mirror of
https://github.com/RandomityGuy/MBHaxe.git
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start endgame
This commit is contained in:
parent
cb16d629c0
commit
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4 changed files with 347 additions and 281 deletions
BIN
data/ui/xbox/endGameWindow.png
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data/ui/xbox/endGameWindow.png
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After Width: | Height: | Size: 10 KiB |
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@ -33,319 +33,381 @@ class EndGameGui extends GuiControl {
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return [normal, hover, pressed];
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}
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var pg = new GuiImage(ResourceLoader.getResource("data/ui/endgame/base.png", ResourceLoader.getImage, this.imageResources).toTile());
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pg.horizSizing = Center;
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pg.vertSizing = Center;
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pg.position = new Vector(28, 20);
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pg.extent = new Vector(584, 440);
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var scene2d = MarbleGame.canvas.scene2d;
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var continueButton = new GuiButton(loadButtonImages("data/ui/endgame/continue"));
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continueButton.horizSizing = Right;
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continueButton.vertSizing = Bottom;
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continueButton.position = new Vector(460, 307);
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continueButton.extent = new Vector(104, 54);
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continueButton.accelerator = hxd.Key.ENTER;
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continueButton.gamepadAccelerator = ["A"];
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continueButton.pressedAction = (e) -> continueFunc(continueButton);
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
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restartButton.horizSizing = Right;
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restartButton.vertSizing = Bottom;
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restartButton.position = new Vector(460, 363);
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restartButton.extent = new Vector(104, 54);
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restartButton.gamepadAccelerator = ["B"];
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restartButton.pressedAction = (e) -> restartFunc(restartButton);
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var subX = 640 - (scene2d.width - offsetX * 2) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY * 2) * 480 / scene2d.height;
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var nextLevel = new GuiControl();
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nextLevel.position = new Vector(326, 307);
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nextLevel.extent = new Vector(130, 110);
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var innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var temprev = new BitmapData(1, 1);
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temprev.setPixel(0, 0, 0);
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var tmpprevtile = Tile.fromBitmap(temprev);
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var endGameWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/endGameWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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endGameWnd.horizSizing = Left;
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endGameWnd.vertSizing = Top;
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endGameWnd.position = new Vector(80 - offsetX / 2, 170);
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endGameWnd.extent = new Vector(336, 150);
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innerCtrl.addChild(endGameWnd);
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var nextLevelPreview = new GuiImage(tmpprevtile);
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nextLevelPreview.position = new Vector(-15, 0);
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nextLevelPreview.extent = new Vector(160, 110);
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nextLevel.addChild(nextLevelPreview);
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var subX = 640 - (scene2d.width - offsetX * 2) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY * 2) * 480 / scene2d.height;
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mission.getNextMission().getPreviewImage(t -> {
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nextLevelPreview.bmp.tile = t;
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});
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var nextLevelBtn = new GuiButton(loadButtonImages('data/ui/endgame/level_window'));
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nextLevelBtn.horizSizing = Width;
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nextLevelBtn.vertSizing = Height;
