diff --git a/.circleci/config.yml b/.circleci/config.yml index 09da2154..3e310fae 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -275,10 +275,10 @@ jobs: command: | cd ~/MBHaxe rm -rf "macos-dist/MarbleBlast Platinum.app.in" - zip -r MBHaxe-Platinum.zip macos-dist/ + zip -r MBHaxe-Platinum-Mac.zip macos-dist/ - # - store_artifacts: - # path: ~/MBHaxe/MBHaxe-Platinum.zip + - store_artifacts: + path: ~/MBHaxe/MBHaxe-Platinum-Mac.zip build-win: executor: @@ -396,8 +396,8 @@ jobs: cd ~/project 7z a MBHaxe-Platinum-Win.zip release/ - # - store_artifacts: - # path: ~/project/MBHaxe-Platinum-Win.zip + - store_artifacts: + path: ~/project/MBHaxe-Platinum-Win.zip # Invoke jobs via workflows diff --git a/README.md b/README.md index 7c6fd426..223e5818 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,8 @@ # MBHaxe A Haxe port of Marble Blast Gold and Platinum, name subject to change. -The marble physics code was taken from [OpenMBU](https://github.com/MBU-Team/OpenMBU) along with my own collision detection code, game logic was partially from scratch and taken with permission from [Marble Blast Web Port](https://github.com/Vanilagy/MarbleBlast). +The marble physics code was taken from [OpenMBU](https://github.com/MBU-Team/OpenMBU) along with my own collision detection code, game logic was partially from scratch and taken with permission from [Marble Blast Web Port](https://github.com/Vanilagy/MarbleBlast). +[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/H2H5FRTTL) # Play ## Web Browser The browser port supports touch controls, meaning it can be played on mobile devices. @@ -52,6 +53,7 @@ If the build dependencies are fullfilled, compile with `haxe compile-js.hxml` an ## MacOS See [here](README-macOS.md) + # FAQ ## Help I am able to reproduce a crash!