mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
some fixes
This commit is contained in:
parent
4ebaf11f38
commit
b55e0f662f
6 changed files with 82 additions and 11 deletions
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@ -70,7 +70,6 @@ class MarbleGame {
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if (!paused && world != null) {
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if (world.finishTime == null && world._ready) {
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if (js.Browser.document.pointerLockElement != @:privateAccess Window.getInstance().canvas) {
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paused = true;
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handlePauseGame();
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// Focus the shit again
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var jsCanvas = @:privateAccess Window.getInstance().canvas;
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@ -1454,8 +1454,8 @@ class MarbleWorld extends Scheduler {
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}
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var endGameCode = () -> {
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this.dispose();
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var pmg = new LevelSelectGui(["beginner", "intermediate", "advanced", "multiplayer"][mission.difficultyIndex]);
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LevelSelectGui.currentSelectionStatic = mission.index + 1;
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var pmg = new LevelSelectGui(["beginner", "intermediate", "advanced", "multiplayer"][mission.difficultyIndex]);
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MarbleGame.canvas.setContent(pmg);
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#if js
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pointercontainer.hidden = false;
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@ -83,7 +83,7 @@ class ExitGameDlg extends GuiImage {
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MarbleGame.canvas.popDialog(this);
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MarbleGame.canvas.pushDialog(new OptionsListGui(true));
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}, 20);
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btnList.addButton(2, "Leaderboards", (evt) -> {});
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// btnList.addButton(2, "Leaderboards", (evt) -> {});
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btnList.addButton(2, "Achievements", (evt) -> {
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MarbleGame.canvas.popDialog(this);
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MarbleGame.canvas.pushDialog(new AchievementsGui(true));
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@ -30,6 +30,8 @@ class LevelSelectGui extends GuiImage {
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return arial14;
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}
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MarbleGame.instance.toRecord = false;
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var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
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fadeEdge.position = new Vector(0, 0);
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fadeEdge.extent = new Vector(640, 480);
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@ -69,6 +71,8 @@ class LevelSelectGui extends GuiImage {
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currentDifficultyStatic = difficulty;
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var difficultyMissions = MissionList.missionList['ultra'][currentDifficultyStatic];
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if (currentSelectionStatic >= difficultyMissions.length)
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currentSelectionStatic = 0;
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var curMission = difficultyMissions[currentSelectionStatic];
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var lock = true;
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@ -151,11 +155,11 @@ class LevelSelectGui extends GuiImage {
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}
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bottomBar.addChild(recordButton);
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var lbButton = new GuiXboxButton("Leaderboard", 220);
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lbButton.position = new Vector(750, 0);
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lbButton.vertSizing = Bottom;
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lbButton.horizSizing = Right;
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bottomBar.addChild(lbButton);
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// var lbButton = new GuiXboxButton("Leaderboard", 220);
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// lbButton.position = new Vector(750, 0);
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// lbButton.vertSizing = Bottom;
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// lbButton.horizSizing = Right;
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// bottomBar.addChild(lbButton);
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var nextButton = new GuiXboxButton("Play", 160);
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nextButton.position = new Vector(960, 0);
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@ -63,7 +63,7 @@ class MainMenuGui extends GuiImage {
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btnList.addButton(0, "Single Player Game", (sender) -> {
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cast(this.parent, Canvas).setContent(new DifficultySelectGui());
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});
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btnList.addButton(2, "Leaderboards", (e) -> {}, 20);
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// btnList.addButton(2, "Leaderboards", (e) -> {}, 20);
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btnList.addButton(2, "Achievements", (e) -> {
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cast(this.parent, Canvas).setContent(new AchievementsGui());
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});
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@ -72,6 +72,7 @@ class PlayGui {
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var playGuiCtrl:GuiControl;
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var resizeEv:Void->Void;
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var resizeControlEvents:Array<Void->Void> = [];
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var _init:Bool;
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@ -153,8 +154,16 @@ class PlayGui {
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playGuiCtrlOuter.render(scene2d);
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resizeEv = () -> {
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var wnd = Window.getInstance();
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powerupBox.position.x = wnd.width * 469.0 / 640.0;
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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var safeHorMargin = 1 + (scene2d.width * 0.15) / 2;
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playGuiCtrl.position = new Vector(safeHorMargin, safeVerMargin);
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var subX = 640 - (scene2d.width - safeHorMargin * 2) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - safeVerMargin * 2) * 480 / scene2d.height;
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playGuiCtrl.extent = new Vector(640 - subX, 480 - subY);
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resizeControls();
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playGuiCtrlOuter.render(MarbleGame.canvas.scene2d);
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};
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@ -163,6 +172,12 @@ class PlayGui {
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onFinish();
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}
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function resizeControls() {
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for (resizeControl in resizeControlEvents) {
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resizeControl();
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}
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}
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public function initTimer() {
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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@ -239,6 +254,21 @@ class PlayGui {
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innerCtrl.addChild(timerNumbers[5]);
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// innerCtrl.addChild(timerNumbers[6]);
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resizeControlEvents.push(() -> {
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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innerCtrl.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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innerCtrl.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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for (i in 0...6) {
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timerNumbers[i].xScale = (scene2d.height - safeVerMargin * 2) / 480;
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timerNumbers[i].yScale = (scene2d.height - safeVerMargin * 2) / 480;
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}
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timerColon.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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timerColon.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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timerPoint.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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timerPoint.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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});
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playGuiCtrl.addChild(timerCtrl);
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}
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@ -320,6 +350,20 @@ class PlayGui {
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innerCtrl.addChild(gemCountNumbers[5]);
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innerCtrl.addChild(gemHUD);
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resizeControlEvents.push(() -> {
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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gemBox.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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gemBox.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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innerCtrl.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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innerCtrl.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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for (i in 0...6) {
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gemCountNumbers[i].xScale = (scene2d.height - safeVerMargin * 2) / 480;
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gemCountNumbers[i].yScale = (scene2d.height - safeVerMargin * 2) / 480;
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}
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gemHUD.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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gemHUD.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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});
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playGuiCtrl.addChild(gemBox);
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// gemImageSceneTargetBitmap.blendMode = None;
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// gemImageSceneTargetBitmap.addShader(new ColorKey());
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@ -345,6 +389,13 @@ class PlayGui {
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powerupBox.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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powerupBox.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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resizeControlEvents.push(() -> {
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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powerupBox.position = new Vector(playGuiCtrl.extent.x - 171, 0);
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powerupBox.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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powerupBox.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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});
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playGuiCtrl.addChild(powerupBox);
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}
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@ -438,6 +489,11 @@ class PlayGui {
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playGuiCtrlOuter.addChild(helpTextCtrl);
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playGuiCtrlOuter.addChild(alertTextCtrl);
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resizeControlEvents.push(() -> {
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helpTextCtrl.position = new Vector(0, playGuiCtrl.extent.y * 190 / 480);
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alertTextCtrl.position = new Vector(0, playGuiCtrl.extent.y * 375 / 480);
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});
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}
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function initFPSMeter() {
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@ -503,6 +559,18 @@ class PlayGui {
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blastFrame.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFrame.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastBar.addChild(blastFrame);
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resizeControlEvents.push(() -> {
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var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
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blastBar.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastBar.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFill.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFill.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFillUltra.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFillUltra.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFrame.xScale = (scene2d.height - safeVerMargin * 2) / 480;
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blastFrame.yScale = (scene2d.height - safeVerMargin * 2) / 480;
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});
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}
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var blastValue:Float = 0;
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