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nextLevelBtn.position = new Vector(0, 0);
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nextLevelBtn.extent = new Vector(130, 110);
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nextLevelBtn.gamepadAccelerator = ["X"];
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nextLevelBtn.pressedAction = (e) -> nextLevelFunc(nextLevelBtn);
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nextLevel.addChild(nextLevelBtn);
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function setButtonStates(enabled:Bool) {
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nextLevelBtn.disabled = !enabled;
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continueButton.disabled = !enabled;
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restartButton.disabled = !enabled;
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}
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/arial.fnt");
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 12 * Settings.uiScale, MultiChannel);
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var arial14 = arial14b.toSdfFont(cast 22 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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var domcasual32 = domcasual32b.toSdfFont(cast 28 * Settings.uiScale, MultiChannel);
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var domcasual64 = domcasual32b.toSdfFont(cast 58 * Settings.uiScale, MultiChannel);
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var domcasual24 = domcasual32b.toSdfFont(cast 20 * Settings.uiScale, MultiChannel);
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var expo50fontdata = ResourceLoader.getFileEntry("data/font/EXPON.fnt");
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var expo50b = new BitmapFont(expo50fontdata.entry);
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@:privateAccess expo50b.loader = ResourceLoader.loader;
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var expo50 = expo50b.toSdfFont(cast 35 * Settings.uiScale, MultiChannel);
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var expo32 = expo50b.toSdfFont(cast 24 * Settings.uiScale, MultiChannel);
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var statIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/statIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
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statIcon.position = new Vector(38, 27);
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statIcon.extent = new Vector(20, 20);
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endGameWnd.addChild(statIcon);
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function mlFontLoader(text:String) {
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switch (text) {
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case "DomCasual24":
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return domcasual24;
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case "DomCasual32":
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return domcasual32;
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case "DomCasual64":
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return domcasual64;
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case "Arial14":
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return arial14;
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case "Expo32":
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return expo32;
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default:
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return null;
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}
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return arial14;
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}
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var egResult = new GuiMLText(domcasual32, mlFontLoader);
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egResult.position = new Vector(313, 54);
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egResult.extent = new Vector(244, 69);
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egResult.text.text = '<font face="DomCasual64" color="#FFFFFF"><p align="right">${Util.formatTime(timeState.gameplayClock)}</p></font>';
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egResult.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
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pg.addChild(egResult);
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var egFirstLine = new GuiMLText(domcasual24, mlFontLoader);
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egFirstLine.position = new Vector(340, 150);
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egFirstLine.extent = new Vector(210, 25);
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egFirstLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFirstLine);
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var egSecondLine = new GuiMLText(domcasual24, mlFontLoader);
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egSecondLine.position = new Vector(341, 178);
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egSecondLine.extent = new Vector(209, 25);
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egSecondLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egSecondLine);
