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fix names being mbp
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parent
a1a649b984
commit
c95f6663fe
7 changed files with 10 additions and 10 deletions
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@ -2118,7 +2118,7 @@ class MarbleWorld extends Scheduler {
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if (this.gemCount < this.totalGems) {
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AudioManager.playSound(ResourceLoader.getResource('data/sound/missinggems.wav', ResourceLoader.getAudio, this.soundResources));
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displayAlert("You can't finish without all the diamonds!!");
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displayAlert("You can't finish without all the gems!!");
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} else {
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this.endPad.spawnFirework(this.timeState);
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this.finishTime = this.timeState.clone();
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@ -85,7 +85,7 @@ class NullMode implements GameMode {
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// Show a notification (and play a sound) based on the gems remaining
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if (this.level.gemCount == this.level.totalGems) {
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string = "You have all the diamonds, head for the finish!";
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string = "You have all the gems, head for the finish!";
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// if (!this.rewinding)
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AudioManager.playSound(ResourceLoader.getResource('data/sound/gotallgems.wav', ResourceLoader.getAudio, @:privateAccess this.level.soundResources));
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@ -96,13 +96,13 @@ class NullMode implements GameMode {
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// this.touchFinish(completionOfImpact);
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// }
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} else {
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string = "You picked up a diamond. ";
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string = "You picked up a gem. ";
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var remaining = this.level.totalGems - this.level.gemCount;
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if (remaining == 1) {
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string += "Only one diamond to go!";
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string += "Only one gem to go!";
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} else {
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string += '${remaining} diamonds to go!';
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string += '${remaining} gems to go!';
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}
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// if (!this.rewinding)
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@ -16,7 +16,7 @@ class Helicopter extends PowerUp {
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this.isTSStatic = false;
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this.showSequences = false;
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this.identifier = "Helicopter";
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this.pickUpName = "Helicopter PowerUp";
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this.pickUpName = "Gyrocopter PowerUp";
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}
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public override function init(level:MarbleWorld, onFinish:Void->Void) {
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@ -13,7 +13,7 @@ class ShockAbsorber extends PowerUp {
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this.isCollideable = false;
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this.isTSStatic = false;
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this.identifier = "ShockAbsorber";
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this.pickUpName = "Anti-Recoil PowerUp";
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this.pickUpName = "Shock Absorber PowerUp";
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}
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public override function init(level:MarbleWorld, onFinish:Void->Void) {
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@ -13,7 +13,7 @@ class SuperBounce extends PowerUp {
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this.isCollideable = false;
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this.isTSStatic = false;
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this.identifier = "SuperBounce";
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this.pickUpName = "Marble Recoil PowerUp";
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this.pickUpName = "Super Bounce PowerUp";
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}
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public function pickUp(marble:src.Marble):Bool {
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@ -42,7 +42,7 @@ class SuperJump extends PowerUp {
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this.isCollideable = false;
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this.isTSStatic = false;
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this.identifier = "SuperJump";
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this.pickUpName = "Jump Boost PowerUp";
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this.pickUpName = "Super Jump PowerUp";
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sjEmitterParticleData = new ParticleData();
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sjEmitterParticleData.identifier = "superJumpParticle";
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sjEmitterParticleData.texture = ResourceLoader.getResource("data/particles/twirl.png", ResourceLoader.getTexture, this.textureResources);
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@ -47,7 +47,7 @@ class SuperSpeed extends PowerUp {
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this.isCollideable = false;
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this.isTSStatic = false;
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this.identifier = "SuperSpeed";
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this.pickUpName = "Speed Booster PowerUp";
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this.pickUpName = "Super Speed PowerUp";
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this.useInstancing = true;
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ssEmitterParticleData = new ParticleData();
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ssEmitterParticleData.identifier = "superSpeedParticle";
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