fix marble bounces

This commit is contained in:
RandomityGuy 2023-02-08 18:47:06 +05:30
parent ef3d698996
commit aa93731f04

View file

@ -198,6 +198,7 @@ class Marble extends GameObject {
var _airAccel:Float = 5;
var _maxDotSlide = 0.5;
var _minBounceVel:Float = 0.1;
var _minBounceSpeed:Float = 3;
var _minTrailVel:Float = 10;
var _bounceKineticFriction = 0.2;
var minVelocityBounceSoft = 2.5;
@ -838,7 +839,7 @@ class Marble extends GameObject {
}
function bounceEmitter(speed:Float, normal:Vector) {
if (this.bounceEmitDelay == 0 && this._minBounceVel <= speed) {
if (this.bounceEmitDelay == 0 && this._minBounceSpeed <= speed) {
this.level.particleManager.createEmitter(bounceParticleOptions, this.bounceEmitterData, this.getAbsPos().getPosition());
this.bounceEmitDelay = 0.3;
}