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var egThirdLine = new GuiMLText(domcasual24, mlFontLoader);
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egThirdLine.position = new Vector(341, 206);
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egThirdLine.extent = new Vector(209, 25);
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egThirdLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egThirdLine);
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var egFourthLine = new GuiMLText(domcasual24, mlFontLoader);
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egFourthLine.position = new Vector(341, 234);
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egFourthLine.extent = new Vector(209, 25);
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egFourthLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFourthLine);
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var egFifthLine = new GuiMLText(domcasual24, mlFontLoader);
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egFifthLine.position = new Vector(341, 262);
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egFifthLine.extent = new Vector(209, 25);
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egFifthLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFifthLine);
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var egFirstLineScore = new GuiMLText(domcasual24, mlFontLoader);
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egFirstLineScore.position = new Vector(475, 150);
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egFirstLineScore.extent = new Vector(210, 25);
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egFirstLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFirstLineScore);
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var egSecondLineScore = new GuiMLText(domcasual24, mlFontLoader);
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egSecondLineScore.position = new Vector(476, 178);
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egSecondLineScore.extent = new Vector(209, 25);
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egSecondLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egSecondLineScore);
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var egThirdLineScore = new GuiMLText(domcasual24, mlFontLoader);
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egThirdLineScore.position = new Vector(476, 206);
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egThirdLineScore.extent = new Vector(209, 25);
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egThirdLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egThirdLineScore);
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var egFourthLineScore = new GuiMLText(domcasual24, mlFontLoader);
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egFourthLineScore.position = new Vector(476, 234);
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egFourthLineScore.extent = new Vector(209, 25);
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egFourthLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFourthLineScore);
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var egFifthLineScore = new GuiMLText(domcasual24, mlFontLoader);
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egFifthLineScore.position = new Vector(476, 262);
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egFifthLineScore.extent = new Vector(209, 25);
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egFifthLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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pg.addChild(egFifthLineScore);
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var egTitleText = new GuiMLText(expo50, mlFontLoader);
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egTitleText.text.textColor = 0xffff00;
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egTitleText.text.text = '<font color="#FFFFFF" face="DomCasual64">Your Time:</font>';
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egTitleText.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
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egTitleText.position = new Vector(34, 54);
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egTitleText.extent = new Vector(247, 69);
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pg.addChild(egTitleText);
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var egTopThreeText = new GuiMLText(domcasual32, mlFontLoader);
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egTopThreeText.position = new Vector(341, 114);
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egTopThreeText.extent = new Vector(209, 34);
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egTopThreeText.text.text = '<font face="DomCasual32" color="#FFFFFF">Top 5 Times:</font>'; // Make toggleable 3-5
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egTopThreeText.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
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pg.addChild(egTopThreeText);
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var text = '<font color="#FFFFFF" face="DomCasual32"><p align="center">';
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// Check for ultimate time TODO
