From 7e5a9c0623effb37ae7e169aa1e29535af917e92 Mon Sep 17 00:00:00 2001 From: RandomityGuy <31925790+RandomityGuy@users.noreply.github.com> Date: Thu, 1 Jun 2023 01:35:50 +0530 Subject: [PATCH] fix this finally --- Export/android/app/src/main/AndroidManifest.xml | 1 + src/MarbleWorld.hx | 3 --- src/gui/MarbleSelectGui.hx | 4 ++-- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Export/android/app/src/main/AndroidManifest.xml b/Export/android/app/src/main/AndroidManifest.xml index 2e1f3eab..71ac5660 100644 --- a/Export/android/app/src/main/AndroidManifest.xml +++ b/Export/android/app/src/main/AndroidManifest.xml @@ -26,6 +26,7 @@ android:orientation="horizontal" android:configChanges="keyboard|keyboardHidden|orientation|screenSize" android:exported="true" + android:screenOrientation="sensorLandscape" > diff --git a/src/MarbleWorld.hx b/src/MarbleWorld.hx index 2c277e25..6898acf0 100644 --- a/src/MarbleWorld.hx +++ b/src/MarbleWorld.hx @@ -456,9 +456,6 @@ class MarbleWorld extends Scheduler { this.replay.clear(); } else { this.replay.rewind(); - if (Util.isTouchDevice()) { - MarbleGame.instance.touchInput.hideControls(@:privateAccess this.playGui.playGuiCtrl); - } } this.rewindManager.clear(); diff --git a/src/gui/MarbleSelectGui.hx b/src/gui/MarbleSelectGui.hx index d53d7e34..275b8df8 100644 --- a/src/gui/MarbleSelectGui.hx +++ b/src/gui/MarbleSelectGui.hx @@ -621,7 +621,7 @@ class MarbleSelectGui extends GuiImage { dtsObj.init(null, () -> {}); // The lambda is not gonna run async anyway for (mat in dtsObj.materials) { mat.mainPass.enableLights = false; - mat.mainPass.culling = None; + mat.mainPass.culling = Front; if (mat.blendMode != Alpha && mat.blendMode != Add) mat.mainPass.addShader(new AlphaChannel()); } @@ -686,7 +686,7 @@ class MarbleSelectGui extends GuiImage { dtsObj.init(null, () -> {}); // The lambda is not gonna run async anyway for (mat in dtsObj.materials) { mat.mainPass.enableLights = false; - mat.mainPass.culling = None; + mat.mainPass.culling = Front; if (mat.blendMode != Alpha && mat.blendMode != Add) mat.mainPass.addShader(new AlphaChannel()); }