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https://github.com/RandomityGuy/MBHaxe.git
synced 2026-03-01 09:31:04 +00:00
fix ci
This commit is contained in:
parent
085dc8a1fc
commit
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2 changed files with 83 additions and 14 deletions
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@ -223,16 +223,13 @@ jobs:
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build-win:
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executor:
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name: win/server-2022
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shell: cmd.exe # executor type
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shell: bash.exe # executor type
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# Checkout the code as the first step. This is a dedicated CircleCI step.
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# The python orb's install-packages step will install the dependencies from a Pipfile via Pipenv by default.
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# Here we're making sure we use just use the system-wide pip. By default it uses the project root's requirements.txt.
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# Then run your tests!
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# CircleCI will report the results back to your VCS provider.
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steps:
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- add_ssh_keys:
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fingerprints:
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- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
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- checkout
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- run:
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name: Install dependencies
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@ -240,15 +237,17 @@ jobs:
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/sdl.zip https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/openal.zip https://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
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curl -fsSL --retry 3 --retry-delay 5 -o /tmp/ffmpeg.zip https://github.com/HaxeFoundation/hashlink/files/5648056/ffmpeg-3.4.2-win64-dev.zip
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7z x /tmp/sdl.zip -oinclude; mv include/SDL2* include/sdl
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7z x /tmp/openal.zip -oinclude; mv include/openal* include/openal
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7z x /tmp/ffmpeg.zip -oinclude; mv include/ffmpeg* include/ffmpeg
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cd /tmp
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7z x /tmp/sdl.zip -oinclude; mv /tmp/include/SDL2* /tmp/include/sdl
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7z x /tmp/openal.zip -oinclude; mv /tmp/include/openal* /tmp/include/openal
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7z x /tmp/ffmpeg.zip -oinclude; mv /tmp/include/ffmpeg* /tmp/include/ffmpeg
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- run:
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name: Install Neko
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command: |
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choco install --no-progress neko -y
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nekopath=$(find C:/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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set NEKOPATH=$nekopath
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export PATH=$nekopath:"$PATH"
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- run:
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name: Install Haxe
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command: |
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@ -258,17 +257,86 @@ jobs:
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curl -fsSL --retry 3 --retry-delay 5 "$download_url" -o /tmp/haxe.zip
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7z x /tmp/haxe.zip -o/tmp
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mv -v /tmp/haxe_* /tmp/haxe
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set PATH=%PATH%;/tmp/haxe/
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set HAXE_STD_PATH=/tmp/haxe/std
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cd /tmp/haxe
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mv haxe_* haxe
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export PATH=/tmp/haxe/haxe:"$PATH"
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export HAXE_STD_PATH=/tmp/haxe/haxe/std
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nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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set NEKOPATH=$nekopath
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export PATH=$nekopath:"$PATH"
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haxelib setup ~/haxelib
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haxelib list
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haxelib install hashlink
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- run:
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name: Build Hashlink
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command: |
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MSBuild.exe hl.sln //nologo //m //clp:ErrorsOnly \
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//p:Configuration=Release \
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//p:Platform=x64
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mkdir ~/deps
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cd ~/deps
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git clone https://github.com/RandomityGuy/hashlink
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cd hashlink
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mv /tmp/include/sdl include/sdl
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mv /tmp/include/openal include/openal
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MSBuild.exe hl.sln -m -nologo -p:Configuration=Release -p:Platform=x64
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- run:
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name: Install haxe dependencies
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command: |
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export PATH=/tmp/haxe/haxe:"$PATH"
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export HAXE_STD_PATH=/tmp/haxe/haxe/std
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nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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set NEKOPATH=$nekopath
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export PATH=$nekopath:"$PATH"
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haxelib git heaps https://github.com/RandomityGuy/heaps
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haxelib dev hlopenal ~/deps/hashlink/libs/openal
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haxelib dev hlsdl ~/deps/hashlink/libs/sdl
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haxelib dev hashlink ~/deps/hashlink/other/haxelib
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- run:
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name: Compile MBHaxe
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command: |
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export PATH=/tmp/haxe/haxe:"$PATH"
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export HAXE_STD_PATH=/tmp/haxe/haxe/std
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nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
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set NEKOPATH=$nekopath
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export PATH=$nekopath:"$PATH"
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cd ~/project
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haxe compile-c.hxml
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cd native
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sed -i -e 's/MaxSpeed/Disabled/g' marblegame.vcxproj
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sed -i -e 's/<FunctionLevelLinking>true<\/FunctionLevelLinking>//g' marblegame.vcxproj
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sed -i -e 's/<IntrinsicFunctions>true<\/IntrinsicFunctions>//g' marblegame.vcxproj
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sed -i -e 's/<EnableCOMDATFolding>true<\/EnableCOMDATFolding>//g' marblegame.vcxproj
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sed -i -e 's/<OptimizeReferences>true<\/OptimizeReferences>//g' marblegame.vcxproj
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sed -i -e 's/HL_MAKE;//g' marblegame.vcxproj
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sed -i -e 's/<ClInclude Include=".*" \/>//g' marblegame.vcxproj
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sed -i -e 's/<ClCompile Include=".*" \/>//g' marblegame.vcxproj
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perl -0777 -i.marblegame.vcxproj -pe 's/<ItemGroup>[^.]*<\/ItemGroup>/<ItemGroup><ClCompile Include="marblegame.c" \/><\/ItemGroup>/g' marblegame.vcxproj
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HASHLINKPATH=~/deps/hashlink
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MSBuild.exe marblegame.sln -m -nologo -p:Configuration=Release -p:Platform=x64 -p:PlatformToolset=v142 -p:HASHLINK=$HASHLINKPATH
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- run:
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name: Package app bundle
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command: |
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cd ~/project
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mkdir release
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cd release
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cp ../native/x64/Release/marblegame.exe .
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mv marblegame.exe marbleblast.exe
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cp -r ../data .
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cp ~/deps/hashlink/x64/Release/libhl.dll .
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cp ~/deps/hashlink/x64/Release/fmt.hdll .
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cp ~/deps/hashlink/x64/Release/ui.hdll .
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cp ~/deps/hashlink/x64/Release/openal.hdll .
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cp ~/deps/hashlink/x64/Release/sdl.hdll .
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cp ~/deps/hashlink/include/sdl/lib/x64/SDL2.dll .
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cp ~/deps/hashlink/include/openal/bin/Win64/soft_oal.dll ./OpenAL32.dll
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- run:
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name: Zip bundle
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command: |
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cd ~/project
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7z a MBHaxe-Platinum-Win.zip release/
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- store_artifacts:
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path: ~/project/MBHaxe-Platinum-Win.zip
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# Invoke jobs via workflows
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# See: https://circleci.com/docs/2.0/configuration-reference/#workflows
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@ -2,5 +2,6 @@
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-lib heaps
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-lib hlsdl
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-D highDPI
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-D hlgen.makefile=vs2019
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-hl native/marblegame.c
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--main Main
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