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if (mission.ultimateTime > 0 && timeState.gameplayClock < mission.ultimateTime) {
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text += 'You beat the <font color="#FFDD22">Ultimate</font> Time!';
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} else {
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if (mission.goldTime > 0 && timeState.gameplayClock < mission.goldTime) {
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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text += 'You beat the <font color="#FFCC00">Gold</font> Time!';
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else
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text += 'You beat the <font color="#CCCCCC">Platinum</font> Time!';
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} else {
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if (mission.qualifyTime > timeState.gameplayClock) {
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text += "You beat the Par Time!";
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} else {
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text += '<font color="#F55555">You didn\'t pass the Par Time!</font>';
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}
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}
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}
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text += '</p></font>';
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var finishMessage = new GuiMLText(expo32, mlFontLoader);
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finishMessage.text.textColor = 0x00ff00;
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finishMessage.text.text = text;
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finishMessage.text.filter = new DropShadow(1, 0.785, 0, 1, 0, 0.4, 1, true);
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// finishMessage.justify = Center;
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finishMessage.position = new Vector(25, 120);
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finishMessage.extent = new Vector(293, 211);
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pg.addChild(finishMessage);
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var qualified = mission.qualifyTime > timeState.gameplayClock;
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var egResultLeft = new GuiMLText(arial14, mlFontLoader);
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egResultLeft.position = new Vector(28, 26);
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egResultLeft.extent = new Vector(180, 100);
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egResultLeft.text.text = '<p align="right"><font color="#8DFF8D">Time:</font><br/><font color="#88BCEE">Par Time:</font><br/><font color="#EBEBEB">Rating:</font><br/><font color="#EBEBEB">My Best Time:</font></p>';
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endGameWnd.addChild(egResultLeft);
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var c0 = 0xEBEBEB;
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var c1 = 0x8DFF8D;
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var c2 = 0x88BCEE;
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var c3 = 0xFF7575;
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var scoreData:Array<Score> = Settings.getScores(mission.path);
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while (scoreData.length < 5) {
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scoreData.push({name: "Matan W.", time: 5999.999});
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while (scoreData.length < 1) {
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scoreData.push({name: "Nardo Polo", time: 5999.999});
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}
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egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
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egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
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egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
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egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
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egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
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var bestScore = scoreData[0];
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var lineelems = [
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egFirstLineScore,
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egSecondLineScore,
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egThirdLineScore,
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egFourthLineScore,
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egFifthLineScore
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];
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var egResultRight = new GuiMLText(arial14, mlFontLoader);
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egResultRight.position = new Vector(214, 26);
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egResultRight.extent = new Vector(180, 100);
