) * difficulty;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ import gui.HtmlText;
|
|||
class LeaderboardsGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new(index:Int, levelSelectDifficulty:String, levelSelectGui:Bool = false,) {
|
||||
public function new(index:Int, levelSelectDifficulty:String, levelSelectGui:Bool = false) {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
|
||||
|
|
@ -116,7 +116,8 @@ class LeaderboardsGui extends GuiImage {
|
|||
return null;
|
||||
}
|
||||
|
||||
var headerText = '<font face="arial12">Rank<offset value="50">Name</offset><offset value="500">Score</offset><offset value="600">Platform</offset></font>';
|
||||
var headerText = '<font face="arial12">Rank<offset value="50">Name</offset><offset value="400">Score</offset><offset value="500">Rating</offset><offset value="600">Platform</offset></font>';
|
||||
var playerHeaderText = '<font face="arial12">Rank<offset value="50">Name</offset><offset value="575">Rating</offset></font>';
|
||||
|
||||
var scores = [
|
||||
'<offset value="10">1. </offset><offset value="50">Nardo Polo</offset><offset value="500">99:59:999</offset><offset value="625"><img src="unknown"/></offset>',
|
||||
|
|
@ -145,7 +146,7 @@ class LeaderboardsGui extends GuiImage {
|
|||
.concat(MissionList.missionList.get('ultra').get('advanced'))
|
||||
.concat(MissionList.missionList.get('ultra').get('multiplayer'));
|
||||
|
||||
var actualIndex = allMissions.indexOf(MissionList.missionList.get('ultra').get(levelSelectDifficulty)[index]);
|
||||
var actualIndex = levelSelectDifficulty != "players" ? allMissions.indexOf(MissionList.missionList.get('ultra').get(levelSelectDifficulty)[index]) : 0;
|
||||
|
||||
levelTitle.text.text = 'Level ${actualIndex + 1}';
|
||||
|
||||
|
|
@ -154,6 +155,10 @@ class LeaderboardsGui extends GuiImage {
|
|||
var scoreCategories = ["Overall", "Rewind", "Non-Rewind"];
|
||||
var scoreView:LeaderboardsKind = cast Settings.optionsSettings.currentView;
|
||||
|
||||
if (levelSelectDifficulty == "players") {
|
||||
levelTitle.text.text = 'Top Players: ${scoreCategories[cast scoreView]}';
|
||||
}
|
||||
|
||||
var currentMission = allMissions[actualIndex];
|
||||
|
||||
var scoreTok = 0;
|
||||
|
|
@ -171,8 +176,9 @@ class LeaderboardsGui extends GuiImage {
|
|||
for (score in scoreList) {
|
||||
var scoreText = '<offset value="10">${i}. </offset>
|
||||
<offset value="50">${score.name}</offset>
|
||||
<offset value="475">${score.rewind > 0 ? "<img src='rewind'/>" : ""}</offset>
|
||||
<offset value="500">${isHuntScore ? Std.string(1000 - score.score) : Util.formatTime(score.score)}</offset>
|
||||
<offset value="375">${score.rewind > 0 ? "<img src='rewind'/>" : ""}</offset>
|
||||
<offset value="400">${isHuntScore ? Std.string(1000 - score.score) : Util.formatTime(score.score)}</offset>
|
||||
<offset value="500">${score.rating}</offset>
|
||||
<offset value="625"><img src="${platformToString(score.platform)}"/></offset>';
|
||||
scoreTexts.push(scoreText);
|
||||
i++;
|
||||
|
|
@ -187,6 +193,31 @@ class LeaderboardsGui extends GuiImage {
|
|||
scoreCtrl.text.text = headerText + "<br/><br/><br/><br/><br/>" + '<p align="center">Loading...</p>';
|
||||
}
|
||||
|
||||
function fetchPlayers() {
|
||||
var ourToken = scoreTok++;
|
||||
Leaderboards.getTopPlayers(scoreView, (scoreList) -> {
|
||||
if (ourToken + 1 != scoreTok)
|
||||
return;
|
||||
var scoreTexts = [];
|
||||
var i = 1;
|
||||
|
||||
for (score in scoreList) {
|
||||
var scoreText = '<offset value="10">${i}. </offset>
|
||||
<offset value="50">${score.name}</offset>
|
||||
<offset value="575">${score.rating}</offset>';
|
||||
scoreTexts.push(scoreText);
|
||||
i++;
|
||||
}
|
||||
while (i <= 10) {
|
||||
var scoreText = '<offset value="10">${i}. </offset><offset value="475">10000</offset>';
|
||||
scoreTexts.push(scoreText);
|
||||
i++;
|
||||
}
|
||||
scoreCtrl.text.text = playerHeaderText + "<br/>" + scoreTexts.join('<br/>');
|
||||
});
|
||||
scoreCtrl.text.text = playerHeaderText + "<br/><br/><br/><br/><br/>" + '<p align="center">Loading...</p>';
|
||||
}
|
||||
|
||||
var levelSelectOpts = new GuiXboxOptionsList(2, "Overall", levelNames);
|
||||
levelSelectOpts.position = new Vector(380, 485);
