tsstatic envmaps

This commit is contained in:
RandomityGuy 2023-02-15 21:21:32 +05:30
parent 97e8e2ebee
commit 93d86bbd6a
4 changed files with 50 additions and 16 deletions

View file

@ -1,5 +1,7 @@
package src;
import shaders.EnvMap;
import h3d.shader.CubeMap;
import dts.TSDrawPrimitive;
import hxd.res.Sound;
import h3d.col.Bounds;
@ -374,7 +376,11 @@ class DtsObject extends GameObject {
if (fullName == null || (this.isTSStatic && ((flags & (1 << 31) > 0)))) {
if (this.isTSStatic) {
Console.warn('Unsupported material type for ${fullName}, dts: ${this.dtsPath}');
material.mainPass.enableLights = false;
if (flags & (1 << 31) > 0) {
environmentMaterial = material;
}
// Console.warn('Unsupported material type for ${fullName}, dts: ${this.dtsPath}');
// TODO USE PBR???
}
} else if (Path.extension(fullName) == "ifl") {
@ -431,11 +437,8 @@ class DtsObject extends GameObject {
material.receiveShadows = false;
material.mainPass.depthWrite = false;
}
// // TODO TRANSPARENCY SHIT
if (flags & 8 > 0) {
material.blendMode = BlendMode.Add;
// material.mainPass.setPassName("overlay");
// material.textureShader.additive = true;
}
if (flags & 16 > 0) {
material.blendMode = BlendMode.Sub;
@ -444,20 +447,13 @@ class DtsObject extends GameObject {
if (flags & 32 > 0) {
material.mainPass.enableLights = false;
material.receiveShadows = false;
// material.mainPass.setPassName("overlay");
// var pbrprops = material.mainPass.getShader(h3d.shader.pbr.PropsValues);
// pbrprops.emissiveValue = 1;
// pbrprops.roughnessValue = 1;
// pbrprops.occlusionValue = 0;
// pbrprops.metalnessValue = 0;
}
// if (this.isTSStatic && !(flags & 64 > 0)) {
// // TODO THIS SHIT
// }
// ((flags & 32) || environmentMaterial) ? new Materia
// material.mainPass.addShader(new AlphaMult());
if (this.isTSStatic && !(flags & 64 > 0)) {
var reflectivity = this.dts.matNames.length == 1 ? 1 : (environmentMaterial != null ? 0.5 : 0.333);
var cubemapshader = new EnvMap(this.level.sky.cubemap, reflectivity);
material.mainPass.addShader(cubemapshader);
}
this.materials.push(material);
}

View file

@ -1,5 +1,7 @@
package src;
import shaders.EnvMap;
import h3d.shader.CubeMap;
import shaders.NormalMaterial;
import shaders.NoiseTileMaterial;
import shaders.PhongMaterial;
@ -161,6 +163,10 @@ class InstanceManager {
minfo.meshbatch.material.mainPass.addShader(nmapshdr);
// minfo.meshbatch.material.mainPass.culling = mat.mainPass.culling;
}
var cubemapshdr = mat.mainPass.getShader(EnvMap);
if (cubemapshdr != null) {
minfo.meshbatch.material.mainPass.addShader(cubemapshdr);
}
minfo.transparencymeshbatch = new MeshBatch(cast(cast(obj, Mesh).primitive), cast(cast(obj, Mesh)).material.clone(), scene);
minfo.transparencymeshbatch.material.mainPass.removeShader(minfo.meshbatch.material.textureShader);
minfo.transparencymeshbatch.material.mainPass.addShader(dtsshader);

View file

@ -884,6 +884,7 @@ class MarbleWorld extends Scheduler {
if (obj is ForceObject) {
this.forceObjects.push(cast obj);
}
obj.isTSStatic = isTsStatic;
obj.init(cast this, () -> {
obj.update(this.timeState);
if (obj.useInstancing) {

31
src/shaders/EnvMap.hx Normal file
View file

@ -0,0 +1,31 @@
package shaders;
class EnvMap extends hxsl.Shader {
static var SRC = {
@param var envMap:SamplerCube;
@param var shininess:Float;
@global var camera:{
var position:Vec3;
@var var dir:Vec3;
};
var pixelColor:Vec4;
var transformedNormal:Vec3;
var pixelTransformedPosition:Vec3;
function fragment() {
var viewDir = normalize(camera.position - pixelTransformedPosition);
var incidentRay = normalize(pixelTransformedPosition - camera.position);
var reflectionRay = reflect(incidentRay, transformedNormal);
var reflectColor = envMap.get(reflectionRay);
pixelColor = mix(pixelColor, reflectColor, shininess);
}
}
public function new(skybox, shininess) {
super();
this.envMap = skybox;
this.shininess = shininess;
}
}