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egResultRight.text.text = '<font color="#8DFF8D">${Util.formatTime(timeState.gameplayClock)}</font><br/><font color="#88BCEE">${Util.formatTime(mission.qualifyTime)}</font><br/><font color="#EBEBEB">0</font><br/><font color="#EBEBEB">${Util.formatTime(bestScore.time)}</font>';
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endGameWnd.addChild(egResultRight);
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for (i in 0...5) {
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if (scoreData[i].time < mission.ultimateTime) {
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lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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if (scoreData[i].time < mission.goldTime) {
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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lineelems[i].text.text = '<font color="#FFCC00">${Util.formatTime(scoreData[i].time)}</font>';
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else
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lineelems[i].text.text = '<font color="#CCCCCC">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
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}
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}
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}
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// var pg = new GuiImage(ResourceLoader.getResource("data/ui/endgame/base.png", ResourceLoader.getImage, this.imageResources).toTile());
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// pg.horizSizing = Center;
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// pg.vertSizing = Center;
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// pg.position = new Vector(28, 20);
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// pg.extent = new Vector(584, 440);
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var leftColumn = new GuiMLText(domcasual24, mlFontLoader);
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leftColumn.text.lineSpacing = 5;
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leftColumn.text.textColor = 0xFFFFFF;
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leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
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leftColumn.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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leftColumn.position = new Vector(25, 165);
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leftColumn.extent = new Vector(293, 211);
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pg.addChild(leftColumn);
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// var continueButton = new GuiButton(loadButtonImages("data/ui/endgame/continue"));
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// continueButton.horizSizing = Right;
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// continueButton.vertSizing = Bottom;
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// continueButton.position = new Vector(460, 307);
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// continueButton.extent = new Vector(104, 54);
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// continueButton.accelerator = hxd.Key.ENTER;
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// continueButton.gamepadAccelerator = ["A"];
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// continueButton.pressedAction = (e) -> continueFunc(continueButton);
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var elapsedTime = Math.max(timeState.currentAttemptTime - 3.5, 0);
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var bonusTime = Math.max(0, Std.int((elapsedTime - timeState.gameplayClock) * 1000) / 1000);
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// var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
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// restartButton.horizSizing = Right;
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// restartButton.vertSizing = Bottom;
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// restartButton.position = new Vector(460, 363);
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// restartButton.extent = new Vector(104, 54);
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// restartButton.gamepadAccelerator = ["B"];
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// restartButton.pressedAction = (e) -> restartFunc(restartButton);
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var rightColumn = new GuiMLText(domcasual24, mlFontLoader);
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rightColumn.text.lineSpacing = 5;
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rightColumn.text.textColor = 0xFFFFFF;
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
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rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
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rightColumn.position = new Vector(235, 165);
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rightColumn.extent = new Vector(293, 211);
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pg.addChild(rightColumn);
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// var nextLevel = new GuiControl();
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// nextLevel.position = new Vector(326, 307);
