attempt build this one

This commit is contained in:
RandomityGuy 2026-06-10 12:36:21 +01:00
parent e2a9cf582e
commit b94a46047e

View file

@ -452,6 +452,223 @@ jobs:
# - store_artifacts:
# path: ~/project/MBHaxe-Platinum-Win.zip
build-linux:
docker:
- image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
environment:
COMMIT_TAG: pipeline.git.tag
steps:
- run:
name: Install build dependencies
command: |
export DEBIAN_FRONTEND=noninteractive
apt-get update
apt remove -y libsdl2-compat-shim libsdl2-compat-shim:i386
apt-get install -y --no-install-recommends \
git curl ca-certificates openssh-client patchelf file \
cmake ninja-build pkg-config build-essential \
libpng-dev libturbojpeg0-dev libvorbis-dev libopenal-dev \
libmbedtls-dev libuv1-dev libsqlite3-dev \
zlib1g-dev libssl-dev libsdl2-dev
- add_ssh_keys:
fingerprints:
- "82:42:56:a0:57:43:95:4e:00:c0:8c:c1:7f:70:74:47"
- checkout:
path: ~/MBHaxe
- run:
name: Install Haxe
command: |
set -eux
rm -rf "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
mkdir -p "$HOME/haxe" "$HOME/neko" "$HOME/haxelib"
curl -fsSL --retry 3 --retry-delay 5 \
https://github.com/HaxeFoundation/haxe/releases/download/4.3.6/haxe-4.3.6-linux64.tar.gz \
| tar xz -C "$HOME/haxe" --strip-components=1
curl -fsSL --retry 3 --retry-delay 5 \
https://github.com/HaxeFoundation/neko/releases/download/v2-4-0/neko-2.4.0-linux64.tar.gz \
| tar xz -C "$HOME/neko" --strip-components=1
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
haxelib setup "$HOME/haxelib"
- run:
name: Install HashLink
command: |
rm -rf "$HOME/deps"
mkdir -p "$HOME/deps"
cd "$HOME/deps"
git clone --depth=1 https://github.com/RandomityGuy/hashlink
git clone --depth=1 https://github.com/RandomityGuy/hxDatachannel
cd hashlink
cmake -S . -B build \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DWITH_SQLITE=OFF \
-DBUILD_TESTING=OFF \
-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
-DHASHLINK_LIBRARY_DIR="/usr/local/lib/"
cmake --build build --config Release -j"$(nproc)"
cmake --install build
ldconfig
- run:
name: Build hxDatachannel
command: |
cd "$HOME/deps/hxDatachannel/cpp"
sed -i 's/target_link_libraries(hxdatachannel.hdll libhl datachannel-static)/target_link_libraries(hxdatachannel.hdll hl datachannel-static)/' CMakeLists.txt || true
sed -i 's/agent->selected_entry = ATOMIC_VAR_INIT(NULL);/atomic_init(\&agent->selected_entry, NULL);/' \
libdatachannel/deps/libjuice/src/agent.c || true
cmake -S . -B build -G Ninja \
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 \
-DCMAKE_C_STANDARD=11 \
-DCMAKE_C_EXTENSIONS=ON \
-DCMAKE_C_FLAGS="-std=gnu11 -fvisibility=hidden" \
-DCMAKE_CXX_FLAGS="-fvisibility=hidden" \
-DCMAKE_SHARED_LINKER_FLAGS="-Wl,-Bsymbolic -Wl,--exclude-libs,ALL" \
-DUSE_MBEDTLS=OFF \
-DUSE_GNUTLS=OFF \
-DHASHLINK_INCLUDE_DIR="$HOME/deps/hashlink/src" \
-DHASHLINK_LIBRARY_DIR="/usr/local/lib/" \
-DCMAKE_BUILD_TYPE=Release
cmake --build build -j"$(nproc)"
DATACHANNEL_HDLL="$(find build -name 'datachannel.hdll' -type f | head -n 1)"
[ -n "$DATACHANNEL_HDLL" ] || {
echo "ERROR: datachannel.hdll not built"
exit 1
}
cp "$DATACHANNEL_HDLL" /usr/local/lib/
ldconfig
- run:
name: Install Haxe dependencies
command: |
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
haxelib dev hashlink "$HOME/deps/hashlink/other/haxelib"
haxelib git heaps https://github.com/RandomityGuy/heaps
haxelib dev hlopenal "$HOME/deps/hashlink/libs/openal"
haxelib dev hlsdl "$HOME/deps/hashlink/libs/sdl"
