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https://github.com/RandomityGuy/MBHaxe.git
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fix compile
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parent
b73fe67c04
commit
cee4731766
4 changed files with 6 additions and 61 deletions
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@ -344,14 +344,6 @@ class Replay {
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curframe = this.frames[this.frames.length - 1];
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}
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}
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if (this.initialState.randomGenTimes.length > 0) {
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var rtimeIdx = this.initialState.randomGenTimes.length - 1;
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while (this.initialState.randomGenTimes[rtimeIdx] > cutAfterTime && this.initialState.randomGenTimes.length > 0) {
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this.initialState.randomGenTimes.pop();
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this.initialState.randomGens.pop();
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rtimeIdx = this.initialState.randomGenTimes.length - 1;
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}
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}
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}
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public function write() {
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@ -268,12 +268,14 @@ class Settings {
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if (gamepadSettings.rewind == null) {
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gamepadSettings.rewind = ["Y"];
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}
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#if js
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if (controlsSettings.rewind == null) {
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controlsSettings.rewind = Key.R;
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}
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if (optionsSettings.rewindEnabled == null) {
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optionsSettings.rewindEnabled = false;
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}
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#end
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progression = json.progression;
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highscoreName = json.highscoreName;
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} else {
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@ -1,7 +1,6 @@
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package rewind;
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import mis.MissionElement.MissionElementBase;
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import triggers.CheckpointTrigger;
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import src.PathedInterior.PIState;
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import shapes.PowerUp;
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import h3d.Vector;
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@ -33,21 +32,11 @@ class RewindFrame {
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var currentUp:Vector;
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var trapdoorStates:Array<{lastContactTime:Float, lastDirection:Int, lastCompletion:Float}>;
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var lastContactNormal:Vector;
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var blastAmt:Float;
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var oobState:{
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oob:Bool,
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timeState:TimeState
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};
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var checkpointState:{
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currentCheckpoint:{obj:DtsObject, elem:MissionElementBase},
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currentCheckpointTrigger:CheckpointTrigger,
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checkpointCollectedGems:Map<Gem, Bool>,
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checkpointHeldPowerup:PowerUp,
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checkpointUp:Vector,
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checkpointBlast:Float
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};
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public function new() {}
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public function clone() {
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@ -97,21 +86,9 @@ class RewindFrame {
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lastCompletion: s.lastCompletion,
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});
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}
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c.blastAmt = blastAmt;
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c.oobState = {
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oob: oobState.oob,
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timeState: oobState.timeState.clone()
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};
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c.checkpointState = {
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currentCheckpoint: checkpointState.currentCheckpoint != null ? {
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obj: checkpointState.currentCheckpoint.obj,
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elem: checkpointState.currentCheckpoint.elem,
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} : null,
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currentCheckpointTrigger: checkpointState.currentCheckpointTrigger,
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checkpointCollectedGems: checkpointState.checkpointCollectedGems.copy(),
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checkpointHeldPowerup: checkpointState.checkpointHeldPowerup,
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checkpointUp: checkpointState.checkpointUp != null ? checkpointState.checkpointUp.clone() : null,
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checkpointBlast: checkpointState.checkpointBlast,
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};
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}
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}
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@ -7,7 +7,6 @@ import src.MarbleWorld;
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import shapes.Trapdoor;
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import shapes.PushButton;
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import src.Util;
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import shapes.Nuke;
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class RewindManager {
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var frames:Array<RewindFrame> = [];
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@ -29,12 +28,11 @@ class RewindManager {
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rf.marblePowerup = level.marble.heldPowerup;
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rf.bonusTime = level.bonusTime;
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rf.gemCount = level.gemCount;
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rf.gemStates = level.gems.map(x -> x.pickedUp);
