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fixed broken collisions
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parent
c817886672
commit
8919809912
2 changed files with 7 additions and 7 deletions
BIN
marblegame.hl
BIN
marblegame.hl
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@ -29,9 +29,9 @@ class CollisionSurface implements IOctreeObject {
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var i = 0;
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normals = [for (n in points) null];
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while (i < indices.length) {
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var p1 = points[indices[i]];
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var p2 = points[indices[i + 1]];
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var p3 = points[indices[i + 2]];
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var p1 = points[indices[i]].clone();
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var p2 = points[indices[i + 1]].clone();
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var p3 = points[indices[i + 2]].clone();
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var n = p2.sub(p1).cross(p3.sub(p1)).normalized().multiply(-1);
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normals[indices[i]] = n;
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normals[indices[i + 1]] = n;
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@ -80,10 +80,10 @@ class CollisionSurface implements IOctreeObject {
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var intersections = [];
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var i = 0;
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while (i < indices.length) {
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var p1 = points[indices[i]];
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var p2 = points[indices[i + 1]];
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var p3 = points[indices[i + 2]];
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var n = normals[indices[i]];
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var p1 = points[indices[i]].clone();
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var p2 = points[indices[i + 1]].clone();
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var p3 = points[indices[i + 2]].clone();
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var n = normals[indices[i]].clone();
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var d = -p1.dot(n);
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var t = -(rayOrigin.dot(n) + d) / (rayDirection.dot(n));
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