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https://github.com/RandomityGuy/MBHaxe.git
synced 2026-04-20 17:52:24 +00:00
normalize touch camera and do this minor inlining
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parent
e4039cc16c
commit
b6e42ce9c6
3 changed files with 22 additions and 22 deletions
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@ -16,7 +16,7 @@ class InputBitStream {
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this.shift = 0;
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}
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function readBits(bits:Int = 8) {
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inline function readBits(bits:Int = 8) {
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if (this.shift + bits >= 8) {
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var extra = (this.shift + bits) % 8;
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var remain = bits - extra;
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@ -37,7 +37,7 @@ class InputBitStream {
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}
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}
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public function readInt(bits:Int = 32) {
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public inline function readInt(bits:Int = 32) {
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var value = 0;
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var shift = 0;
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while (bits > 0) {
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@ -48,33 +48,33 @@ class InputBitStream {
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return value;
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}
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public function readFlag() {
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public inline function readFlag() {
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return readInt(1) != 0;
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}
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public function readByte() {
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public inline function readByte() {
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return readInt(8);
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}
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public function readUInt16() {
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public inline function readUInt16() {
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return readInt(16);
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}
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public function readInt32() {
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public inline function readInt32() {
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return readInt(32);
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}
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public function readFloat() {
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public inline function readFloat() {
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return FPHelper.i32ToFloat(readInt32());
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}
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public function readDouble() {
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public inline function readDouble() {
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var lo = readInt32();
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var hi = readInt32();
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return FPHelper.i64ToDouble(lo, hi);
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}
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public function readString() {
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public inline function readString() {
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var length = readUInt16();
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var str = "";
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var buf = new StringBuf();
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@ -100,7 +100,7 @@ class OutputBitStream {
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this.lastByte = 0;
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}
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function writeBits(value:Int, bits:Int) {
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inline function writeBits(value:Int, bits:Int) {
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value = value & (0xFF >> (8 - bits));
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if (this.shift + bits >= 8) {
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var extra = (shift + bits) % 8;
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@ -119,7 +119,7 @@ class OutputBitStream {
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}
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}
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public function writeInt(value:Int, bits:Int = 32) {
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public inline function writeInt(value:Int, bits:Int = 32) {
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while (bits > 0) {
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this.writeBits(value & 0xFF, bits < 8 ? bits : 8);
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value >>= 8;
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@ -127,39 +127,39 @@ class OutputBitStream {
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}
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}
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public function writeFlag(value:Bool) {
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public inline function writeFlag(value:Bool) {
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writeInt(value ? 1 : 0, 1);
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}
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public function writeByte(value:Int) {
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public inline function writeByte(value:Int) {
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writeInt(value, 8);
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}
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public function writeUInt16(value:Int) {
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public inline function writeUInt16(value:Int) {
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writeInt(value, 16);
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}
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public function writeInt32(value:Int) {
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public inline function writeInt32(value:Int) {
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writeInt(value, 32);
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}
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public function getBytes() {
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public inline function getBytes() {
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this.data.writeByte(this.lastByte);
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return this.data.getBytes();
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}
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public function writeFloat(value:Float) {
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public inline function writeFloat(value:Float) {
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writeInt(FPHelper.floatToI32(value), 32);
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}
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public function writeString(value:String) {
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public inline function writeString(value:String) {
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writeUInt16(value.length);
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for (i in 0...value.length) {
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writeByte(StringTools.fastCodeAt(value, i));
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}
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}
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public function writeDouble(value:Float) {
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public inline function writeDouble(value:Float) {
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var i64 = FPHelper.doubleToI64(value);
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writeInt32(i64.low);
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writeInt32(i64.high);
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@ -147,7 +147,7 @@ class MoveManager {
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return netMove;
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}
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function copyMove(to:Int, from:Int) {
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inline function copyMove(to:Int, from:Int) {
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queuedMoves[to].move = queuedMoves[from].move;
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queuedMoves[to].motionDir.load(queuedMoves[from].motionDir);
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}
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@ -101,8 +101,8 @@ class CameraInput {
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var dt = MarbleGame.instance.world.timeState.dt;
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MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale((inpX / dt) * (1 / 60.0)) * (1 / 60.0) * 20,
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applyNonlinearScale((inpY / dt) * (1 / 60.0)) * (1 / 60.0) * 20, true);
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MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale((inpX / dt) * (1 / 60.0)) * (1 / 60.0) * 35,
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applyNonlinearScale((inpY / dt) * (1 / 60.0)) * (1 / 60.0) * 35, true);
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if (inpX != 0)
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prevMouse.x = e.relX;
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