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rf.gemStates = level.dtsObjects.filter(x -> x is shapes.Gem).map(x -> cast(x, shapes.Gem).pickedUp);
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rf.activePowerupStates = [@:privateAccess
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level.marble.superBounceEnableTime, @:privateAccess
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level.marble.shockAbsorberEnableTime, @:privateAccess
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level.marble.helicopterEnableTime, @:privateAccess
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level.marble.megaMarbleEnableTime
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level.marble.helicopterEnableTime,
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];
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rf.currentUp = level.currentUp.clone();
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rf.lastContactNormal = level.marble.lastContactNormal.clone();
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@ -76,10 +74,6 @@ class RewindManager {
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var lm:LandMine = cast dts;
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rf.landMineStates.push(lm.disappearTime);
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}
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if (dts is Nuke) {
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var lm:Nuke = cast dts;
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rf.landMineStates.push(lm.disappearTime);
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}
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if (dts is Trapdoor) {
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var td:Trapdoor = cast dts;
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rf.trapdoorStates.push({
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@ -93,19 +87,10 @@ class RewindManager {
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rf.powerupStates.push(ab.lastContactTime);
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}
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}
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rf.blastAmt = level.blastAmount;
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rf.oobState = {
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oob: level.outOfBounds,
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timeState: level.outOfBoundsTime != null ? level.outOfBoundsTime.clone() : null
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};
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rf.checkpointState = {
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currentCheckpoint: @:privateAccess level.currentCheckpoint,
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currentCheckpointTrigger: @:privateAccess level.currentCheckpointTrigger,
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checkpointBlast: @:privateAccess level.cheeckpointBlast,
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checkpointCollectedGems: @:privateAccess level.checkpointCollectedGems.copy(),
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checkpointHeldPowerup: @:privateAccess level.checkpointHeldPowerup,
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checkpointUp: @:privateAccess level.checkpointUp != null ? @:privateAccess level.checkpointUp.clone() : null,
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};
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frames.push(rf);
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}
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@ -131,13 +116,13 @@ class RewindManager {
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level.bonusTime = rf.bonusTime;
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level.gemCount = rf.gemCount;
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@:privateAccess level.playGui.formatGemCounter(level.gemCount, level.totalGems);
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var gems = level.dtsObjects.filter(x -> x is shapes.Gem);
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for (i in 0...rf.gemStates.length) {
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level.gems[i].setHide(rf.gemStates[i]);
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gems[i].setHide(rf.gemStates[i]);
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}
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@:privateAccess level.marble.superBounceEnableTime = rf.activePowerupStates[0];
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@:privateAccess level.marble.shockAbsorberEnableTime = rf.activePowerupStates[1];
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@:privateAccess level.marble.helicopterEnableTime = rf.activePowerupStates[2];
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@:privateAccess level.marble.megaMarbleEnableTime = rf.activePowerupStates[3];
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if (level.currentUp.x != rf.currentUp.x || level.currentUp.y != rf.currentUp.y || level.currentUp.z != rf.currentUp.z) {
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level.setUp(rf.currentUp, level.timeState);
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@ -197,10 +182,6 @@ class RewindManager {
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var lm:LandMine = cast dts;
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lm.disappearTime = lmstates.shift();
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}
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if (dts is Nuke) {
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var lm:Nuke = cast dts;
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lm.disappearTime = lmstates.shift();
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}
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if (dts is Trapdoor) {
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var td:Trapdoor = cast dts;
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var tdState = tstates.shift();
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@ -224,13 +205,6 @@ class RewindManager {
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level.outOfBounds = rf.oobState.oob;
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level.marble.camera.oob = rf.oobState.oob;
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level.outOfBoundsTime = rf.oobState.timeState != null ? rf.oobState.timeState.clone() : null;
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level.blastAmount = rf.blastAmt;
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@:privateAccess level.checkpointUp = rf.checkpointState.checkpointUp;
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@:privateAccess level.checkpointCollectedGems = rf.checkpointState.checkpointCollectedGems;
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@:privateAccess level.cheeckpointBlast = rf.checkpointState.checkpointBlast;
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@:privateAccess level.checkpointHeldPowerup = rf.checkpointState.checkpointHeldPowerup;
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@:privateAccess level.currentCheckpoint = rf.checkpointState.currentCheckpoint;
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@:privateAccess level.currentCheckpointTrigger = rf.checkpointState.currentCheckpointTrigger;
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}
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public function getNextRewindFrame(absTime:Float):RewindFrame {
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