update marbleland links-

This commit is contained in:
RandomityGuy 2023-06-05 21:20:34 +05:30
parent d5d082166c
commit b7f2a70f37
4 changed files with 26 additions and 6 deletions

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@ -1,3 +1,20 @@
# 1.5.2
- Updated Marbleland integration link to the new site.
# 1.5.1
This update fixes the following bugs:
- Fixed a bug concerning moving platform collisions.
- Made moving platforms rewind correctly in case of traplaunches.
# 1.5.0
This update brings the following big changes:
- Added Rewind capabilities. Open options to configure it.
- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
- Improved traplaunches, now they should be much more easier to do.
- Buffed nuke a bit, hold jump key to make it blast much stronger.
- Minor physics improvements.
- Minor performance improvements.
# 1.4.0
This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
- Added controller support. (Thanks thearst3rd)

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@ -9,11 +9,14 @@ The browser port supports touch controls, meaning it can be played on mobile dev
### Marble Blast Gold: [Play](https://marbleblastgold.randomityguy.me/)
### Marble Blast Platinum: [Play](https://marbleblast.randomityguy.me/)
## Windows and Mac
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.8)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.0)
## Mac Instructions
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.9)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.2)
## Mac Instructions - Important
Put the .app file in either /Applications or ~/Applications in order to run it properly.
You will also have to bypass Gatekeeper since the .app is not signed.
## Android
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.1.9/MBHaxe-Gold.apk)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.5.2/MBHaxe-Platinum.apk)
# Why Haxe?
I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.

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@ -112,7 +112,7 @@ class Marbleland {
}
public static function getMissionImage(id:Int, cb:Image->Void) {
return Http.get('https://marbleland.vani.ga/api/level/${id}/image?width=258&height=194', (imageBytes) -> {
return Http.get('https://marbleland.vaniverse.io/api/level/${id}/image?width=258&height=194', (imageBytes) -> {
var res = new Image(new hxd.fs.BytesFileSystem.BytesFileEntry('${id}.png', imageBytes));
cb(res);
}, (e) -> {
@ -121,7 +121,7 @@ class Marbleland {
}
public static function download(id:Int, cb:Array<haxe.zip.Entry>->Void) {
Http.get('https://marbleland.vani.ga/api/level/${id}/zip?assuming=none', (zipData -> {
Http.get('https://marbleland.vaniverse.io/api/level/${id}/zip?assuming=none', (zipData -> {
var reader = new Reader(new BytesInput(zipData));
var entries:Array<haxe.zip.Entry> = null;
try {

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@ -178,7 +178,7 @@ class MainMenuGui extends GuiImage {
versionText.vertSizing = Bottom;
versionText.position = new Vector(502, 61);
versionText.extent = new Vector(97, 72);
versionText.text.text = "<p align=\"center\">1.5.1</p>";
versionText.text.text = "<p align=\"center\">1.5.2</p>";
versionText.text.filter = new DropShadow(1.414, 0.785, 0x3333337F, 1, 0, 0.7, 1, true);
this.addChild(versionText);