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https://github.com/RandomityGuy/MBHaxe.git
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implement radar
This commit is contained in:
parent
c6de2f341e
commit
d53b415a3e
3 changed files with 361 additions and 0 deletions
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@ -39,6 +39,7 @@ class Main extends hxd.App {
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super.init();
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s3d.renderer = new Renderer();
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s3d.checkPasses = false;
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#if (hl && !android)
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hl.UI.closeConsole();
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@ -1,5 +1,6 @@
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package src;
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import src.Radar;
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import gui.LevelSelectGui;
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import h3d.scene.fwd.Light;
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import rewind.RewindManager;
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@ -95,6 +96,7 @@ class MarbleWorld extends Scheduler {
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var playGui:PlayGui;
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var loadingGui:LoadingGui;
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var radar:Radar;
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public var interiors:Array<InteriorObject> = [];
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public var pathedInteriors:Array<PathedInterior> = [];
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@ -281,6 +283,8 @@ class MarbleWorld extends Scheduler {
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this.playGui = new PlayGui();
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this.instanceManager = new InstanceManager(scene);
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this.particleManager = new ParticleManager(cast this);
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this.radar = new Radar(this, this.scene2d);
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radar.init();
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var worker = new ResourceLoaderWorker(() -> {
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var renderer = cast(this.scene.renderer, src.Renderer);
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@ -454,6 +458,8 @@ class MarbleWorld extends Scheduler {
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this.playGui.formatGemCounter(this.gemCount, this.totalGems);
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}
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radar.reset();
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// Record/Playback trapdoor and landmine states
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if (full) {
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var tidx = 0;
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@ -993,6 +999,7 @@ class MarbleWorld extends Scheduler {
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}
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}
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radar.update(dt);
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this.updateGameState();
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this.updateBlast(timeState);
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ProfilerUI.measure("updateDTS");
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@ -1760,6 +1767,8 @@ class MarbleWorld extends Scheduler {
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}
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}
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radar.dispose();
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if (this.playGui != null)
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this.playGui.dispose();
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scene.removeChildren();
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351
src/Radar.hx
Normal file
351
src/Radar.hx
Normal file
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@ -0,0 +1,351 @@
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package src;
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import h3d.Matrix;
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import src.DtsObject;
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import h3d.Vector;
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import h2d.Graphics;
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import src.GameObject;
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import h2d.Scene;
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import src.MarbleWorld;
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import src.Util;
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class Radar {
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var level:MarbleWorld;
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var scene2d:Scene;
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var g:Graphics;
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public var ellipseScreenFraction = new Vector(0.79, 0.9);
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public var fullArrowLength = 60.0;
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public var fullArrowWidth = 40.0;
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public var maxArrowAlpha = 0.6;
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public var maxTargetAlpha = 0.4;
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public var minArrowFraction = 0.4;
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var time:Float = 0.0;
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public function new(level:MarbleWorld, scene2d:Scene) {
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this.level = level;
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this.scene2d = scene2d;
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}
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public function init() {
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g = new Graphics(scene2d);
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}
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public function update(dt:Float) {
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time += dt;
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g.clear();
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var gemCount = 0;
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for (gem in level.gems) {
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if (!gem.pickedUp) {
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renderArrow(gem.boundingCollider.boundingBox.getCenter().toVector(), 0xE60000);
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gemCount++;
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}
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}
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if (@:privateAccess level.endPad != null && gemCount == 0) {
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renderArrow(@:privateAccess level.endPad.getAbsPos().getPosition(), 0xE6E6E6);
