add linux support

This commit is contained in:
RandomityGuy 2026-06-15 13:42:21 +01:00
parent d5c2035d78
commit 74c6c6defb
2 changed files with 291 additions and 26 deletions

View file

@ -452,6 +452,224 @@ jobs:
# - store_artifacts:
# path: ~/project/MBHaxe-Gold-Win.zip
build-lin:
docker:
- image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
environment:
COMMIT_TAG: pipeline.git.tag
steps:
- run:
name: Install build dependencies
command: |
export DEBIAN_FRONTEND=noninteractive
apt-get update
apt remove -y libsdl2-compat-shim libsdl2-compat-shim:i386
apt-get install -y --no-install-recommends \
git curl ca-certificates openssh-client patchelf file \
cmake ninja-build pkg-config build-essential \
libpng-dev libturbojpeg0-dev libvorbis-dev libopenal-dev \
libmbedtls-dev libuv1-dev libsqlite3-dev \
zlib1g-dev libssl-dev libsdl2-dev
- add_ssh_keys:
fingerprints:
- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
- checkout:
path: ~/MBHaxe
- run:
name: Install Haxe
command: |
set -eux
rm -rf "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
mkdir -p "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
curl -fsSL --retry 3 --retry-delay 5 \
https://github.com/HaxeFoundation/haxe/releases/download/4.3.6/haxe-4.3.6-linux64.tar.gz \
| tar xz -C "$HOME/haxe" --strip-components=1
curl -fsSL --retry 3 --retry-delay 5 \
https://github.com/HaxeFoundation/neko/releases/download/v2-4-0/neko-2.4.0-linux64.tar.gz \
| tar xz -C "$HOME/neko" --strip-components=1
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
haxelib setup "$HOME/haxelib"
- run:
name: Install HashLink
command: |
rm -rf "$HOME/deps"
mkdir -p "$HOME/deps"
cd "$HOME/deps"
git clone --depth=1 https://github.com/RandomityGuy/hashlink
git clone --depth=1 https://github.com/RandomityGuy/hxDatachannel
cd hashlink
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DWITH_SQLITE=OFF \
-DBUILD_TESTING=OFF \
-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
-DHASHLINK_LIBRARY_DIR="/usr/local/lib/"
cmake --build build --config Release -j"$(nproc)"
cmake --install build
ldconfig
- run:
name: Build hxDatachannel
command: |
cd "$HOME/deps/hxDatachannel/cpp"
sed -i 's/target_link_libraries(hxdatachannel.hdll libhl datachannel-static)/target_link_libraries(hxdatachannel.hdll hl datachannel-static)/' CMakeLists.txt || true
sed -i 's/agent->selected_entry = ATOMIC_VAR_INIT(NULL);/atomic_init(\&agent->selected_entry, NULL);/' \
libdatachannel/deps/libjuice/src/agent.c || true
cmake -S . -B build -G Ninja \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_C_STANDARD=11 \
-DCMAKE_C_EXTENSIONS=ON \
-DCMAKE_C_FLAGS="-std=gnu11 -fvisibility=hidden" \
-DCMAKE_CXX_FLAGS="-fvisibility=hidden" \
-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-Bsymbolic -Wl,--exclude-libs,ALL" \
-DUSE_MBEDTLS=OFF \
-DUSE_GNUTLS=OFF \
-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
-DHASHLINK_LIBRARY_DIR="/usr/local/lib/" \
-DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"
DATACHANNEL_HDLL="$(find build -name 'datachannel.hdll' -type f | head -n 1)"
[ -n "$DATACHANNEL_HDLL" ] || {
echo "ERROR: datachannel.hdll not built"
exit 1
}
cp "$DATACHANNEL_HDLL" /usr/local/lib/
ldconfig
- run:
name: Install Haxe dependencies
command: |
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
haxelib dev hashlink "$HOME/deps/hashlink/other/haxelib"
haxelib git heaps https://github.com/RandomityGuy/heaps
haxelib dev hlopenal "$HOME/deps/hashlink/libs/openal"