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// nextLevel.extent = new Vector(130, 110);
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pg.addChild(continueButton);
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pg.addChild(restartButton);
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pg.addChild(nextLevel);
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pg.addChild(egFirstLine);
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pg.addChild(egSecondLine);
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pg.addChild(egThirdLine);
|
||||
pg.addChild(egFourthLine);
|
||||
pg.addChild(egFifthLine);
|
||||
// var temprev = new BitmapData(1, 1);
|
||||
// temprev.setPixel(0, 0, 0);
|
||||
// var tmpprevtile = Tile.fromBitmap(temprev);
|
||||
|
||||
this.addChild(pg);
|
||||
// var nextLevelPreview = new GuiImage(tmpprevtile);
|
||||
// nextLevelPreview.position = new Vector(-15, 0);
|
||||
// nextLevelPreview.extent = new Vector(160, 110);
|
||||
// nextLevel.addChild(nextLevelPreview);
|
||||
|
||||
var scoreTimes = scoreData.map(x -> x.time).concat([timeState.gameplayClock]);
|
||||
scoreTimes.sort((a, b) -> a == b ? 0 : (a > b ? 1 : -1));
|
||||
// mission.getNextMission().getPreviewImage(t -> {
|
||||
// nextLevelPreview.bmp.tile = t;
|
||||
// });
|
||||
|
||||
var idx = scoreTimes.indexOf(timeState.gameplayClock);
|
||||
// var nextLevelBtn = new GuiButton(loadButtonImages('data/ui/endgame/level_window'));
|
||||
// nextLevelBtn.horizSizing = Width;
|
||||
// nextLevelBtn.vertSizing = Height;
|
||||
// nextLevelBtn.position = new Vector(0, 0);
|
||||
// nextLevelBtn.extent = new Vector(130, 110);
|
||||
// nextLevelBtn.gamepadAccelerator = ["X"];
|
||||
// nextLevelBtn.pressedAction = (e) -> nextLevelFunc(nextLevelBtn);
|
||||
// nextLevel.addChild(nextLevelBtn);
|
||||
|
||||
// if (Settings.progression[mission.difficultyIndex] == mission.index && qualified) {
|
||||
// Settings.progression[mission.difficultyIndex]++;
|
||||
// function setButtonStates(enabled:Bool) {
|
||||
// nextLevelBtn.disabled = !enabled;
|
||||
// continueButton.disabled = !enabled;
|
||||
// restartButton.disabled = !enabled;
|
||||
// }
|
||||
Settings.save();
|
||||
|
||||
if (idx <= 4) {
|
||||
setButtonStates(false);
|
||||
var end = new EnterNameDlg(idx, (name) -> {
|
||||
setButtonStates(true);
|
||||
if (scoreSubmitted)
|
||||
return;
|
||||
// var arial14fontdata = ResourceLoader.getFileEntry("data/font/arial.fnt");
|
||||
// var arial14b = new BitmapFont(arial14fontdata.entry);
|
||||
// @:privateAccess arial14b.loader = ResourceLoader.loader;
|
||||
// var arial14 = arial14b.toSdfFont(cast 12 * Settings.uiScale, MultiChannel);
|
||||
|
||||
var myScore = {name: name, time: timeState.gameplayClock};
|
||||
scoreData.push(myScore);
|
||||
scoreData.sort((a, b) -> a.time == b.time ? 0 : (a.time > b.time ? 1 : -1));
|
||||
// var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
|
||||
// var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
|
||||
// @:privateAccess domcasual32b.loader = ResourceLoader.loader;
|
||||
// var domcasual32 = domcasual32b.toSdfFont(cast 28 * Settings.uiScale, MultiChannel);
|
||||
// var domcasual64 = domcasual32b.toSdfFont(cast 58 * Settings.uiScale, MultiChannel);
|
||||
// var domcasual24 = domcasual32b.toSdfFont(cast 20 * Settings.uiScale, MultiChannel);
|
||||
|
||||
egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
|
||||
egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
|
||||
egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
|
||||
egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
|
||||
egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
|
||||
// var expo50fontdata = ResourceLoader.getFileEntry("data/font/EXPON.fnt");
|
||||
// var expo50b = new BitmapFont(expo50fontdata.entry);
|
||||
// @:privateAccess expo50b.loader = ResourceLoader.loader;
|
||||
// var expo50 = expo50b.toSdfFont(cast 35 * Settings.uiScale, MultiChannel);
|
||||
// var expo32 = expo50b.toSdfFont(cast 24 * Settings.uiScale, MultiChannel);
|
||||
|
||||
for (i in 0...5) {
|
||||
if (scoreData[i].time < mission.ultimateTime) {
|
||||
lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
} else {
|
||||
if (scoreData[i].time < mission.goldTime) {
|
||||
lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
} else {
|
||||
lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
|
||||
}
|
||||
}
|
||||
}
|
||||
// function mlFontLoader(text:String) {
|
||||
// switch (text) {
|
||||
// case "DomCasual24":
|
||||
// return domcasual24;
|
||||
// case "DomCasual32":
|
||||
// return domcasual32;
|
||||
// case "DomCasual64":
|
||||
// return domcasual64;
|
||||
// case "Arial14":
|
||||
// return arial14;
|
||||
// case "Expo32":
|
||||
// return expo32;
|
||||
// default:
|
||||
// return null;
|
||||
// }
|
||||
// }
|
||||
|
||||
Settings.saveScore(mission.path, myScore);
|
||||
// var egResult = new GuiMLText(domcasual32, mlFontLoader);
|
||||
// egResult.position = new Vector(313, 54);
|
||||
// egResult.extent = new Vector(244, 69);
|
||||
// egResult.text.text = '<font face="DomCasual64" color="#FFFFFF"><p align="right">${Util.formatTime(timeState.gameplayClock)}</p></font>';
|
||||
// egResult.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egResult);
|
||||
|
||||