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}
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}
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public function reset() {
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time = 0;
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g.clear();
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}
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public function dispose() {
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g.clear();
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scene2d.removeChild(g);
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g = null;
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}
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function renderArrow(pos:Vector, color:Int) {
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var validProjection = level.scene.camera.frustum.hasPoint(pos.toPoint());
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var projectedPos = level.scene.camera.project(pos.x, pos.y, pos.z, scene2d.width, scene2d.height);
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var fovX = (level.scene.camera.getFovX() * 0.5) * Math.PI / 180.0;
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var fovY = (level.scene.camera.fovY * 0.5) * Math.PI / 180.0;
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var blink = time < 3 ? ((Std.int(Math.floor((time * 1000) / 500))) % 2 == 1) : false;
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trace((Std.int(time * 1000) / 500));
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var gravityMat = level.getOrientationQuat(level.timeState.currentAttemptTime).toMatrix();
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var front = level.scene.camera.target.sub(level.scene.camera.pos).normalized();
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var up = gravityMat.up();
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var right = up.cross(front).normalized();
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gravityMat.invert();
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var shapeDist = pos.sub(level.scene.camera.pos);
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var shapeDir = shapeDist.normalized();
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var distToShape = shapeDist.length();
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shapeDir.normalize();
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var p1 = front.add(right.multiply(Math.sin(fovX))).add(up.multiply(fovY));
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var p2 = front.add(right.multiply(Math.sin(fovX))).sub(up.multiply(fovY));
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var camCone1G = p1.transformed(gravityMat);
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var camCone2G = p2.transformed(gravityMat);
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var shapeDirGrav = shapeDir.transformed(gravityMat);
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var cc1 = new Vector(Math.sqrt(camCone1G.x * camCone1G.x + camCone1G.y * camCone1G.y), camCone1G.z, 0);
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var cc2 = new Vector(Math.sqrt(camCone2G.x * camCone2G.x + camCone2G.y * camCone2G.y), camCone2G.z, 0);
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var sd = new Vector(Math.sqrt(shapeDirGrav.x * shapeDirGrav.x + shapeDirGrav.y * shapeDirGrav.y), shapeDirGrav.z, 0);
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cc1.normalize();
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cc2.normalize();
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sd.normalize();
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var arrowPos = new Vector();
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if (cc1.y >= sd.y) {
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if (cc2.y <= sd.y) {
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arrowPos.y = scene2d.height * ((sd.x * cc1.y - cc1.x * sd.y) / (sd.y * (cc2.x - cc1.x) - (cc2.y - cc1.y) * sd.x));
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} else {
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arrowPos.y = scene2d.height;
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}
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}
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var r1 = shapeDist.transformed(gravityMat);
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var r2 = front.transformed(gravityMat);
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r1.z = 0;
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r2.z = 0;
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r1.normalize();
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r2.normalize();
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var cp = r1.cross(r2);
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var forwardness = r1.dot(r2);
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var xfPosAngle = -Math.asin(cp.z);
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var normal = new Vector(0, 1, 0);
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var foldAmount = 0.0;
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var foldArrow = false;
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if (forwardness < 0.5) {
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foldArrow = true;
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foldAmount = (0.5 - forwardness) / 3;
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}
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// Is the object behind us?
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if (forwardness < 0.0) {
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// Get the angle into the correct range
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if (xfPosAngle >= 0.0)
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xfPosAngle += Math.PI;
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else
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xfPosAngle -= Math.PI;
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}
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// If aSinZ is between -fov and fov, then
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if (-fovX <= xfPosAngle) {
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if (fovX >= xfPosAngle) {
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// the new x is the fraction of where it is but convert it from an angle to tangent
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arrowPos.x = scene2d.width * 0.5 + Math.tan(xfPosAngle) * (scene2d.width * 0.5) / Math.tan(fovX);
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} else {
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// otherwise snap to edge
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arrowPos.x = scene2d.width;
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}
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}
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var drawPoint = new Vector();
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if (!validProjection) {
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drawPoint.load(arrowPos);
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} else {
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drawPoint.load(projectedPos);
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if (drawPoint.distanceSq(projectedPos) <= 75 * 75) {
