ver update

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RandomityGuy 2023-07-21 21:22:38 +05:30
parent 5bd92b2312
commit d7d2cfaf45
3 changed files with 9 additions and 3 deletions

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@ -1,3 +1,9 @@
# 1.5.3
This update fixes the following bugs:
- Slightly improved marble cubemaps.
- Fixed camera movement for varying FPS and sensitivities.
- Fixed rolling sound bug.
# 1.5.2
- Updated Marbleland integration link to the new site.

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@ -10,7 +10,7 @@ The browser port supports touch controls, meaning it can be played on mobile dev
### Marble Blast Platinum: [Play](https://marbleblast.randomityguy.me/)
## Windows and Mac
### Marble Blast Gold: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.1.9)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.2)
### Marble Blast Platinum: [Download](https://github.com/RandomityGuy/MBHaxe/releases/tag/1.5.3)
## Mac Instructions - Important
Put the .app file in either /Applications or ~/Applications in order to run it properly.
You will also have to bypass Gatekeeper since the .app is not signed.
@ -38,7 +38,7 @@ I chose Haxe because its a good language that can target other languages, meanin
The `master` branch is currently for Marble Blast Platinum.
If you want to build Marble Blast Gold, go to the [mbg](https://github.com/RandomityGuy/MBHaxe/tree/mbg) tag
Requires Haxe 4.2.2 or above
Requires Haxe 4.3.0 or above
You require the following Haxe libraries:
- heaps: The specific version located [here](https://github.com/RandomityGuy/heaps)
- hlsdl (Obtain the haxelib version of hlsdl, then patch it with these files [here](https://github.com/RandomityGuy/hashlink/tree/master/libs/sdl)) (Hashlink/C native target)

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@ -178,7 +178,7 @@ class MainMenuGui extends GuiImage {
versionText.vertSizing = Bottom;
versionText.position = new Vector(502, 61);
versionText.extent = new Vector(97, 72);
versionText.text.text = "<p align=\"center\">1.5.2</p>";
versionText.text.text = "<p align=\"center\">1.5.3</p>";
versionText.text.filter = new DropShadow(1.414, 0.785, 0x3333337F, 1, 0, 0.7, 1, true);
this.addChild(versionText);