diff --git a/README.md b/README.md index 06ed9be2..e285a780 100644 --- a/README.md +++ b/README.md @@ -8,8 +8,8 @@ The browser port supports touch controls, meaning it can be played on mobile dev ### Marble Blast Gold: [Play](https://mbhaxe.netlify.app/) ### Marble Blast Platinum: [Play](https://mbphaxe.netlify.app/) ## Windows -### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.3) -### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.3.0) +### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.4) +### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.3.1) # Why Haxe? I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages. diff --git a/src/gui/MainMenuGui.hx b/src/gui/MainMenuGui.hx index 7bcb7b4c..20132dcd 100644 --- a/src/gui/MainMenuGui.hx +++ b/src/gui/MainMenuGui.hx @@ -154,7 +154,7 @@ class MainMenuGui extends GuiImage { versionText.vertSizing = Bottom; versionText.position = new Vector(502, 66); versionText.extent = new Vector(97, 72); - versionText.text.text = "

1.3.0

"; + versionText.text.text = "

1.3.1

"; this.addChild(versionText); } }