camera input deadzone

This commit is contained in:
RandomityGuy 2023-07-09 17:07:14 +05:30
parent 0df919e380
commit 97f9e7dbad
2 changed files with 6 additions and 1 deletions

View file

@ -371,6 +371,7 @@ class DifBuilder {
return tex.substring(slashpos, dotpos);
}
fs.ManifestFileSystem.ManifestEntry.doQuickLoad = true;
ResourceLoader.load(path).entry.load(() -> {
var dif:Dif = null;
var cache:DifCache = null;
@ -1024,6 +1025,7 @@ class DifBuilder {
for (f in loadtexs) {
worker.loadFile(f);
}
fs.ManifestFileSystem.ManifestEntry.doQuickLoad = false;
worker.run();
});
}

View file

@ -84,7 +84,10 @@ class CameraInput {
var inpY = delta.y / scaleFactor;
if (jumpcam) {
trace('Input: ${inpX} ${inpY}');
if (Math.abs(inpX) < 1.3)
inpX = 0;
if (Math.abs(inpY) < 1.3)
inpY = 0;
}
MarbleGame.instance.world.marble.camera.orbit(inpX, inpY, true);