scoreSubmitted = true;
|
||||
});
|
||||
this.addChild(end);
|
||||
}
|
||||
// var egFirstLine = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFirstLine.position = new Vector(340, 150);
|
||||
// egFirstLine.extent = new Vector(210, 25);
|
||||
// egFirstLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFirstLine);
|
||||
|
||||
// var egSecondLine = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egSecondLine.position = new Vector(341, 178);
|
||||
// egSecondLine.extent = new Vector(209, 25);
|
||||
// egSecondLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egSecondLine);
|
||||
|
||||
// var egThirdLine = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egThirdLine.position = new Vector(341, 206);
|
||||
// egThirdLine.extent = new Vector(209, 25);
|
||||
// egThirdLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egThirdLine);
|
||||
|
||||
// var egFourthLine = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFourthLine.position = new Vector(341, 234);
|
||||
// egFourthLine.extent = new Vector(209, 25);
|
||||
// egFourthLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFourthLine);
|
||||
|
||||
// var egFifthLine = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFifthLine.position = new Vector(341, 262);
|
||||
// egFifthLine.extent = new Vector(209, 25);
|
||||
// egFifthLine.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFifthLine);
|
||||
|
||||
// var egFirstLineScore = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFirstLineScore.position = new Vector(475, 150);
|
||||
// egFirstLineScore.extent = new Vector(210, 25);
|
||||
// egFirstLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFirstLineScore);
|
||||
|
||||
// var egSecondLineScore = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egSecondLineScore.position = new Vector(476, 178);
|
||||
// egSecondLineScore.extent = new Vector(209, 25);
|
||||
// egSecondLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egSecondLineScore);
|
||||
|
||||
// var egThirdLineScore = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egThirdLineScore.position = new Vector(476, 206);
|
||||
// egThirdLineScore.extent = new Vector(209, 25);
|
||||
// egThirdLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egThirdLineScore);
|
||||
|
||||
// var egFourthLineScore = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFourthLineScore.position = new Vector(476, 234);
|
||||
// egFourthLineScore.extent = new Vector(209, 25);
|
||||
// egFourthLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFourthLineScore);
|
||||
|
||||
// var egFifthLineScore = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// egFifthLineScore.position = new Vector(476, 262);
|
||||
// egFifthLineScore.extent = new Vector(209, 25);
|
||||
// egFifthLineScore.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egFifthLineScore);
|
||||
|
||||
// var egTitleText = new GuiMLText(expo50, mlFontLoader);
|
||||
// egTitleText.text.textColor = 0xffff00;
|
||||
// egTitleText.text.text = '<font color="#FFFFFF" face="DomCasual64">Your Time:</font>';
|
||||
// egTitleText.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
|
||||
// egTitleText.position = new Vector(34, 54);
|
||||
// egTitleText.extent = new Vector(247, 69);
|
||||
// pg.addChild(egTitleText);
|
||||
|
||||
// var egTopThreeText = new GuiMLText(domcasual32, mlFontLoader);
|
||||
// egTopThreeText.position = new Vector(341, 114);
|
||||
// egTopThreeText.extent = new Vector(209, 34);
|
||||
// egTopThreeText.text.text = '<font face="DomCasual32" color="#FFFFFF">Top 5 Times:</font>'; // Make toggleable 3-5
|
||||
// egTopThreeText.text.filter = new DropShadow(1.414, 0.785, 0, 1, 0, 0.4, 1, true);
|
||||
// pg.addChild(egTopThreeText);
|
||||
|
||||
// var text = '<font color="#FFFFFF" face="DomCasual32"><p align="center">';
|
||||
// // Check for ultimate time TODO
|
||||
// if (mission.ultimateTime > 0 && timeState.gameplayClock < mission.ultimateTime) {
|
||||
// text += 'You beat the <font color="#FFDD22">Ultimate</font> Time!';
|
||||
// } else {
|
||||
// if (mission.goldTime > 0 && timeState.gameplayClock < mission.goldTime) {
|
||||
// if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
|
||||
// text += 'You beat the <font color="#FFCC00">Gold</font> Time!';
|
||||
// else
|
||||
// text += 'You beat the <font color="#CCCCCC">Platinum</font> Time!';
|
||||
// } else {
|
||||
// if (mission.qualifyTime > timeState.gameplayClock) {
|
||||
// text += "You beat the Par Time!";
|
||||
// } else {
|
||||
// text += '<font color="#F55555">You didn\'t pass the Par Time!</font>';
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// text += '</p></font>';
|
||||
|
||||
// var finishMessage = new GuiMLText(expo32, mlFontLoader);
|
||||
// finishMessage.text.textColor = 0x00ff00;
|
||||
// finishMessage.text.text = text;
|
||||
// finishMessage.text.filter = new DropShadow(1, 0.785, 0, 1, 0, 0.4, 1, true);
|
||||
// // finishMessage.justify = Center;
|
||||
// finishMessage.position = new Vector(25, 120);
|
||||
// finishMessage.extent = new Vector(293, 211);
|
||||
// pg.addChild(finishMessage);
|
||||
|
||||
// var qualified = mission.qualifyTime > timeState.gameplayClock;
|
||||
|
||||
// var scoreData:Array<Score> = Settings.getScores(mission.path);
|
||||
// while (scoreData.length < 5) {
|
||||
