mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-06-10 18:41:16 +00:00
attempt build this one
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@ -452,6 +452,223 @@ jobs:
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# - store_artifacts:
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# path: ~/project/MBHaxe-Platinum-Win.zip
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build-linux:
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docker:
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- image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
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environment:
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COMMIT_TAG: pipeline.git.tag
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steps:
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- run:
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name: Install build dependencies
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command: |
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export DEBIAN_FRONTEND=noninteractive
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apt-get update
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apt remove -y libsdl2-compat-shim libsdl2-compat-shim:i386
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apt-get install -y --no-install-recommends \
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git curl ca-certificates openssh-client patchelf file \
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cmake ninja-build pkg-config build-essential \
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libpng-dev libturbojpeg0-dev libvorbis-dev libopenal-dev \
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libmbedtls-dev libuv1-dev libsqlite3-dev \
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zlib1g-dev libssl-dev libsdl2-dev
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- add_ssh_keys:
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fingerprints:
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- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
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- checkout:
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path: ~/MBHaxe
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- run:
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name: Install Haxe
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command: |
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set -eux
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rm -rf "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
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mkdir -p "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
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curl -fsSL --retry 3 --retry-delay 5 \
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https://github.com/HaxeFoundation/haxe/releases/download/4.3.6/haxe-4.3.6-linux64.tar.gz \
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| tar xz -C "$HOME/haxe" --strip-components=1
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curl -fsSL --retry 3 --retry-delay 5 \
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https://github.com/HaxeFoundation/neko/releases/download/v2-4-0/neko-2.4.0-linux64.tar.gz \
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| tar xz -C "$HOME/neko" --strip-components=1
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export PATH="$HOME/haxe:$HOME/neko:$PATH"
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export HAXE_STD_PATH="$HOME/haxe/std"
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export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
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haxelib setup "$HOME/haxelib"
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- run:
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name: Install HashLink
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command: |
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rm -rf "$HOME/deps"
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mkdir -p "$HOME/deps"
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cd "$HOME/deps"
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git clone --depth=1 https://github.com/RandomityGuy/hashlink
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git clone --depth=1 https://github.com/RandomityGuy/hxDatachannel
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cd hashlink
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cmake -S . -B build \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_FIND_FRAMEWORK=LAST \
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-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
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-DWITH_SQLITE=OFF \
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-DBUILD_TESTING=OFF \
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-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
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-DHASHLINK_LIBRARY_DIR="/usr/local/lib/"
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cmake --build build --config Release -j"$(nproc)"
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cmake --install build
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ldconfig
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- run:
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name: Build hxDatachannel
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command: |
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cd "$HOME/deps/hxDatachannel/cpp"
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sed -i 's/target_link_libraries(hxdatachannel.hdll libhl datachannel-static)/target_link_libraries(hxdatachannel.hdll hl datachannel-static)/' CMakeLists.txt || true
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sed -i 's/agent->selected_entry = ATOMIC_VAR_INIT(NULL);/atomic_init(\&agent->selected_entry, NULL);/' \
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libdatachannel/deps/libjuice/src/agent.c || true
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cmake -S . -B build -G Ninja \
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-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
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-DCMAKE_C_STANDARD=11 \
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-DCMAKE_C_EXTENSIONS=ON \
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-DCMAKE_C_FLAGS="-std=gnu11 -fvisibility=hidden" \
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-DCMAKE_CXX_FLAGS="-fvisibility=hidden" \
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-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-Bsymbolic -Wl,--exclude-libs,ALL" \
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-DUSE_MBEDTLS=OFF \
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-DUSE_GNUTLS=OFF \
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-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
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-DHASHLINK_LIBRARY_DIR="/usr/local/lib/" \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build build -j"$(nproc)"
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DATACHANNEL_HDLL="$(find build -name 'datachannel.hdll' -type f | head -n 1)"
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[ -n "$DATACHANNEL_HDLL" ] || {
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echo "ERROR: datachannel.hdll not built"
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exit 1
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}
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cp "$DATACHANNEL_HDLL" /usr/local/lib/
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ldconfig
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- run:
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name: Install Haxe dependencies
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command: |
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export PATH="$HOME/haxe:$HOME/neko:$PATH"
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export HAXE_STD_PATH="$HOME/haxe/std"
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export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
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haxelib dev hashlink "$HOME/deps/hashlink/other/haxelib"
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haxelib git heaps https://github.com/RandomityGuy/heaps
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haxelib dev hlopenal "$HOME/deps/hashlink/libs/openal"
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haxelib dev hlsdl "$HOME/deps/hashlink/libs/sdl"
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haxelib dev datachannel "$HOME/deps/hxDatachannel"
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haxelib install colyseus-websocket --always
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- run:
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name: Compile MBHaxe
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command: |
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export PATH="$HOME/haxe:$HOME/neko:$PATH"
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export HAXE_STD_PATH="$HOME/haxe/std"
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export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
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cd "$HOME/MBHaxe"
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haxe compile-linux.hxml
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cd native
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cp "$HOME/deps/hashlink/src/hlc_main.c" .