haxelib dev hlsdl "$HOME/deps/hashlink/libs/sdl"
haxelib dev datachannel "$HOME/deps/hxDatachannel"
haxelib install colyseus-websocket --always
- run:
name: Compile MBHaxe
command: |
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
cd "$HOME/MBHaxe"
haxe compile-linux.hxml
cd native
cp "$HOME/deps/hashlink/src/hlc_main.c" .
gcc -o marblegame -O2 \
-I . \
-L /usr/local/lib \
marblegame.c \
/usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll,datachannel.hdll} \
-lSDL2 -lhl -lm -luv \
-Wl,-rpath,'$ORIGIN'
strip marblegame
- run:
name: Package portable bundle
command: |
DIST=$HOME/MBHaxe-Gold-Linux
mkdir -p "$DIST"
# Native binary
cp $HOME/MBHaxe/native/marblegame "$DIST/"
# HashLink plugins
cp /usr/local/lib/{fmt,openal,sdl,ssl,ui,uv,datachannel}.hdll "$DIST/"
# libhl — copy versioned file and create soname symlink
LIBHL_REAL="$(realpath /usr/local/lib/libhl.so)"
LIBHL_BASE="$(basename "$LIBHL_REAL")"
cp "$LIBHL_REAL" "$DIST/$LIBHL_BASE"
LIBHL_SONAME="$(readelf -d "$LIBHL_REAL" | grep -oP '(?<=\[)libhl\.so[^\]]+(?=\])' || true)"
if [ -n "$LIBHL_SONAME" ] && [ "$LIBHL_SONAME" != "$LIBHL_BASE" ]; then
ln -sf "$LIBHL_BASE" "$DIST/$LIBHL_SONAME"
fi
ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so"
ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so.1"
# Bundle Steam Runtime system libs for portability
get_lib() {
ldconfig -p | grep "^\s*$1\b" | awk '{print $NF}' | head -n 1
}
for soname in libSDL2-2.0.so.0 libopenal.so.1 libuv.so.1 libturbojpeg.so.0; do
path="$(get_lib "$soname" || true)"
if [ -n "$path" ]; then
cp -L "$path" "$DIST/$soname"
else
echo "Warning: $soname not found"
fi
done
# mbedtls soname varies by version
for libbase in libmbedtls libmbedx509 libmbedcrypto; do
path="$(ldconfig -p | grep "^\s*${libbase}\.so\." | awk '{print $NF}' | head -n 1 || true)"
if [ -n "$path" ]; then
cp -L "$path" "$DIST/$(basename "$path")"
else
echo "Warning: $libbase not found"
fi
done
# Game data
cp -a $HOME/MBHaxe/data "$DIST/"
echo '#!/usr/bin/env bash' > "$DIST/run-mbu.sh"
echo 'set -e' >> "$DIST/run-mbu.sh"
echo 'DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"' >> "$DIST/run-mbu.sh"
echo 'export LD_LIBRARY_PATH="$DIR${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"' >> "$DIST/run-mbu.sh"
echo 'cd "$DIR"' >> "$DIST/run-mbu.sh"
echo 'exec "$DIR/marblegame" "$@"' >> "$DIST/run-mbu.sh"
chmod +x "$DIST/run-mbu.sh"
# Set rpath=$ORIGIN so the bundle is self-contained
patchelf --set-rpath '$ORIGIN' "$DIST/marblegame"
for f in "$DIST"/*.hdll "$DIST"/*.so "$DIST"/*.so.*; do
[ -f "$f" ] || continue
if file "$f" | grep -q ELF; then
patchelf --set-rpath '$ORIGIN' "$f" || true
fi
done
echo "Checking linked libraries..."
cd "$DIST"
LD_LIBRARY_PATH="$DIST" ldd ./marblegame | tee ldd.txt
if grep -q "not found" ldd.txt; then
echo "ERROR: missing libraries:"
grep "not found" ldd.txt
exit 1
fi
rm -f libhl.so libhl.so.1
ln -sf libhl.so.1.13.0 libhl.so.1
ln -sf libhl.so.1 libhl.so
cd $HOME
tar -czvf MBHaxe-Gold-Linux.tar.gz MBHaxe-Gold-Linux
- run:
name: Upload to Artifact Storage
command: |
scp -o StrictHostKeyChecking=no -i $KEYPATH -P $PORT \
$HOME/MBHaxe-Gold-Linux.tar.gz \
$REMOTEDIR/MBHaxe-Gold-Linux.tar.gz
# Invoke jobs via workflows
# See: https://circleci.com/docs/2.0/configuration-reference/#workflows
@ -468,6 +686,15 @@ workflows:
build-windows:
jobs:
- build-win:
filters:
tags:
only: /^\d+.\d+.\d+$/
branches:
ignore: /.*/
build-linux:
jobs:
- build-lin:
filters:
tags:
only: /^\d+.\d+.\d+$/