// scoreData.push({name: "Matan W.", time: 5999.999});
|
||||
// }
|
||||
|
||||
// egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
|
||||
// egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
|
||||
// egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
|
||||
// egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
|
||||
// egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
|
||||
|
||||
// var lineelems = [
|
||||
// egFirstLineScore,
|
||||
// egSecondLineScore,
|
||||
// egThirdLineScore,
|
||||
// egFourthLineScore,
|
||||
// egFifthLineScore
|
||||
// ];
|
||||
|
||||
// for (i in 0...5) {
|
||||
// if (scoreData[i].time < mission.ultimateTime) {
|
||||
// lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
// } else {
|
||||
// if (scoreData[i].time < mission.goldTime) {
|
||||
// if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
|
||||
// lineelems[i].text.text = '<font color="#FFCC00">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
// else
|
||||
// lineelems[i].text.text = '<font color="#CCCCCC">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
// } else {
|
||||
// lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// var leftColumn = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// leftColumn.text.lineSpacing = 5;
|
||||
// leftColumn.text.textColor = 0xFFFFFF;
|
||||
// leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
|
||||
// leftColumn.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
|
||||
// leftColumn.position = new Vector(25, 165);
|
||||
// leftColumn.extent = new Vector(293, 211);
|
||||
// pg.addChild(leftColumn);
|
||||
|
||||
// var elapsedTime = Math.max(timeState.currentAttemptTime - 3.5, 0);
|
||||
// var bonusTime = Math.max(0, Std.int((elapsedTime - timeState.gameplayClock) * 1000) / 1000);
|
||||
|
||||
// var rightColumn = new GuiMLText(domcasual24, mlFontLoader);
|
||||
// rightColumn.text.lineSpacing = 5;
|
||||
// rightColumn.text.textColor = 0xFFFFFF;
|
||||
// rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
|
||||
// rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
|
||||
// rightColumn.position = new Vector(235, 165);
|
||||
// rightColumn.extent = new Vector(293, 211);
|
||||
// pg.addChild(rightColumn);
|
||||
|
||||
// pg.addChild(continueButton);
|
||||
// pg.addChild(restartButton);
|
||||
// pg.addChild(nextLevel);
|
||||
// pg.addChild(egFirstLine);
|
||||
// pg.addChild(egSecondLine);
|
||||
// pg.addChild(egThirdLine);
|
||||
// pg.addChild(egFourthLine);
|
||||
// pg.addChild(egFifthLine);
|
||||
|
||||
// this.addChild(pg);
|
||||
|
||||
// var scoreTimes = scoreData.map(x -> x.time).concat([timeState.gameplayClock]);
|
||||
// scoreTimes.sort((a, b) -> a == b ? 0 : (a > b ? 1 : -1));
|
||||
|
||||
// var idx = scoreTimes.indexOf(timeState.gameplayClock);
|
||||
|
||||
// // if (Settings.progression[mission.difficultyIndex] == mission.index && qualified) {
|
||||
// // Settings.progression[mission.difficultyIndex]++;
|
||||
// // }
|
||||
// Settings.save();
|
||||
|
||||
// if (idx <= 4) {
|
||||
// setButtonStates(false);
|
||||
// var end = new EnterNameDlg(idx, (name) -> {
|
||||
// setButtonStates(true);
|
||||
// if (scoreSubmitted)
|
||||
// return;
|
||||
|
||||
// var myScore = {name: name, time: timeState.gameplayClock};
|
||||
// scoreData.push(myScore);
|
||||
// scoreData.sort((a, b) -> a.time == b.time ? 0 : (a.time > b.time ? 1 : -1));
|
||||
|
||||
// egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
|
||||
// egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
|
||||
// egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
|
||||
// egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
|
||||
// egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
|
||||
|
||||
// for (i in 0...5) {
|
||||
// if (scoreData[i].time < mission.ultimateTime) {
|
||||
// lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
// } else {
|
||||
// if (scoreData[i].time < mission.goldTime) {
|
||||
// lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
|
||||
// } else {
|
||||
// lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// Settings.saveScore(mission.path, myScore);
|
||||
|
||||
// scoreSubmitted = true;
|
||||
// });
|
||||
// this.addChild(end);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ class ExitGameDlg extends GuiImage {
|
|||
innerCtrl.addChild(levelTitle);
|
||||
|
||||
var btnList = new GuiXboxList();
|
||||
btnList.position = new Vector(70, 95);
|
||||
btnList.position = new Vector(70 - offsetX / 2, 95);
|
||||
btnList.horizSizing = Left;
|
||||
btnList.extent = new Vector(502, 500);
|
||||
innerCtrl.addChild(btnList);
|
||||
|
|
|
|||
|
|
@ -114,6 +114,8 @@ class GuiXboxListButton extends GuiControl {
|
|||
}
|
||||
|
||||
public override function onMouseRelease(mouseState:MouseState) {
|
||||
if (mouseState.handled)
|
||||
return;
|
||||
mouseState.handled = true;
|
||||
super.onMouseRelease(mouseState);
|
||||
if (this.pressedAction != null && !disabled) {
|
||||
|
|
@ -122,6 +124,8 @@ class GuiXboxListButton extends GuiControl {
|
|||
}
|
||||
|
||||
public override function onMouseEnter(mouseState:MouseState) {
|
||||
if (mouseState.handled)
|
||||
return;
|
||||
mouseState.handled = true;
|
||||
super.onMouseEnter(mouseState);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue