try to make touch camera better

This commit is contained in:
RandomityGuy 2026-03-29 11:05:05 +01:00
parent 5391c665ac
commit bc428260fa
2 changed files with 17 additions and 8 deletions

View file

@ -87,14 +87,24 @@ class CameraInput {
if (jumpcam) {
scaleFactor /= Settings.touchSettings.buttonJoystickMultiplier;
}
if (Math.abs(delta.x) < 0.05)
delta.x = 0;
if (Math.abs(delta.y) < 0.05)
delta.y = 0;
MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale(delta.x / scaleFactor), applyNonlinearScale(delta.y / scaleFactor), true);
if (delta.x != 0)
var inpX = delta.x / scaleFactor;
var inpY = delta.y / scaleFactor;
if (jumpcam) {
if (Math.abs(inpX) < 1.3)
inpX = 0;
if (Math.abs(inpY) < 1.3)
inpY = 0;
}
var dt = MarbleGame.instance.world.timeState.dt;
MarbleGame.instance.world.marble.camera.orbit(applyNonlinearScale((inpX / dt) * (1 / 60.0)) * (1 / 60.0) * 20,
applyNonlinearScale((inpY / dt) * (1 / 60.0)) * (1 / 60.0) * 20, true);
if (inpX != 0)
prevMouse.x = e.relX;
if (delta.y != 0)
if (inpY != 0)
prevMouse.y = e.relY;
}
}

View file

@ -13,7 +13,6 @@ class PauseButton extends TouchButton {
this.onClick = () -> {
if (MarbleGame.instance.world != null && @:privateAccess !MarbleGame.instance.paused) {
@:privateAccess MarbleGame.instance.paused = true;
MarbleGame.instance.handlePauseGame();
}
}