camera vertical center thing

This commit is contained in:
RandomityGuy 2023-07-06 23:50:18 +05:30
parent fdedf7ef0e
commit 7440d33dfc
3 changed files with 91 additions and 25 deletions

View file

@ -37,23 +37,9 @@ class CameraController extends Object {
var marble:Marble; var marble:Marble;
var level:MarbleWorld; var level:MarbleWorld;
public var Position:Vector;
public var Direction:Vector;
public var Up:Vector;
public var LookAtPoint:Vector;
public var Mode = CameraMode.FixedOrbit;
public var CameraSensitivity = 0.6;
public var CameraPanSensitivity = 0.05;
public var CameraZoomSensitivity = 0.7;
public var CameraZoomSpeed = 15.0;
public var CameraZoomDeceleration = 250.0;
public var CameraSpeed = 15.0;
var camZoomSpeed:Float; var camZoomSpeed:Float;
public var CameraDistance:Float; public var CameraDistance:Float;
public var CameraMinDistance = 1;
public var CameraMaxDistance = 25;
public var CameraPitch:Float; public var CameraPitch:Float;
public var CameraYaw:Float; public var CameraYaw:Float;
@ -70,6 +56,11 @@ class CameraController extends Object {
public var oob:Bool = false; public var oob:Bool = false;
public var finish:Bool = false; public var finish:Bool = false;
public var centeringCamera:Bool = false;
var radsLeftToCenter:Float = 0;
var radsStartingToCenter:Float = 0;
var _ignoreCursor:Bool = false; var _ignoreCursor:Bool = false;
public function new(marble:Marble) { public function new(marble:Marble) {
@ -129,12 +120,6 @@ class CameraController extends Object {
var deltaposX = mouseX * scaleFactor; var deltaposX = mouseX * scaleFactor;
var deltaposY = mouseY * (Settings.controlsSettings.invertYAxis ? -1 : 1) * scaleFactor; var deltaposY = mouseY * (Settings.controlsSettings.invertYAxis ? -1 : 1) * scaleFactor;
if (!Settings.controlsSettings.alwaysFreeLook && !Key.isDown(Settings.controlsSettings.freelook)) {
deltaposY = 0;
}
if (mouseX != 0 || mouseY != 0)
trace('Orbit Delta ' + mouseX + " " + mouseY);
var factor = isTouch ? Util.lerp(1 / 250, 1 / 25, var factor = isTouch ? Util.lerp(1 / 250, 1 / 25,
Settings.controlsSettings.cameraSensitivity) : Util.lerp(1 / 2500, 1 / 100, Settings.controlsSettings.cameraSensitivity); Settings.controlsSettings.cameraSensitivity) : Util.lerp(1 / 2500, 1 / 100, Settings.controlsSettings.cameraSensitivity);
@ -162,6 +147,39 @@ class CameraController extends Object {
// CameraPitch = 0.001; // CameraPitch = 0.001;
} }
function rescaleDeadZone(value:Float, deadZone:Float) {
if (deadZone >= value) {
if (-deadZone <= value)
return 0.0;
else
return (value + deadZone) / (1.0 - deadZone);
} else
return (value - deadZone) / (1.0 - deadZone);
}
function computePitchSpeedFromDelta(delta:Float) {
return Util.clamp(delta, Math.PI / 10, Math.PI / 2) * 4;
}
public function startCenterCamera() {
if (this.marble.velocity.lengthSq() >= 81) {
var marbAxis = this.marble.getMarbleAxis();
var motionDir = marbAxis[0].multiply(-1);
radsLeftToCenter = Math.atan2(marble.velocity.x, marble.velocity.y) - Math.atan2(motionDir.x, motionDir.y);
if (Math.abs(radsLeftToCenter) >= 0.5235987755982988) {
if (radsLeftToCenter <= Math.PI) {
if (radsLeftToCenter < 0.0 && radsLeftToCenter < -Math.PI)
radsLeftToCenter = radsLeftToCenter + Math.PI * 2;
} else
radsLeftToCenter = radsLeftToCenter - Math.PI * 2;
centeringCamera = true;
radsStartingToCenter = radsLeftToCenter;
}
}
}
public function update(currentTime:Float, dt:Float) { public function update(currentTime:Float, dt:Float) {
// camera.position.set(marblePosition.x, marblePosition.y, marblePosition.z).sub(directionVector.clone().multiplyScalar(2.5)); // camera.position.set(marblePosition.x, marblePosition.y, marblePosition.z).sub(directionVector.clone().multiplyScalar(2.5));
// this.level.scene.camera.target = marblePosition.add(cameraVerticalTranslation); // this.level.scene.camera.target = marblePosition.add(cameraVerticalTranslation);
@ -175,20 +193,67 @@ class CameraController extends Object {
+ Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis); + Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis);