View file

@ -50,30 +50,53 @@ class TorqueFileSystem extends LocalFileSystem {
root = new TorqueFileEntry(this, "root", null, baseDir);
}
override function checkPath(path:String) {
// make sure the file is loaded with correct case !
var baseDir = new haxe.io.Path(path).dir;
var c = directoryCache.get(baseDir.toLowerCase());
var isNew = false;
// Maps a directory (lowercased absolute path) to a map of lowercased entry name -> real on-disk name.
// Lets us resolve a requested path to its actual casing on case-sensitive filesystems.
var realCaseCache:Map<String, Map<String, String>> = new Map();
function listRealCase(dir:String, refresh:Bool):Map<String, String> {
var key = dir.toLowerCase();
var c = refresh ? null : realCaseCache.get(key);
if (c == null) {
isNew = true;
c = new Map();
for (f in try
sys.FileSystem.readDirectory(baseDir)
sys.FileSystem.readDirectory(dir)
catch (e:Dynamic)
[])
c.set(f.toLowerCase(), true);
directoryCache.set(baseDir.toLowerCase(), c);
c.set(f.toLowerCase(), f);
realCaseCache.set(key, c);
}
if (!c.exists(path.substr(baseDir.length + 1).toLowerCase())) {
// added since then?
if (!isNew) {
directoryCache.remove(baseDir.toLowerCase());
return checkPath(path);
}
return false;
return c;
}
function lookupRealCase(dir:String, name:String):String {
var lower = name.toLowerCase();
var real = listRealCase(dir, false).get(lower);
if (real == null) // maybe added since cached, refresh once
real = listRealCase(dir, true).get(lower);
return real;
}
// Resolves a relative path (under baseDir) to its real on-disk casing, walking it
// component by component. Returns null if any component does not exist.
function resolveRealPath(path:String):String {
// Fast path: case already matches what's on disk (always true on case-insensitive
// filesystems like Windows/NTFS), so skip the per-directory enumeration entirely.
if (sys.FileSystem.exists(baseDir + path))
return path;
var current = StringTools.endsWith(baseDir, "/") ? baseDir.substr(0, baseDir.length - 1) : baseDir;
var out = [];
for (part in path.split("/")) {
if (part == "" || part == ".")
continue;
var real = lookupRealCase(current, part);
if (real == null)
return null;
out.push(real);
current = current + "/" + real;
}
return true;
return out.join("/");
}
override function open(path:String, check = true) {
@ -81,18 +104,33 @@ class TorqueFileSystem extends LocalFileSystem {
if (r != null)
return r.r;
var e = null;
var f = sys.FileSystem.fullPath(baseDir + path);
if (f == null)
return null;
f = f.split("\\").join("/");
if (!check || (sys.FileSystem.exists(f) && checkPath(f))) {
e = new TorqueFileEntry(this, path.split("/").pop(), path, f);
convert.run(e);
if (e.file == null)
e = null;
// resolve to the actual on-disk casing so lookups work on case-sensitive filesystems
var realPath = check ? resolveRealPath(path) : path;
if (realPath != null) {
var f = sys.FileSystem.fullPath(baseDir + realPath);
if (f != null) {
f = f.split("\\").join("/");
if (!check || sys.FileSystem.exists(f)) {
e = new TorqueFileEntry(this, realPath.split("/").pop(), realPath, f);
convert.run(e);
if (e.file == null)
e = null;
}
}
}
fileCache.set(path.toLowerCase(), {r: e});
return e;
}
override public function dir(path:String):Array<hxd.fs.FileEntry> {
var realPath = resolveRealPath(path);
if (realPath == null || !sys.FileSystem.isDirectory(baseDir + realPath))
throw new hxd.fs.NotFound(baseDir + path);
var files = sys.FileSystem.readDirectory(baseDir + realPath);
var r:Array<hxd.fs.FileEntry> = [];
for (f in files)
r.push(open((realPath == "" ? "" : realPath + "/") + f, false));
return r;
}
#end
}