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the volume slider thing
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parent
317ddd16a1
commit
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2 changed files with 4 additions and 1 deletions
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@ -150,7 +150,7 @@ class Settings {
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powerup: Key.MOUSE_LEFT,
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powerup: Key.MOUSE_LEFT,
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freelook: Key.MOUSE_RIGHT,
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freelook: Key.MOUSE_RIGHT,
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alwaysFreeLook: true,
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alwaysFreeLook: true,
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cameraSensitivity: 1.3,
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cameraSensitivity: 0.6,
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invertYAxis: false,
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invertYAxis: false,
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respawn: Key.BACKSPACE,
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respawn: Key.BACKSPACE,
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blast: Key.E,
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blast: Key.E,
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@ -6,6 +6,7 @@ import h3d.Vector;
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import src.ResourceLoader;
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import src.ResourceLoader;
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import src.Settings;
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import src.Settings;
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import src.Util;
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import src.Util;
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import src.AudioManager;
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class InputOptionsGui extends GuiImage {
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class InputOptionsGui extends GuiImage {
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var innerCtrl:GuiControl;
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var innerCtrl:GuiControl;
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@ -73,6 +74,7 @@ class InputOptionsGui extends GuiImage {
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var musicOpt = optionCollection.addOption(1, "Music Volume", numberRange(0, 100, 5), (idx) -> {
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var musicOpt = optionCollection.addOption(1, "Music Volume", numberRange(0, 100, 5), (idx) -> {
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Settings.optionsSettings.musicVolume = (idx / 20.0);
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Settings.optionsSettings.musicVolume = (idx / 20.0);
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AudioManager.updateVolumes();
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return true;
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return true;
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}, 0.5, 118);
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}, 0.5, 118);
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@ -80,6 +82,7 @@ class InputOptionsGui extends GuiImage {
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var soundOpt = optionCollection.addOption(1, "Effects Volume", numberRange(0, 100, 5), (idx) -> {
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var soundOpt = optionCollection.addOption(1, "Effects Volume", numberRange(0, 100, 5), (idx) -> {
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Settings.optionsSettings.soundVolume = (idx / 20.0);
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Settings.optionsSettings.soundVolume = (idx / 20.0);
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AudioManager.updateVolumes();
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return true;
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return true;
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}, 0.5, 118);
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}, 0.5, 118);
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