|
||||
levelSelectOpts.extent = new Vector(815, 94);
|
||||
|
|
@ -194,13 +225,20 @@ class LeaderboardsGui extends GuiImage {
|
|||
levelSelectOpts.horizSizing = Right;
|
||||
levelSelectOpts.alwaysActive = true;
|
||||
levelSelectOpts.onChangeFunc = (l) -> {
|
||||
if (levelSelectDifficulty == "players") {
|
||||
fetchPlayers();
|
||||
levelTitle.text.text = 'Top Players: ${scoreCategories[cast scoreView]}';
|
||||
return true;
|
||||
}
|
||||
levelTitle.text.text = 'Level ${l + 1}';
|
||||
currentMission = allMissions[l];
|
||||
fetchScores();
|
||||
return true;
|
||||
}
|
||||
levelSelectOpts.setCurrentOption(actualIndex);
|
||||
innerCtrl.addChild(levelSelectOpts);
|
||||
|
||||
if (levelSelectDifficulty != "players")
|
||||
innerCtrl.addChild(levelSelectOpts);
|
||||
|
||||
var bottomBar = new GuiControl();
|
||||
bottomBar.position = new Vector(0, 590);
|
||||
|
|
@ -218,7 +256,7 @@ class LeaderboardsGui extends GuiImage {
|
|||
if (levelSelectGui)
|
||||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new LevelSelectGui(levelSelectDifficulty));
|
||||
else {
|
||||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
|
||||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new LeaderboardsSelectGui());
|
||||
}
|
||||
bottomBar.addChild(backButton);
|
||||
|
||||
|
|
@ -231,47 +269,56 @@ class LeaderboardsGui extends GuiImage {
|
|||
scoreView = scoreView == All ? Rewind : (scoreView == Rewind ? NoRewind : All);
|
||||
Settings.optionsSettings.currentView = cast scoreView;
|
||||
levelSelectOpts.labelText.text.text = scoreCategories[cast(scoreView, Int)];
|
||||
fetchScores();
|
||||
if (levelSelectDifficulty == "players") {
|
||||
levelTitle.text.text = 'Top Players: ${scoreCategories[cast scoreView]}';
|
||||
fetchPlayers();
|
||||
} else
|
||||
fetchScores();
|
||||
}
|
||||
bottomBar.addChild(changeViewButton);
|
||||
|
||||
var replayButton = new GuiXboxButton("Watch Replay", 220);
|
||||
replayButton.position = new Vector(750, 0);
|
||||
replayButton.vertSizing = Bottom;
|
||||
replayButton.gamepadAccelerator = [Settings.gamepadSettings.alt2];
|
||||
replayButton.horizSizing = Right;
|
||||
replayButton.pressedAction = (e) -> {
|
||||
Leaderboards.watchTopReplay(currentMission.path, scoreView, (b) -> {
|
||||
if (b != null) {
|
||||
var replayF = new Replay("");
|
||||
if (replayF.read(b)) {
|
||||
var repmis = replayF.mission;
|
||||
// Strip data/ from the mission name
|
||||
if (StringTools.startsWith(repmis, "data/")) {
|
||||
repmis = repmis.substr(5);
|
||||
if (levelSelectDifficulty != "players") {
|
||||
var replayButton = new GuiXboxButton("Watch Replay", 220);
|
||||
replayButton.position = new Vector(750, 0);
|
||||
replayButton.vertSizing = Bottom;
|
||||
replayButton.gamepadAccelerator = [Settings.gamepadSettings.alt2];
|
||||
replayButton.horizSizing = Right;
|
||||
replayButton.pressedAction = (e) -> {
|
||||
Leaderboards.watchTopReplay(currentMission.path, scoreView, (b) -> {
|
||||
if (b != null) {
|
||||
var replayF = new Replay("");
|
||||
if (replayF.read(b)) {
|
||||
var repmis = replayF.mission;
|
||||
// Strip data/ from the mission name
|
||||
if (StringTools.startsWith(repmis, "data/")) {
|
||||
repmis = repmis.substr(5);
|
||||
}
|
||||
|
||||
var mi = MissionList.missions.get(repmis);
|
||||
|
||||
// try with data/ added
|
||||
if (mi == null) {
|
||||
if (!StringTools.contains(repmis, "data/"))
|
||||
repmis = "data/" + repmis;
|
||||
mi = MissionList.missions.get(repmis);
|
||||
}
|
||||
|
||||
MarbleGame.instance.watchMissionReplay(mi, replayF, DifficultySelectGui);
|
||||
} else {
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Could not load replay for this level."));
|
||||
}
|
||||
|
||||
var mi = MissionList.missions.get(repmis);
|
||||
|
||||
// try with data/ added
|
||||
if (mi == null) {
|
||||
if (!StringTools.contains(repmis, "data/"))
|
||||
repmis = "data/" + repmis;
|
||||
mi = MissionList.missions.get(repmis);
|
||||
}
|
||||
|
||||
MarbleGame.instance.watchMissionReplay(mi, replayF, DifficultySelectGui);
|
||||
} else {
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Could not load replay for this level."));
