mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-12-22 16:02:38 +00:00
import export settings for windows, mac, web
This commit is contained in:
parent
5fd2fd5c5e
commit
a3b2fee705
2 changed files with 171 additions and 1 deletions
167
src/gui/ImportExportGui.hx
Normal file
167
src/gui/ImportExportGui.hx
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
package gui;
|
||||
|
||||
import haxe.DynamicAccess;
|
||||
import src.MarbleGame;
|
||||
import hxd.res.BitmapFont;
|
||||
import h3d.Vector;
|
||||
import src.ResourceLoader;
|
||||
import src.Settings;
|
||||
import src.Util;
|
||||
|
||||
class ImportExportGui extends GuiImage {
|
||||
var innerCtrl:GuiControl;
|
||||
|
||||
public function new() {
|
||||
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
|
||||
super(res);
|
||||
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
|
||||
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
|
||||
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
|
||||
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
|
||||
|
||||
this.horizSizing = Width;
|
||||
this.vertSizing = Height;
|
||||
this.position = new Vector();
|
||||
this.extent = new Vector(640, 480);
|
||||
|
||||
#if hl
|
||||
var scene2d = hxd.Window.getInstance();
|
||||
#end
|
||||
#if (js || uwp)
|
||||
var scene2d = MarbleGame.instance.scene2d;
|
||||
#end
|
||||
|
||||
var offsetX = (scene2d.width - 1280) / 2;
|
||||
var offsetY = (scene2d.height - 720) / 2;
|
||||
|
||||
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
|
||||
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
|
||||
|
||||
innerCtrl = new GuiControl();
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
innerCtrl.horizSizing = Width;
|
||||
innerCtrl.vertSizing = Height;
|
||||
this.addChild(innerCtrl);
|
||||
|
||||
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
|
||||
var coliseumb = new BitmapFont(coliseumfontdata.entry);
|
||||
@:privateAccess coliseumb.loader = ResourceLoader.loader;
|
||||
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
|
||||
|
||||
var rootTitle = new GuiText(coliseum);
|
||||
rootTitle.position = new Vector(100, 30);
|
||||
rootTitle.extent = new Vector(1120, 80);
|
||||
rootTitle.text.textColor = 0xFFFFFF;
|
||||
rootTitle.text.text = "IMPORT & EXPORT";
|
||||
rootTitle.text.alpha = 0.5;
|
||||
innerCtrl.addChild(rootTitle);
|
||||
|
||||
var btnList = new GuiXboxList();
|
||||
btnList.position = new Vector(70 - offsetX, 165);
|
||||
btnList.horizSizing = Left;
|
||||
btnList.extent = new Vector(502, 500);
|
||||
innerCtrl.addChild(btnList);
|
||||
|
||||
btnList.addButton(0, 'Import Progress', (e) -> {
|
||||
hxd.File.browse((sel) -> {
|
||||
sel.load((data) -> {
|
||||
try {
|
||||
// convert to string
|
||||
var jsonStr = data.toString();
|
||||
// parse JSON
|
||||
var json = haxe.Json.parse(jsonStr);
|
||||
|
||||
var highScoreData:DynamicAccess<Array<Score>> = json.highScores;
|
||||
for (key => value in highScoreData) {
|
||||
Settings.highScores.set(key, value);
|
||||
}
|
||||
var easterEggData:DynamicAccess<Float> = json.easterEggs;
|
||||
if (easterEggData != null) {
|
||||
for (key => value in easterEggData) {
|
||||
Settings.easterEggs.set(key, value);
|
||||
}
|
||||
}
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Progress data imported successfully!"));
|
||||
Settings.save();
|
||||
} catch (e) {
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Failed to import progress data: " + e.message));
|
||||
}
|
||||
});
|
||||
}, {
|
||||
title: "Select a progress file to import",
|
||||
fileTypes: [
|
||||
{name: "JSON files", extensions: ["json"]},