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var distOff = drawPoint.distance(projectedPos);
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drawPoint = Util.lerpThreeVectors(projectedPos, arrowPos, distOff / 75);
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}
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}
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var ellipse = new Vector((scene2d.width / 2) * ellipseScreenFraction.x, (scene2d.height / 2) * ellipseScreenFraction.y);
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var arrowDir = drawPoint.sub(new Vector(scene2d.width / 2, scene2d.height / 2));
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var ellipseDistance = Math.sqrt(arrowDir.x * arrowDir.x / (ellipse.x * ellipse.x) + arrowDir.y * arrowDir.y / (ellipse.y * ellipse.y));
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var arrowAlpha = maxArrowAlpha;
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var circleAlpha = 0.0;
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if (ellipseDistance <= 1) {
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if (ellipseDistance <= 0.7) {
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arrowAlpha = 0;
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circleAlpha = maxTargetAlpha;
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} else {
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arrowAlpha = (ellipseDistance - 0.7) * (10 / 3) * maxArrowAlpha;
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circleAlpha = maxArrowAlpha - arrowAlpha * maxTargetAlpha / maxArrowAlpha;
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}
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} else {
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drawPoint = arrowDir.multiply(1 / ellipseDistance);
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drawPoint.x += scene2d.width / 2;
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drawPoint.y += scene2d.height / 2;
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}
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arrowDir.normalize();
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if (blink) {
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var r = color >> 16 & 0xFF;
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var g = color >> 8 & 0xFF;
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var b = color & 0xFF;
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r = r > 127 ? r : 127;
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g = g > 127 ? g : 127;
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b = b > 127 ? b : 127;
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color = r << 16 | g << 8 | b;
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arrowAlpha *= 1.3;
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if (arrowAlpha > 1)
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arrowAlpha = 1;
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circleAlpha *= 1.3;
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if (circleAlpha > 1)
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circleAlpha = 1;
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}
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var arrowScale = Util.clamp(1 - distToShape / 100, minArrowFraction, 1);
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var yScaleLength = scene2d.height / 480;
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if (arrowAlpha != 0) {
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var arrowWidth = fullArrowWidth * arrowScale * yScaleLength;
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var arrowLength = fullArrowLength * arrowScale * yScaleLength;
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var arrowSideVector = new Vector(arrowWidth * arrowDir.y, arrowWidth * -arrowDir.x);
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var halfArrowSideVec = arrowSideVector.multiply(0.5);
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var arrowForwardVec = arrowDir.multiply(arrowLength);
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var arrowBack = drawPoint.sub(arrowForwardVec);
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var lowerRight = arrowBack.add(halfArrowSideVec);
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var lowerLeft = arrowBack.sub(halfArrowSideVec);
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var halfFoldWidth = 0.5 * arrowWidth * foldAmount;
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var halfFoldForwardWidthVec = new Vector(halfFoldWidth * arrowDir.y, -halfFoldWidth * arrowDir.x);
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var foldLength = foldAmount * arrowLength;
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var foldForwardVec = arrowDir.multiply(foldLength);
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var foldBack = drawPoint.sub(foldForwardVec);
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var foldLowerRight = foldBack.add(halfFoldForwardWidthVec);
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var foldLowerLeft = foldBack.sub(halfFoldForwardWidthVec);
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var doubleFoldVec = arrowDir.multiply(foldLength + foldLength);
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var foldedTip = drawPoint.sub(doubleFoldVec);
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g.beginFill(color, arrowAlpha);
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if (foldArrow) {
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g.moveTo(lowerRight.x, lowerRight.y);
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g.lineTo(lowerLeft.x, lowerLeft.y);
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g.lineTo(foldLowerLeft.x, foldLowerLeft.y);
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g.moveTo(lowerRight.x, lowerRight.y);
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g.lineTo(foldLowerRight.x, foldLowerRight.y);
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g.lineTo(foldLowerLeft.x, foldLowerLeft.y);
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} else {
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g.moveTo(drawPoint.x, drawPoint.y);
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g.lineTo(lowerRight.x, lowerRight.y);
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g.lineTo(lowerLeft.x, lowerLeft.y);
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}
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g.endFill();
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g.lineStyle(1, 0x000000, arrowAlpha);
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if (foldArrow) {
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g.moveTo(lowerRight.x, lowerRight.y);
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g.lineTo(foldLowerRight.x, foldLowerRight.y);
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g.moveTo(foldLowerRight.x, foldLowerRight.y);
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g.lineTo(foldLowerLeft.x, foldLowerLeft.y);
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g.moveTo(foldLowerLeft.x, foldLowerLeft.y);
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g.lineTo(lowerLeft.x, lowerLeft.y);
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g.moveTo(lowerLeft.x, lowerLeft.y);
