fix zero scale interior collision bug

This commit is contained in:
RandomityGuy 2023-02-07 22:05:05 +05:30
parent c439b32338
commit ad7c1cae3c

View file

@ -1000,7 +1000,8 @@ class Marble extends GameObject {
// var iterationFound = false;
for (obj in foundObjs.filter(x -> x.go is InteriorObject || (x.go is PathedInterior))) {
// Its an MP so bruh
if (!obj.go.isCollideable)
continue;
var invMatrix = @:privateAccess obj.invTransform;
if (obj.go is PathedInterior)
invMatrix = obj.transform.getInverse();