From 8b58181f301ec3225b090f57361de801a2fe9798 Mon Sep 17 00:00:00 2001 From: RandomityGuy <31925790+RandomityGuy@users.noreply.github.com> Date: Thu, 1 Jun 2023 23:59:26 +0530 Subject: [PATCH] update readme and changelog --- CHANGELOG.md | 9 +++++++++ README.md | 5 ++++- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9429b82d..26d1cd98 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +# 1.5.0 +This update brings the following big changes: +- Added Rewind capabilities. Open options to configure it. +- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions. +- Improved traplaunches, now they should be much more easier to do. +- Buffed nuke a bit, hold jump key to make it blast much stronger. +- Minor physics improvements. +- Minor performance improvements. + # 1.4.0 This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click. - Added controller support. (Thanks thearst3rd) diff --git a/README.md b/README.md index 2f0e2cfa..d6d57fec 100644 --- a/README.md +++ b/README.md @@ -11,9 +11,12 @@ The browser port supports touch controls, meaning it can be played on mobile dev ## Windows and Mac ### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.8) ### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.0) -## Mac Instructions +## Mac Instructions - Important Put the .app file in either /Applications or ~/Applications in order to run it properly. You will also have to bypass Gatekeeper since the .app is not signed. +## Android +### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.1.8/MBHaxe-Gold.apk) +### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.5.0/MBHaxe-Platinum.apk) # Why Haxe? I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.