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tsstatic envmaps
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parent
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commit
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4 changed files with 50 additions and 16 deletions
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@ -1,5 +1,7 @@
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package src;
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import shaders.EnvMap;
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import h3d.shader.CubeMap;
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import dts.TSDrawPrimitive;
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import hxd.res.Sound;
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import h3d.col.Bounds;
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@ -374,7 +376,11 @@ class DtsObject extends GameObject {
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if (fullName == null || (this.isTSStatic && ((flags & (1 << 31) > 0)))) {
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if (this.isTSStatic) {
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Console.warn('Unsupported material type for ${fullName}, dts: ${this.dtsPath}');
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material.mainPass.enableLights = false;
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if (flags & (1 << 31) > 0) {
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environmentMaterial = material;
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}
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// Console.warn('Unsupported material type for ${fullName}, dts: ${this.dtsPath}');
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// TODO USE PBR???
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}
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} else if (Path.extension(fullName) == "ifl") {
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@ -431,11 +437,8 @@ class DtsObject extends GameObject {
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material.receiveShadows = false;
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material.mainPass.depthWrite = false;
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}
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// // TODO TRANSPARENCY SHIT
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if (flags & 8 > 0) {
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material.blendMode = BlendMode.Add;
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// material.mainPass.setPassName("overlay");
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// material.textureShader.additive = true;
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}
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if (flags & 16 > 0) {
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material.blendMode = BlendMode.Sub;
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@ -444,20 +447,13 @@ class DtsObject extends GameObject {
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if (flags & 32 > 0) {
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material.mainPass.enableLights = false;
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material.receiveShadows = false;
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// material.mainPass.setPassName("overlay");
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// var pbrprops = material.mainPass.getShader(h3d.shader.pbr.PropsValues);
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// pbrprops.emissiveValue = 1;
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// pbrprops.roughnessValue = 1;
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// pbrprops.occlusionValue = 0;
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// pbrprops.metalnessValue = 0;
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}
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// if (this.isTSStatic && !(flags & 64 > 0)) {
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// // TODO THIS SHIT
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// }
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// ((flags & 32) || environmentMaterial) ? new Materia
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// material.mainPass.addShader(new AlphaMult());
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if (this.isTSStatic && !(flags & 64 > 0)) {
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var reflectivity = this.dts.matNames.length == 1 ? 1 : (environmentMaterial != null ? 0.5 : 0.333);
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var cubemapshader = new EnvMap(this.level.sky.cubemap, reflectivity);
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material.mainPass.addShader(cubemapshader);
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}
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this.materials.push(material);
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}
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@ -1,5 +1,7 @@
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package src;
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import shaders.EnvMap;
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import h3d.shader.CubeMap;
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import shaders.NormalMaterial;
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import shaders.NoiseTileMaterial;
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import shaders.PhongMaterial;
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@ -161,6 +163,10 @@ class InstanceManager {
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minfo.meshbatch.material.mainPass.addShader(nmapshdr);
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// minfo.meshbatch.material.mainPass.culling = mat.mainPass.culling;
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}
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var cubemapshdr = mat.mainPass.getShader(EnvMap);
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if (cubemapshdr != null) {
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minfo.meshbatch.material.mainPass.addShader(cubemapshdr);
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}
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minfo.transparencymeshbatch = new MeshBatch(cast(cast(obj, Mesh).primitive), cast(cast(obj, Mesh)).material.clone(), scene);
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minfo.transparencymeshbatch.material.mainPass.removeShader(minfo.meshbatch.material.textureShader);
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minfo.transparencymeshbatch.material.mainPass.addShader(dtsshader);
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@ -884,6 +884,7 @@ class MarbleWorld extends Scheduler {
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if (obj is ForceObject) {
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this.forceObjects.push(cast obj);
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}
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obj.isTSStatic = isTsStatic;
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obj.init(cast this, () -> {
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obj.update(this.timeState);
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if (obj.useInstancing) {
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31
src/shaders/EnvMap.hx
Normal file
31
src/shaders/EnvMap.hx
Normal file
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@ -0,0 +1,31 @@
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package shaders;
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class EnvMap extends hxsl.Shader {
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static var SRC = {
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@param var envMap:SamplerCube;
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@param var shininess:Float;
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@global var camera:{
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var position:Vec3;
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@var var dir:Vec3;
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};
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var pixelColor:Vec4;
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var transformedNormal:Vec3;
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var pixelTransformedPosition:Vec3;
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function fragment() {
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var viewDir = normalize(camera.position - pixelTransformedPosition);
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var incidentRay = normalize(pixelTransformedPosition - camera.position);
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var reflectionRay = reflect(incidentRay, transformedNormal);
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var reflectColor = envMap.get(reflectionRay);
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pixelColor = mix(pixelColor, reflectColor, shininess);
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}
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}
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public function new(skybox, shininess) {
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super();
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this.envMap = skybox;
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this.shininess = shininess;
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}
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}
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