Fix wack collision bug

This commit is contained in:
RandomityGuy 2021-06-28 22:36:28 +05:30
parent 7b7d07707c
commit be2cf33ed6

View file

@ -451,7 +451,7 @@ class Marble extends GameObject {
var soFar = 0.0;
for (k in 0...contacts.length) {
if (contacts[k].contactDistance < this._radius) {
var timeToSeparate = 0.01666;
var timeToSeparate = 0.1;
var dist = contacts[k].contactDistance; // contacts[k].penetration;
if (dist >= 0) {
var flag1 = this.velocity.sub(contacts[k].velocity).add(dir.multiply(soFar)).dot(contacts[k].normal) * timeToSeparate;