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g.lineTo(lowerRight.x, lowerRight.y);
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g.lineTo(foldLowerRight.x, foldLowerRight.y);
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g.lineTo(foldedTip.x, foldedTip.y);
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g.lineTo(foldLowerLeft.x, foldLowerLeft.y);
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g.lineTo(foldedTip.x, foldedTip.y);
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} else {
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g.moveTo(drawPoint.x, drawPoint.y);
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g.lineTo(lowerRight.x, lowerRight.y);
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g.moveTo(lowerRight.x, lowerRight.y);
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g.lineTo(lowerLeft.x, lowerLeft.y);
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g.moveTo(lowerLeft.x, lowerLeft.y);
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g.lineTo(drawPoint.x, drawPoint.y);
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}
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}
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if (circleAlpha != 0) {
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var arrowLen = fullArrowLength * arrowScale * 0.4 * yScaleLength;
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var halfArrowLen = arrowLen * 0.55;
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if (arrowScale >= 0.7) {
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if (arrowScale < 0.8)
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arrowLen = ((arrowScale - 0.7) * 10.0) * (arrowLen - halfArrowLen) + halfArrowLen;
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var topLeft = drawPoint.sub(new Vector(arrowLen, arrowLen));
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var midTopLeft = topLeft.add(new Vector(halfArrowLen, halfArrowLen));
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var bottomRight = drawPoint.add(new Vector(arrowLen, arrowLen));
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var midBottomRight = bottomRight.sub(new Vector(halfArrowLen, halfArrowLen));
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// Top Left
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g.beginFill(color, circleAlpha);
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g.moveTo(midTopLeft.x, midTopLeft.y);
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g.lineTo(midTopLeft.x, topLeft.y);
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g.lineTo(topLeft.x, midTopLeft.y);
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g.endFill();
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// Top Right
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g.beginFill(color, circleAlpha);
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g.moveTo(midBottomRight.x, midTopLeft.y);
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g.lineTo(midBottomRight.x, topLeft.y);
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g.lineTo(bottomRight.x, midTopLeft.y);
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g.endFill();
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// Bottom Right
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g.beginFill(color, circleAlpha);
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g.moveTo(midBottomRight.x, midBottomRight.y);
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g.lineTo(midBottomRight.x, bottomRight.y);
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g.lineTo(bottomRight.x, midBottomRight.y);
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g.endFill();
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// Bottom Left
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g.beginFill(color, circleAlpha);
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g.moveTo(midTopLeft.x, midBottomRight.y);
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g.lineTo(midTopLeft.x, bottomRight.y);
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g.lineTo(topLeft.x, midBottomRight.y);
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g.endFill();
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// Border
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g.lineStyle(1, 0x000000, circleAlpha);
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g.moveTo(midTopLeft.x, topLeft.y);
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g.lineTo(topLeft.x, midTopLeft.y);
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g.moveTo(midBottomRight.x, topLeft.y);
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g.lineTo(bottomRight.x, midTopLeft.y);
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g.moveTo(midBottomRight.x, bottomRight.y);
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g.lineTo(bottomRight.x, midBottomRight.y);
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g.moveTo(midTopLeft.x, bottomRight.y);
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g.lineTo(topLeft.x, midBottomRight.y);
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} else {
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var halfTopLeft = drawPoint.sub(new Vector(halfArrowLen, halfArrowLen));
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var halfBottomRight = drawPoint.add(new Vector(halfArrowLen, halfArrowLen));
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g.beginFill(color, circleAlpha);
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g.moveTo(halfTopLeft.x, drawPoint.y);
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g.lineTo(drawPoint.x, halfTopLeft.y);
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g.lineTo(halfBottomRight.x, drawPoint.y);
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g.endFill();
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g.beginFill(color, circleAlpha);
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g.moveTo(halfTopLeft.x, drawPoint.y);
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g.lineTo(drawPoint.x, halfBottomRight.y);
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g.lineTo(halfBottomRight.x, drawPoint.y);
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g.endFill();
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g.lineStyle(1, 0x000000, circleAlpha);
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g.moveTo(halfBottomRight.x, drawPoint.y);
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g.lineTo(drawPoint.x, halfTopLeft.y);
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g.moveTo(drawPoint.x, halfTopLeft.y);
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g.lineTo(halfTopLeft.x, drawPoint.y);
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g.moveTo(halfTopLeft.x, drawPoint.y);
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g.lineTo(drawPoint.x, halfBottomRight.y);
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g.moveTo(drawPoint.x, halfBottomRight.y);
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g.lineTo(halfBottomRight.x, drawPoint.y);
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}
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}
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}
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}
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Add table
Reference in a new issue