haxelib dev datachannel "$HOME/deps/hxDatachannel"
haxelib install colyseus-websocket --always
- run:
name: Compile MBHaxe
command: |
export PATH="$HOME/haxe:$HOME/neko:$PATH"
export HAXE_STD_PATH="$HOME/haxe/std"
export LD_LIBRARY_PATH="$HOME/neko${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"
cd "$HOME/MBHaxe"
haxe compile-linux.hxml
cd native
cp "$HOME/deps/hashlink/src/hlc_main.c" .
gcc -o marblegame -O2 \
-I . \
-L /usr/local/lib \
marblegame.c \
/usr/local/lib/{ui.hdll,openal.hdll,fmt.hdll,sdl.hdll,uv.hdll,ssl.hdll,datachannel.hdll} \
-lSDL2 -lhl -lm -luv \
-Wl,-rpath,'$ORIGIN'
strip marblegame
- run:
name: Package portable bundle
command: |
DIST=$HOME/MBHaxe-Ultra-Linux
mkdir -p "$DIST"
# Native binary
cp $HOME/MBHaxe/native/marblegame "$DIST/"
# HashLink plugins
cp /usr/local/lib/{fmt,openal,sdl,ssl,ui,uv,datachannel}.hdll "$DIST/"
# libhl — copy versioned file and create soname symlink
LIBHL_REAL="$(realpath /usr/local/lib/libhl.so)"
LIBHL_BASE="$(basename "$LIBHL_REAL")"
cp "$LIBHL_REAL" "$DIST/$LIBHL_BASE"
LIBHL_SONAME="$(readelf -d "$LIBHL_REAL" | grep -oP '(?<=\[)libhl\.so[^\]]+(?=\])' || true)"
if [ -n "$LIBHL_SONAME" ] && [ "$LIBHL_SONAME" != "$LIBHL_BASE" ]; then
ln -sf "$LIBHL_BASE" "$DIST/$LIBHL_SONAME"
fi
ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so"
ln -sf "${LIBHL_SONAME:-$LIBHL_BASE}" "$DIST/libhl.so.1"
# Bundle Steam Runtime system libs for portability
get_lib() {
ldconfig -p | grep "^\s*$1\b" | awk '{print $NF}' | head -n 1
}
for soname in libSDL2-2.0.so.0 libopenal.so.1 libuv.so.1 libturbojpeg.so.0; do
path="$(get_lib "$soname" || true)"
if [ -n "$path" ]; then
cp -L "$path" "$DIST/$soname"
else
echo "Warning: $soname not found"
fi
done
# mbedtls soname varies by version
for libbase in libmbedtls libmbedx509 libmbedcrypto; do
path="$(ldconfig -p | grep "^\s*${libbase}\.so\." | awk '{print $NF}' | head -n 1 || true)"
if [ -n "$path" ]; then
cp -L "$path" "$DIST/$(basename "$path")"
else
echo "Warning: $libbase not found"
fi
done
# Game data
cp -a $HOME/MBHaxe/data "$DIST/"
echo '#!/usr/bin/env bash' > "$DIST/run-mbu.sh"
echo 'set -e' >> "$DIST/run-mbu.sh"
echo 'DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"' >> "$DIST/run-mbu.sh"
echo 'export LD_LIBRARY_PATH="$DIR${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}"' >> "$DIST/run-mbu.sh"
echo 'cd "$DIR"' >> "$DIST/run-mbu.sh"
echo 'exec "$DIR/marblegame" "$@"' >> "$DIST/run-mbu.sh"
chmod +x "$DIST/run-mbu.sh"
# Set rpath=$ORIGIN so the bundle is self-contained
patchelf --set-rpath '$ORIGIN' "$DIST/marblegame"
for f in "$DIST"/*.hdll "$DIST"/*.so "$DIST"/*.so.*; do
[ -f "$f" ] || continue
if file "$f" | grep -q ELF; then
patchelf --set-rpath '$ORIGIN' "$f" || true
fi
done
echo "Checking linked libraries..."
cd "$DIST"
LD_LIBRARY_PATH="$DIST" ldd ./marblegame | tee ldd.txt
if grep -q "not found" ldd.txt; then
echo "ERROR: missing libraries:"
grep "not found" ldd.txt
exit 1
fi
rm -f libhl.so libhl.so.1
ln -sf libhl.so.1.13.0 libhl.so.1
ln -sf libhl.so.1 libhl.so
cd $HOME
tar -czvf MBHaxe-Ultra-Linux.tar.gz MBHaxe-Ultra-Linux
- run:
name: Upload to Artifact Storage
command: |
scp -o StrictHostKeyChecking=no -i $KEYPATH -P $PORT \
$HOME/MBHaxe-Ultra-Linux.tar.gz \
$REMOTEDIR/MBHaxe-Ultra-Linux.tar.gz
build-uwp:
executor:
name: win/server-2022
@ -611,6 +828,13 @@ workflows:
build-universal-windows:
jobs:
- build-uwp:
filters:
tags:
only: /^\d+.\d+.\d+$/
build-lin:
jobs:
- build-linux:
filters:
tags:
only: /^\d+.\d+.\d+$/