This commit is contained in:
RandomityGuy 2022-12-27 21:34:23 +05:30
parent 085dc8a1fc
commit b2be7d14d3
2 changed files with 83 additions and 14 deletions

View file

@ -223,16 +223,13 @@ jobs:
build-win:
executor:
name: win/server-2022
shell: cmd.exe # executor type
shell: bash.exe # executor type
# Checkout the code as the first step. This is a dedicated CircleCI step.
# The python orb's install-packages step will install the dependencies from a Pipfile via Pipenv by default.
# Here we're making sure we use just use the system-wide pip. By default it uses the project root's requirements.txt.
# Then run your tests!
# CircleCI will report the results back to your VCS provider.
steps:
- add_ssh_keys:
fingerprints:
- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
- checkout
- run:
name: Install dependencies
@ -240,15 +237,17 @@ jobs:
curl -fsSL --retry 3 --retry-delay 5 -o /tmp/sdl.zip https://www.libsdl.org/release/SDL2-devel-2.0.5-VC.zip
curl -fsSL --retry 3 --retry-delay 5 -o /tmp/openal.zip https://openal-soft.org/openal-binaries/openal-soft-1.17.2-bin.zip
curl -fsSL --retry 3 --retry-delay 5 -o /tmp/ffmpeg.zip https://github.com/HaxeFoundation/hashlink/files/5648056/ffmpeg-3.4.2-win64-dev.zip
7z x /tmp/sdl.zip -oinclude; mv include/SDL2* include/sdl
7z x /tmp/openal.zip -oinclude; mv include/openal* include/openal
7z x /tmp/ffmpeg.zip -oinclude; mv include/ffmpeg* include/ffmpeg
cd /tmp
7z x /tmp/sdl.zip -oinclude; mv /tmp/include/SDL2* /tmp/include/sdl
7z x /tmp/openal.zip -oinclude; mv /tmp/include/openal* /tmp/include/openal
7z x /tmp/ffmpeg.zip -oinclude; mv /tmp/include/ffmpeg* /tmp/include/ffmpeg
- run:
name: Install Neko
command: |
choco install --no-progress neko -y
nekopath=$(find C:/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
set NEKOPATH=$nekopath
export PATH=$nekopath:"$PATH"
- run:
name: Install Haxe
command: |
@ -258,17 +257,86 @@ jobs:
curl -fsSL --retry 3 --retry-delay 5 "$download_url" -o /tmp/haxe.zip
7z x /tmp/haxe.zip -o/tmp
mv -v /tmp/haxe_* /tmp/haxe
set PATH=%PATH%;/tmp/haxe/
set HAXE_STD_PATH=/tmp/haxe/std
cd /tmp/haxe
mv haxe_* haxe
export PATH=/tmp/haxe/haxe:"$PATH"
export HAXE_STD_PATH=/tmp/haxe/haxe/std
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
set NEKOPATH=$nekopath
export PATH=$nekopath:"$PATH"
haxelib setup ~/haxelib
haxelib list
haxelib install hashlink
- run:
name: Build Hashlink
command: |
MSBuild.exe hl.sln //nologo //m //clp:ErrorsOnly \
//p:Configuration=Release \
//p:Platform=x64
mkdir ~/deps
cd ~/deps
git clone https://github.com/RandomityGuy/hashlink
cd hashlink
mv /tmp/include/sdl include/sdl
mv /tmp/include/openal include/openal
MSBuild.exe hl.sln -m -nologo -p:Configuration=Release -p:Platform=x64
- run:
name: Install haxe dependencies
command: |
export PATH=/tmp/haxe/haxe:"$PATH"
export HAXE_STD_PATH=/tmp/haxe/haxe/std
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
set NEKOPATH=$nekopath
export PATH=$nekopath:"$PATH"
haxelib git heaps https://github.com/RandomityGuy/heaps
haxelib dev hlopenal ~/deps/hashlink/libs/openal
haxelib dev hlsdl ~/deps/hashlink/libs/sdl
haxelib dev hashlink ~/deps/hashlink/other/haxelib
- run:
name: Compile MBHaxe
command: |
export PATH=/tmp/haxe/haxe:"$PATH"
export HAXE_STD_PATH=/tmp/haxe/haxe/std
nekopath=$(/bin/find /c/ProgramData/chocolatey/lib/neko -name neko.dll -printf '%h\n')
set NEKOPATH=$nekopath
export PATH=$nekopath:"$PATH"
cd ~/project
haxe compile-c.hxml
cd native
sed -i -e 's/MaxSpeed/Disabled/g' marblegame.vcxproj
sed -i -e 's/<FunctionLevelLinking>true<\/FunctionLevelLinking>//g' marblegame.vcxproj
sed -i -e 's/<IntrinsicFunctions>true<\/IntrinsicFunctions>//g' marblegame.vcxproj
sed -i -e 's/<EnableCOMDATFolding>true<\/EnableCOMDATFolding>//g' marblegame.vcxproj
sed -i -e 's/<OptimizeReferences>true<\/OptimizeReferences>//g' marblegame.vcxproj
sed -i -e 's/HL_MAKE;//g' marblegame.vcxproj
sed -i -e 's/<ClInclude Include=".*" \/>//g' marblegame.vcxproj
sed -i -e 's/<ClCompile Include=".*" \/>//g' marblegame.vcxproj
perl -0777 -i.marblegame.vcxproj -pe 's/<ItemGroup>[^.]*<\/ItemGroup>/<ItemGroup><ClCompile Include="marblegame.c" \/><\/ItemGroup>/g' marblegame.vcxproj
HASHLINKPATH=~/deps/hashlink
MSBuild.exe marblegame.sln -m -nologo -p:Configuration=Release -p:Platform=x64 -p:PlatformToolset=v142 -p:HASHLINK=$HASHLINKPATH
- run:
name: Package app bundle
command: |
cd ~/project
mkdir release
cd release
cp ../native/x64/Release/marblegame.exe .
mv marblegame.exe marbleblast.exe
cp -r ../data .
cp ~/deps/hashlink/x64/Release/libhl.dll .
cp ~/deps/hashlink/x64/Release/fmt.hdll .
cp ~/deps/hashlink/x64/Release/ui.hdll .
cp ~/deps/hashlink/x64/Release/openal.hdll .
cp ~/deps/hashlink/x64/Release/sdl.hdll .
cp ~/deps/hashlink/include/sdl/lib/x64/SDL2.dll .
cp ~/deps/hashlink/include/openal/bin/Win64/soft_oal.dll ./OpenAL32.dll
- run:
name: Zip bundle
command: |
cd ~/project
7z a MBHaxe-Platinum-Win.zip release/
- store_artifacts:
path: ~/project/MBHaxe-Platinum-Win.zip
# Invoke jobs via workflows
# See: https://circleci.com/docs/2.0/configuration-reference/#workflows

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@ -2,5 +2,6 @@
-lib heaps
-lib hlsdl
-D highDPI
-D hlgen.makefile=vs2019
-hl native/marblegame.c
--main Main