if (Settings.gamepadSettings.invertYAxis) if (Settings.gamepadSettings.invertYAxis)
cameraPitchDelta = -cameraPitchDelta; cameraPitchDelta = -cameraPitchDelta;
nextCameraPitch += 0.75 * 5 * cameraPitchDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var cameraYawDelta = (Key.isDown(Settings.controlsSettings.camRight) ? 1 : 0) - (Key.isDown(Settings.controlsSettings.camLeft) ? 1 : 0) var cameraYawDelta = (Key.isDown(Settings.controlsSettings.camRight) ? 1 : 0) - (Key.isDown(Settings.controlsSettings.camLeft) ? 1 : 0)
+ Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis); + Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis);
if (Settings.gamepadSettings.invertXAxis) if (Settings.gamepadSettings.invertXAxis)
cameraYawDelta = -cameraYawDelta; cameraYawDelta = -cameraYawDelta;
nextCameraYaw += 0.75 * 5 * cameraYawDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var deltaX = 0.75 * 5 * cameraYawDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var deltaY = 0.75 * 5 * cameraPitchDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var deltaNew = deltaX;
if (false /*centeringCamera*/) { // This doesnt work
var yawDiff = Math.abs(Math.abs(deltaNew) - Math.abs(radsLeftToCenter));
if (yawDiff >= 0.15)
yawDiff = Math.sin(radsLeftToCenter / radsStartingToCenter) * 0.15;
else {
if (yawDiff >= 0.05)
yawDiff = 0.050000001;
else
centeringCamera = false;
}
if (radsLeftToCenter <= deltaNew) {
deltaNew = deltaNew - yawDiff;
radsLeftToCenter += yawDiff;
} else {
deltaNew = yawDiff + deltaNew;
radsLeftToCenter -= yawDiff;
}
deltaX = deltaNew;
}
deltaX = deltaNew;
// Center the pitch
if (!Settings.controlsSettings.alwaysFreeLook && !Key.isDown(Settings.controlsSettings.freelook)) {
var rescaledY = deltaY;
if (rescaledY <= 0.0)
rescaledY = 0.4 - rescaledY * -0.75;
else
rescaledY = rescaledY * 1.1 + 0.4;
var movePitchDelta = (rescaledY - CameraPitch);
var movePitchSpeed = computePitchSpeedFromDelta(Math.abs(movePitchDelta)) * dt * 0.8;
if (movePitchDelta <= 0.0) {
movePitchDelta = -movePitchDelta;
if (movePitchDelta < movePitchSpeed)
movePitchSpeed = movePitchDelta;
movePitchDelta = -movePitchSpeed;
movePitchSpeed = movePitchDelta;
} else if (movePitchSpeed > movePitchDelta) {
movePitchSpeed = movePitchDelta;
}
deltaY = movePitchSpeed;
}
nextCameraYaw += deltaX;
nextCameraPitch += deltaY;
nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch)); nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch));
CameraYaw = Util.lerp(CameraYaw, nextCameraYaw, lerpt); CameraYaw = Util.lerp(CameraYaw, nextCameraYaw, lerpt);
CameraPitch = Util.lerp(CameraPitch, nextCameraPitch, lerpt); CameraPitch = Util.lerp(CameraPitch, nextCameraPitch, lerpt);
CameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, CameraPitch = Util.clamp(CameraPitch, -0.35, 1.5); // Util.clamp(CameraPitch, -Math.PI / 12, Math.PI / 2);
Math.min(Math.PI / 2 - 0.0001, CameraPitch)); // Util.clamp(CameraPitch, -Math.PI / 12, Math.PI / 2);
function getRotQuat(v1:Vector, v2:Vector) { function getRotQuat(v1:Vector, v2:Vector) {
function orthogonal(v:Vector) { function orthogonal(v:Vector) {

View file

@ -1822,6 +1822,7 @@ class Marble extends GameObject {
} }
if (this.controllable && this.level != null && !this.level.rewinding) { if (this.controllable && this.level != null && !this.level.rewinding) {
// this.camera.startCenterCamera();
this.camera.update(timeState.currentAttemptTime, timeState.dt); this.camera.update(timeState.currentAttemptTime, timeState.dt);
} }

View file

@ -90,7 +90,7 @@ class InputOptionsGui extends GuiImage {
return true; return true;
}, 0.5, 118); }, 0.5, 118);
flOpt.setCurrentOption(Settings.optionsSettings.vsync ? 1 : 0); flOpt.setCurrentOption(Settings.controlsSettings.alwaysFreeLook ? 1 : 0);
var msOpt = optionCollection.addOption(1, "Mouse Sensitivity", numberRange(10, 100, 5), (idx) -> { var msOpt = optionCollection.addOption(1, "Mouse Sensitivity", numberRange(10, 100, 5), (idx) -> {
Settings.controlsSettings.cameraSensitivity = cast(0.2 + (idx / 18.0) * (3 - 0.2)); Settings.controlsSettings.cameraSensitivity = cast(0.2 + (idx / 18.0) * (3 - 0.2));