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update readme
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.gitignore
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@ -6,3 +6,4 @@ native
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*.exe
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*.obj
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settings.json
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release
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README.md
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README.md
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@ -20,3 +20,29 @@ To compile to C, do `haxe compile-c.hxml` and use the instructions in https://gi
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## Javascript/Browser
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If the build dependencies are fullfilled, compile with `haxe compile-js.hxml` and run the game by running a web server in the same directory as the repo where index.html is located.
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# FAQ
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## Help I am able to reproduce a crash!
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If you are on browser, please send the browser console log to me
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If you are on native, please run marbleblast-debug.bat and reproduce the crash, send the resulting stacktrace that occurs during the crash to me.
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## Help it shows a black screen when playing a level!
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Your PC does not support the game, please upgrade it, there is nothing I can do about it to fix it.
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## How accurate are the marble physics?
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Very accurate with up to 1% deviation from the original physics. The deviations are due to traplaunches being slightly different and occassional internal edge collisions, and the lower delta t values for physics simulations.
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## How do I change my resolution?
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In browser, you can just resize your window. You can use the browser zoom feature (ctrl + scroll) to change the UI size.
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In native version, you can just resize the window if windowed or use the resolution options in the menu or just directly modify settings.json
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## How do I change my FOV?
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Edit settings.json for native version, edit the MBHaxeSettings key in LocalStorage in browser
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## How do I unlock/lock FPS?
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You cannot unlock fps in the browser, it is forever set to vsync.
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In the native version, edit settings.json
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## Hey can you please add this new feature?
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If this new feature of yours already exists in MBG but not in this port, then I will try to add it, if I get time to do so, otherwise chances are, I won't add it since I have other things to do and would rather not waste my time on this any further. You are free to do pull requests if you have already implemented said feature.
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