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https://github.com/RandomityGuy/MBHaxe.git
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speed up windows build
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commit
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1 changed files with 15 additions and 4 deletions
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@ -408,7 +408,7 @@ jobs:
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haxelib install colyseus-websocket
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- run:
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name: Compile MBHaxe
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name: Generate C source
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command: |
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export PATH=/tmp/haxe/haxe:"$PATH"
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export HAXE_STD_PATH=/tmp/haxe/haxe/std
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@ -417,9 +417,20 @@ jobs:
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export PATH=$nekopath:"$PATH"
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cd ~/project
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haxe compile-c.hxml
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cd native
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HASHLINKPATH=~/deps/hashlink
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MSBuild.exe -m -nologo -p:Configuration=Release -p:Platform=x64 -p:PlatformToolset=v142 -p:MultiProcessorCompilation=true -p:HASHLINK=$HASHLINKPATH marblegame.sln
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- run:
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name: Compile MBHaxe (single translation unit)
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shell: cmd.exe
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# Build the self-contained marblegame.c in one cl invocation (like compile.bat /
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# the macOS & Linux jobs) instead of MSBuild compiling ~900 split files serially
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# with whole-program optimization. HL_MAKE must NOT be defined so marblegame.c
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# #includes all the generated .c files into a single translation unit.
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command: |
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cd %USERPROFILE%\project\native
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if not exist x64\Release mkdir x64\Release
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for /f "usebackq delims=" %%i in (`"C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe" -latest -products * -find VC\Auxiliary\Build\vcvars64.bat`) do call "%%i"
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set HL=%USERPROFILE%\deps\hashlink
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cl /nologo marblegame.c /Fe:x64\Release\marblegame.exe /O2 /MD /DNDEBUG -I . -I "%HL%\src" -I "%HL%\include" "%HL%\x64\Release\libhl.lib" "%HL%\x64\Release\ssl.lib" "%HL%\x64\Release\ui.lib" "%HL%\x64\Release\datachannel.lib" "%HL%\x64\Release\openal.lib" "%HL%\x64\Release\uv.lib" "%HL%\x64\Release\fmt.lib" "%HL%\x64\Release\sdl.lib"
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if not exist x64\Release\marblegame.exe exit /b 1
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- run:
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name: Package app bundle
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command: |
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