|
||||
{name: "All files", extensions: ["*"]}
|
||||
],
|
||||
});
|
||||
});
|
||||
btnList.addButton(0, 'Export Progress', (e) -> {
|
||||
#if sys
|
||||
#if MACOS_BUNDLE
|
||||
// open the finder to that folder
|
||||
Sys.command('open "${Settings.settingsDir}"');
|
||||
#else
|
||||
// Just open the folder in the explorer.exe
|
||||
Sys.command('explorer.exe "${Settings.settingsDir}"');
|
||||
#end
|
||||
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("The settings.json file contains your progress data. You can copy it to another device or share it with others."));
|
||||
#end
|
||||
#if js
|
||||
// Serialize Settings to JSON
|
||||
var localStorage = js.Browser.getLocalStorage();
|
||||
if (localStorage != null) {
|
||||
var settingsData = localStorage.getItem("MBHaxeSettings");
|
||||
if (settingsData != null) {
|
||||
// Download this
|
||||
var replayBytes = settingsData;
|
||||
var blob = new js.html.Blob([haxe.io.Bytes.ofString(replayBytes).getData()], {
|
||||
type: 'application/octet-stream'
|
||||
});
|
||||
var url = js.html.URL.createObjectURL(blob);
|
||||
var fname = 'settings.json';
|
||||
var element = js.Browser.document.createElement('a');
|
||||
element.setAttribute('href', url);
|
||||
element.setAttribute('download', fname);
|
||||
|
||||
element.style.display = 'none';
|
||||
js.Browser.document.body.appendChild(element);
|
||||
|
||||
element.click();
|
||||
|
||||
js.Browser.document.body.removeChild(element);
|
||||
js.html.URL.revokeObjectURL(url);
|
||||
}
|
||||
}
|
||||
#end
|
||||
});
|
||||
|
||||
var bottomBar = new GuiControl();
|
||||
bottomBar.position = new Vector(0, 590);
|
||||
bottomBar.extent = new Vector(640, 200);
|
||||
bottomBar.horizSizing = Width;
|
||||
bottomBar.vertSizing = Bottom;
|
||||
innerCtrl.addChild(bottomBar);
|
||||
|
||||
var backButton = new GuiXboxButton("Back", 160);
|
||||
backButton.position = new Vector(400, 0);
|
||||
backButton.vertSizing = Bottom;
|
||||
backButton.horizSizing = Right;
|
||||
backButton.gamepadAccelerator = [Settings.gamepadSettings.back];
|
||||
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
|
||||
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new OptionsListGui(false));
|
||||
bottomBar.addChild(backButton);
|
||||
}
|
||||
|
||||
override function onResize(width:Int, height:Int) {
|
||||
var offsetX = (width - 1280) / 2;
|
||||
var offsetY = (height - 720) / 2;
|
||||
|
||||
var subX = 640 - (width - offsetX) * 640 / width;
|
||||
var subY = 480 - (height - offsetY) * 480 / height;
|
||||
innerCtrl.position = new Vector(offsetX, offsetY);
|
||||
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
|
||||
|
||||
super.onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
|
@ -57,7 +57,7 @@ class OptionsListGui extends GuiImage {
|
|||
innerCtrl.addChild(rootTitle);
|
||||
|
||||
var btnList = new GuiXboxList();
|
||||
btnList.position = new Vector(70 - offsetX, 165);
|
||||
btnList.position = new Vector(70 - offsetX, 71);
|
||||
btnList.horizSizing = Left;
|
||||
btnList.extent = new Vector(502, 500);
|
||||
innerCtrl.addChild(btnList);
|
||||
|
|
@ -88,6 +88,9 @@ class OptionsListGui extends GuiImage {
|
|||
btnList.addButton(3, 'Misc Options', (e) -> {
|
||||
MarbleGame.canvas.setContent(new MiscOptionsGui(pauseGui));
|
||||
});
|
||||
btnList.addButton(3, 'Import & Export', (e) -> {
|
||||
MarbleGame.canvas.setContent(new ImportExportGui());
|
||||
});
|
||||
}
|
||||
btnList.addButton(5, 'How to Play', (e) -> {
|
||||
MarbleGame.canvas.setContent(new AboutMenuOptionsGui(pauseGui));
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue