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fix ui scaling and alarm sound
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parent
9edd1a1fcb
commit
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2 changed files with 6 additions and 1 deletions
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@ -973,11 +973,16 @@ class MarbleWorld extends Scheduler {
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if (timeTravelSound == null) {
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var ttsnd = ResourceLoader.getResource("data/sound/timetravelactive.wav", ResourceLoader.getAudio, this.soundResources);
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timeTravelSound = AudioManager.playSound(ttsnd, null, true);
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if (alarmSound != null)
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alarmSound.pause = true;
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}
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} else {
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if (timeTravelSound != null) {
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timeTravelSound.stop();
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timeTravelSound = null;
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if (alarmSound != null)
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alarmSound.pause = false;
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}
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if (this.timeState.currentAttemptTime >= 3.5)
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this.timeState.gameplayClock += dt;
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@ -238,7 +238,7 @@ class Settings {
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#if hl
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Window.getInstance().resize(optionsSettings.screenWidth, optionsSettings.screenHeight);
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Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
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uiScale = Window.getInstance().windowToPixelRatio;
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uiScale = 1 / Window.getInstance().windowToPixelRatio;
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#end
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#if js
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Window.getInstance().propagateKeyEvents = true;
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