Control remap fixes

This commit is contained in:
Terry Hearst 2023-02-07 23:49:28 -05:00 committed by RandomityGuy
parent 4065f089ad
commit 855fe096c9
2 changed files with 5 additions and 2 deletions

View file

@ -414,6 +414,9 @@ Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3";
remapDlg.remapCallback = (key) -> {
MarbleGame.canvas.popDialog(remapDlg);
if (key == Key.ESCAPE)
return;
var conflicting = getConflictingBinding(bindingName, key);
if (conflicting == null) {
ctrl.txtCtrl.text.text = Util.getKeyForButton2(key);

View file

@ -43,9 +43,9 @@ class RemapDlg extends GuiControl {
public override function update(dt:Float, mouseState:MouseState) {
super.update(dt, mouseState);
for (i in 0...1024) {
if (i == 5)
if (i == Key.MOUSE_WHEEL_DOWN || i == Key.MOUSE_WHEEL_UP)
continue;
if (Key.isDown(i)) {
if (Key.isPressed(i)) {
remapCallback(i);
}
}