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update marbleland links-
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17
CHANGELOG.md
17
CHANGELOG.md
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@ -1,3 +1,20 @@
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# 1.5.2
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- Updated Marbleland integration link to the new site.
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# 1.5.1
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This update fixes the following bugs:
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- Fixed a bug concerning moving platform collisions.
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- Made moving platforms rewind correctly in case of traplaunches.
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# 1.5.0
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This update brings the following big changes:
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- Added Rewind capabilities. Open options to configure it.
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- Added capability to play locally installed custom levels. Install your customs in platinum/data/missions.
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- Improved traplaunches, now they should be much more easier to do.
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- Buffed nuke a bit, hold jump key to make it blast much stronger.
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- Minor physics improvements.
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- Minor performance improvements.
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# 1.4.0
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This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click.
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- Added controller support. (Thanks thearst3rd)
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@ -9,11 +9,14 @@ The browser port supports touch controls, meaning it can be played on mobile dev
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### Marble Blast Gold: [Play](https://marbleblastgold.randomityguy.me/)
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### Marble Blast Platinum: [Play](https://marbleblast.randomityguy.me/)
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## Windows and Mac
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.8)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.0)
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## Mac Instructions
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.9)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.2)
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## Mac Instructions - Important
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Put the .app file in either /Applications or ~/Applications in order to run it properly.
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You will also have to bypass Gatekeeper since the .app is not signed.
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## Android
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### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.1.9/MBHaxe-Gold.apk)
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### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/download/1.5.2/MBHaxe-Platinum.apk)
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# Why Haxe?
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I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
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@ -112,7 +112,7 @@ class Marbleland {
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}
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public static function getMissionImage(id:Int, cb:Image->Void) {
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return Http.get('https://marbleland.vani.ga/api/level/${id}/image?width=258&height=194', (imageBytes) -> {
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return Http.get('https://marbleland.vaniverse.io/api/level/${id}/image?width=258&height=194', (imageBytes) -> {
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var res = new Image(new hxd.fs.BytesFileSystem.BytesFileEntry('${id}.png', imageBytes));
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cb(res);
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}, (e) -> {
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@ -121,7 +121,7 @@ class Marbleland {
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}
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public static function download(id:Int, cb:Array<haxe.zip.Entry>->Void) {
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Http.get('https://marbleland.vani.ga/api/level/${id}/zip?assuming=none', (zipData -> {
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Http.get('https://marbleland.vaniverse.io/api/level/${id}/zip?assuming=none', (zipData -> {
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var reader = new Reader(new BytesInput(zipData));
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var entries:Array<haxe.zip.Entry> = null;
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try {
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@ -178,7 +178,7 @@ class MainMenuGui extends GuiImage {
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versionText.vertSizing = Bottom;
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versionText.position = new Vector(502, 61);
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versionText.extent = new Vector(97, 72);
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versionText.text.text = "<p align=\"center\">1.5.1</p>";
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versionText.text.text = "<p align=\"center\">1.5.2</p>";
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versionText.text.filter = new DropShadow(1.414, 0.785, 0x3333337F, 1, 0, 0.7, 1, true);
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this.addChild(versionText);
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