import export settings for windows, mac, web

This commit is contained in:
RandomityGuy 2025-08-08 23:41:14 +05:30
parent 5fd2fd5c5e
commit a3b2fee705
2 changed files with 171 additions and 1 deletions

167
src/gui/ImportExportGui.hx Normal file
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@ -0,0 +1,167 @@
package gui;
import haxe.DynamicAccess;
import src.MarbleGame;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.Settings;
import src.Util;
class ImportExportGui extends GuiImage {
var innerCtrl:GuiControl;
public function new() {
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
#if hl
var scene2d = hxd.Window.getInstance();
#end
#if (js || uwp)
var scene2d = MarbleGame.instance.scene2d;
#end
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var rootTitle = new GuiText(coliseum);
rootTitle.position = new Vector(100, 30);
rootTitle.extent = new Vector(1120, 80);
rootTitle.text.textColor = 0xFFFFFF;
rootTitle.text.text = "IMPORT & EXPORT";
rootTitle.text.alpha = 0.5;
innerCtrl.addChild(rootTitle);
var btnList = new GuiXboxList();
btnList.position = new Vector(70 - offsetX, 165);
btnList.horizSizing = Left;
btnList.extent = new Vector(502, 500);
innerCtrl.addChild(btnList);
btnList.addButton(0, 'Import Progress', (e) -> {
hxd.File.browse((sel) -> {
sel.load((data) -> {
try {
// convert to string
var jsonStr = data.toString();
// parse JSON
var json = haxe.Json.parse(jsonStr);
var highScoreData:DynamicAccess<Array<Score>> = json.highScores;
for (key => value in highScoreData) {
Settings.highScores.set(key, value);
}
var easterEggData:DynamicAccess<Float> = json.easterEggs;
if (easterEggData != null) {
for (key => value in easterEggData) {
Settings.easterEggs.set(key, value);
}
}
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Progress data imported successfully!"));
Settings.save();
} catch (e) {
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Failed to import progress data: " + e.message));
}
});
}, {
title: "Select a progress file to import",
fileTypes: [
{name: "JSON files", extensions: ["json"]},
{name: "All files", extensions: ["*"]}
],
});
});
btnList.addButton(0, 'Export Progress', (e) -> {
#if sys
#if MACOS_BUNDLE
// open the finder to that folder
Sys.command('open "${Settings.settingsDir}"');
#else
// Just open the folder in the explorer.exe
Sys.command('explorer.exe "${Settings.settingsDir}"');
#end
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("The settings.json file contains your progress data. You can copy it to another device or share it with others."));
#end
#if js
// Serialize Settings to JSON
var localStorage = js.Browser.getLocalStorage();
if (localStorage != null) {
var settingsData = localStorage.getItem("MBHaxeSettings");
if (settingsData != null) {
// Download this
var replayBytes = settingsData;
var blob = new js.html.Blob([haxe.io.Bytes.ofString(replayBytes).getData()], {
type: 'application/octet-stream'
});
var url = js.html.URL.createObjectURL(blob);
var fname = 'settings.json';
var element = js.Browser.document.createElement('a');
element.setAttribute('href', url);
element.setAttribute('download', fname);
element.style.display = 'none';
js.Browser.document.body.appendChild(element);
element.click();
js.Browser.document.body.removeChild(element);
js.html.URL.revokeObjectURL(url);
}
}
#end
});
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var backButton = new GuiXboxButton("Back", 160);
backButton.position = new Vector(400, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = [Settings.gamepadSettings.back];
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new OptionsListGui(false));
bottomBar.addChild(backButton);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}

View file

@ -57,7 +57,7 @@ class OptionsListGui extends GuiImage {
innerCtrl.addChild(rootTitle);
var btnList = new GuiXboxList();
btnList.position = new Vector(70 - offsetX, 165);
btnList.position = new Vector(70 - offsetX, 71);
btnList.horizSizing = Left;
btnList.extent = new Vector(502, 500);
innerCtrl.addChild(btnList);
@ -88,6 +88,9 @@ class OptionsListGui extends GuiImage {
btnList.addButton(3, 'Misc Options', (e) -> {
MarbleGame.canvas.setContent(new MiscOptionsGui(pauseGui));
});
btnList.addButton(3, 'Import & Export', (e) -> {
MarbleGame.canvas.setContent(new ImportExportGui());
});
}
btnList.addButton(5, 'How to Play', (e) -> {
MarbleGame.canvas.setContent(new AboutMenuOptionsGui(pauseGui));