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gcc -o marblegame -O2 \
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-I . \
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-L /usr/local/lib \
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marblegame.c \
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/usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll,datachannel.hdll} \
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-lSDL2 -lhl -lm -luv \
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-Wl,-rpath,'$ORIGIN'
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strip marblegame
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- run:
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name: Package portable bundle
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command: |
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DIST=$HOME/MBHaxe-Ultra-Linux
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mkdir -p "$DIST"
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# Native binary
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cp $HOME/MBHaxe/native/marblegame "$DIST/"
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# HashLink plugins
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cp /usr/local/lib/{fmt,openal,sdl,ssl,ui,uv,datachannel}.hdll "$DIST/"
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# libhl — copy versioned file and create soname symlink
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LIBHL_REAL="$(realpath /usr/local/lib/libhl.so)"
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LIBHL_BASE="$(basename "$LIBHL_REAL")"
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cp "$LIBHL_REAL" "$DIST/$LIBHL_BASE"
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LIBHL_SONAME="$(readelf -d "$LIBHL_REAL" | grep -oP '(?<=\[)libhl\.so[^\]]+(?=\])' || true)"
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if [ -n "$LIBHL_SONAME" ] && [ "$LIBHL_SONAME" != "$LIBHL_BASE" ]; then
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ln -sf "$LIBHL_BASE" "$DIST/$LIBHL_SONAME"
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fi
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ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so"
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ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so.1"
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# Bundle Steam Runtime system libs for portability
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get_lib() {
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ldconfig -p | grep "^\s*$1\b" | awk '{print $NF}' | head -n 1
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}
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for soname in libSDL2-2.0.so.0 libopenal.so.1 libuv.so.1 libturbojpeg.so.0; do
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path="$(get_lib "$soname" || true)"
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if [ -n "$path" ]; then
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cp -L "$path" "$DIST/$soname"
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else
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echo "Warning: $soname not found"
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fi
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done
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# mbedtls soname varies by version
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for libbase in libmbedtls libmbedx509 libmbedcrypto; do
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path="$(ldconfig -p | grep "^\s*${libbase}\.so\." | awk '{print $NF}' | head -n 1 || true)"
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if [ -n "$path" ]; then
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cp -L "$path" "$DIST/$(basename "$path")"
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else
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echo "Warning: $libbase not found"
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fi
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done
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# Game data
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cp -a $HOME/MBHaxe/data "$DIST/"
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echo '#!/usr/bin/env bash' > "$DIST/run-mbu.sh"
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echo 'set -e' >> "$DIST/run-mbu.sh"
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echo 'DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"' >> "$DIST/run-mbu.sh"
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echo 'export LD_LIBRARY_PATH="$DIR${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"' >> "$DIST/run-mbu.sh"
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echo 'cd "$DIR"' >> "$DIST/run-mbu.sh"
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echo 'exec "$DIR/marblegame" "$@"' >> "$DIST/run-mbu.sh"
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chmod +x "$DIST/run-mbu.sh"
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# Set rpath=$ORIGIN so the bundle is self-contained
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patchelf --set-rpath '$ORIGIN' "$DIST/marblegame"
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for f in "$DIST"/*.hdll "$DIST"/*.so "$DIST"/*.so.*; do
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[ -f "$f" ] || continue
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if file "$f" | grep -q ELF; then
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patchelf --set-rpath '$ORIGIN' "$f" || true
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fi
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done
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echo "Checking linked libraries..."
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cd "$DIST"
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LD_LIBRARY_PATH="$DIST" ldd ./marblegame | tee ldd.txt
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if grep -q "not found" ldd.txt; then
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echo "ERROR: missing libraries:"
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grep "not found" ldd.txt
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exit 1
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fi
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rm -f libhl.so libhl.so.1
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ln -sf libhl.so.1.13.0 libhl.so.1
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ln -sf libhl.so.1 libhl.so
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cd $HOME
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tar -czvf MBHaxe-Ultra-Linux.tar.gz MBHaxe-Ultra-Linux
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- run:
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name: Upload to Artifact Storage
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command: |
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scp -o StrictHostKeyChecking=no -i $KEYPATH -P $PORT \
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$HOME/MBHaxe-Ultra-Linux.tar.gz \
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$REMOTEDIR/MBHaxe-Ultra-Linux.tar.gz
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build-uwp:
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executor:
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name: win/server-2022
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@ -611,6 +828,13 @@ workflows:
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build-universal-windows:
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jobs:
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- build-uwp:
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filters:
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tags:
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only: /^\d+.\d+.\d+$/
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build-lin:
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jobs:
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- build-linux:
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filters:
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tags:
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only: /^\d+.\d+.\d+$/
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