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("No top replay found for this level."));
|
||||
}
|
||||
} else {
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("No top replay found for this level."));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
bottomBar.addChild(replayButton);
|
||||
}
|
||||
bottomBar.addChild(replayButton);
|
||||
|
||||
fetchScores();
|
||||
if (levelSelectDifficulty == "players") {
|
||||
fetchPlayers();
|
||||
} else
|
||||
fetchScores();
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
|
|
|
|||
103
src/gui/LeaderboardsSelectGui.hx
Normal file
103
src/gui/LeaderboardsSelectGui.hx
Normal file
|
|
@ -0,0 +1,103 @@
|
|||
package gui;
|
||||
|
||||
import h2d.filter.DropShadow;
|
||||
import src.MarbleGame;
|
||||
import gui.GuiControl.MouseState;
|
||||
import hxd.res.BitmapFont;
|
||||
import h3d.Vector;
|
||||
import src.ResourceLoader;
|
||||
import src.Settings;
|
||||
|
||||
class LeaderboardsSelectGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
var btnList:GuiXboxList;
|
||||
|
||||
public function new() {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
|
||||
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
|
||||
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
|
||||
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
|
||||
|
||||
this.horizSizing = Width;
|
||||
this.vertSizing = Height;
|
||||
this.position = new Vector();
|
||||
this.extent = new Vector(640, 480);
|
||||
|
||||
#if hl
|
||||
var scene2d = hxd.Window.getInstance();
|
||||
#end
|
||||
#if js
|
||||
var scene2d = MarbleGame.instance.scene2d;
|
||||
#end
|
||||
|
||||
var offsetX = (scene2d.width - 1280) / 2;
|
||||
var offsetY = (scene2d.height - 720) / 2;
|
||||
|
||||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
innerCtrl.vertSizing = Height;
|
||||
this.addChild(innerCtrl);
|
||||
|
||||
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
|
||||
var coliseumb = new BitmapFont(coliseumfontdata.entry);
|
||||
@:privateAccess coliseumb.loader = ResourceLoader.loader;
|
||||
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
|
||||
|
||||
var rootTitle = new GuiText(coliseum);
|
||||
rootTitle.position = new Vector(100, 30);
|
||||
rootTitle.extent = new Vector(1120, 80);
|
||||
rootTitle.text.textColor = 0xFFFFFF;
|
||||
rootTitle.text.text = "SELECT LEADERBOARDS";
|
||||
rootTitle.text.alpha = 0.5;
|
||||
innerCtrl.addChild(rootTitle);
|
||||
|
||||
btnList = new GuiXboxList();
|
||||
btnList.position = new Vector(70 - offsetX, 165);
|
||||
btnList.horizSizing = Left;
|
||||
btnList.extent = new Vector(502, 500);
|
||||
innerCtrl.addChild(btnList);
|
||||
|
||||
btnList.addButton(0, 'Level Leaderboards', (e) -> {
|
||||
MarbleGame.canvas.setContent(new LeaderboardsGui(0, "beginner", false));
|
||||
});
|
||||
btnList.addButton(0, 'Player Leaderboards', (e) -> {
|
||||
MarbleGame.canvas.setContent(new LeaderboardsGui(0, "players", false));
|
||||
});
|
||||
var bottomBar = new GuiControl();
|
||||
bottomBar.position = new Vector(0, 590);
|
||||
bottomBar.extent = new Vector(640, 200);
|
||||
bottomBar.horizSizing = Width;
|
||||
bottomBar.vertSizing = Bottom;
|
||||
innerCtrl.addChild(bottomBar);
|
||||
|
||||
var backButton = new GuiXboxButton("Back", 160);
|
||||
backButton.position = new Vector(400, 0);
|
||||
backButton.vertSizing = Bottom;
|
||||
backButton.horizSizing = Right;
|
||||
backButton.gamepadAccelerator = [Settings.gamepadSettings.back];
|
||||
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
|
||||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
|
||||
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
btnList.position = new Vector(70 - offsetX, 165);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
@ -80,7 +80,7 @@ class MainMenuGui extends GuiImage {
|
|||
}
|
||||
});
|
||||
btnList.addButton(2, "Leaderboards", (e) -> {
|
||||
cast(this.parent, Canvas).setContent(new LeaderboardsGui(0, "beginner", false));
|
||||
cast(this.parent, Canvas).setContent(new LeaderboardsSelectGui());
|
||||
}, 20);
|
||||
btnList.addButton(2, "Achievements", (e) -> {
|
||||
cast(this.parent, Canvas).setContent(new AchievementsGui());
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue