properly network the ready state

This commit is contained in:
RandomityGuy 2024-04-21 19:40:33 +05:30
parent 604f858573
commit d8aef2d092
10 changed files with 217 additions and 144 deletions

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@ -1,13 +1,7 @@
import hx.ws.WebSocket;
import haxe.net.WebSocket;
import haxe.CallStack;
import haxe.net.WebSocketServer;
import haxe.Json;
import hx.ws.SocketImpl;
import hx.ws.WebSocketHandler;
import hx.ws.WebSocketServer;
import hx.ws.State;
import hx.ws.Log;
import hx.ws.HttpHeader;
import hx.ws.HttpResponse;
import hx.ws.HttpRequest;
using Lambda;
@ -37,7 +31,7 @@ class ServerInfo {
}
}
class SignallingHandler extends WebSocketHandler {
class SignallingHandler {
static var clients:Array<SignallingHandler> = [];
static var servers:Array<ServerInfo> = [];
@ -46,62 +40,26 @@ class SignallingHandler extends WebSocketHandler {
static var clientId = 0;
public override function handshake(httpRequest:HttpRequest) {
var httpResponse = new HttpResponse();
static var _nextId = 0;
httpResponse.headers.set(HttpHeader.SEC_WEBSOSCKET_VERSION, "13");
httpResponse.headers.set("Access-Control-Allow-Origin", "*"); // Enable CORS pls, why do i have to override this entire function for a single line
if (httpRequest.method != "GET" || httpRequest.httpVersion != "HTTP/1.1") {
httpResponse.code = 400;
httpResponse.text = "Bad";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Bad request');
} else if (httpRequest.headers.get(HttpHeader.SEC_WEBSOSCKET_VERSION) != "13") {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON,
'Unsupported websocket client version: ${httpRequest.headers.get(HttpHeader.SEC_WEBSOSCKET_VERSION)}, Only version 13 is supported.');
} else if (httpRequest.headers.get(HttpHeader.UPGRADE) != "websocket") {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Unsupported upgrade header: ${httpRequest.headers.get(HttpHeader.UPGRADE)}.');
} else if (httpRequest.headers.get(HttpHeader.CONNECTION).indexOf("Upgrade") == -1) {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Unsupported connection header: ${httpRequest.headers.get(HttpHeader.CONNECTION)}.');
} else {
Log.debug('Handshaking', id);
var key = httpRequest.headers.get(HttpHeader.SEC_WEBSOCKET_KEY);
var result = makeWSKeyResponse(key);
Log.debug('Handshaking key - ${result}', id);
var _id = _nextId++;
var _websocket:WebSocket;
httpResponse.code = 101;
httpResponse.text = "Switching Protocols";
httpResponse.headers.set(HttpHeader.UPGRADE, "websocket");
httpResponse.headers.set(HttpHeader.CONNECTION, "Upgrade");
httpResponse.headers.set(HttpHeader.SEC_WEBSOSCKET_ACCEPT, result);
}
sendHttpResponse(httpResponse);
if (httpResponse.code == 101) {
_onopenCalled = false;
state = State.Head;
Log.debug('Connected', id);
} else {
close();
}
public function update():Bool {
_websocket.process();
return _websocket.readyState != Closed;
}
public function new(s:SocketImpl) {
super(s);
onopen = () -> {
inline function sendString(str:String) {
_websocket.sendString(str);
}
public function new(s:WebSocket) {
_websocket.onopen = () -> {
clients.push(this);
}
onclose = () -> {
_websocket.onclose = function(?e:Dynamic) {
trace('Removing server');
servers = servers.filter(x -> x.socket != this); // remove server
for (key => val in joiningClients) {
if (val == this) {
@ -111,76 +69,83 @@ class SignallingHandler extends WebSocketHandler {
}
clients.remove(this);
}
onmessage = (m) -> {
switch (m) {
case StrMessage(content):
var conts = Json.parse(content);
trace('Received ${conts.type}');
if (conts.type == "serverInfo") {
var serverInfo = new ServerInfo(this, conts.name, conts.players, conts.maxPlayers, conts.privateSlots, conts.privateServer,
conts.inviteCode, conts.state, conts.platform);
if (servers.find(x -> x.name == serverInfo.name) == null) {
servers.push(serverInfo);
} else {
servers = servers.filter(x -> x.socket != this);
servers.push(serverInfo); // update server
}
}
if (conts.type == "connect") {
var serverInfo = servers.find(x -> x.name == conts.serverName);
if (serverInfo != null) {
if (serverInfo.players >= serverInfo.maxPlayers) {
this.send(Json.stringify({
type: "connectFailed",
reason: "The server is full"
}));
} else {
var cid = clientId++;
joiningClients.set(cid, this);
serverInfo.socket.send(Json.stringify({
type: "connect",
sdp: conts.sdp,
clientId: cid
}));
}
} else {
this.send(Json.stringify({
type: "connectFailed",
reason: "Server not found"
}));
}
}
if (conts.type == "connectResponse") {
var client = joiningClients.get(conts.clientId);
if (client != null) {
var success = conts.success;
if (!success) {
client.send(Json.stringify({
type: "connectFailed",
reason: conts.reason
}));
} else {
client.send(Json.stringify({
type: "connectResponse",
sdp: conts.sdp
}));
}
}
}
if (conts.type == "serverList") {
this.send(Json.stringify({
type: "serverList",
servers: servers.filter(x -> !x.privateServer && x.state == "Lobby").map(x -> {
return {
name: x.name,
players: x.players,
maxPlayers: x.maxPlayers,
platform: x.platform
}
})
_websocket.onerror = (msg) -> {
trace('Removing server');
servers = servers.filter(x -> x.socket != this); // remove server
for (key => val in joiningClients) {
if (val == this) {
joiningClients.remove(key);
break;
}
}
clients.remove(this);
}
_websocket.onmessageString = (content) -> {
var conts = Json.parse(content);
trace('Received ${conts.type}');
if (conts.type == "serverInfo") {
var serverInfo = new ServerInfo(this, conts.name, conts.players, conts.maxPlayers, conts.privateSlots, conts.privateServer, conts.inviteCode,
conts.state, conts.platform);
if (servers.find(x -> x.name == serverInfo.name) == null) {
servers.push(serverInfo);
} else {
servers = servers.filter(x -> x.socket != this);
servers.push(serverInfo); // update server
}
}
if (conts.type == "connect") {
var serverInfo = servers.find(x -> x.name == conts.serverName);
if (serverInfo != null) {
if (serverInfo.players >= serverInfo.maxPlayers) {
this.sendString(Json.stringify({
type: "connectFailed",
reason: "The server is full"
}));
} else {
var cid = clientId++;
joiningClients.set(cid, this);
serverInfo.socket.sendString(Json.stringify({
type: "connect",
sdp: conts.sdp,
clientId: cid
}));
}
case _: {}
} else {
this.sendString(Json.stringify({
type: "connectFailed",
reason: "Server not found"
}));
}
}
if (conts.type == "connectResponse") {
var client = joiningClients.get(conts.clientId);
if (client != null) {
var success = conts.success;
if (!success) {
client.sendString(Json.stringify({
type: "connectFailed",
reason: conts.reason
}));
} else {
client.sendString(Json.stringify({
type: "connectResponse",
sdp: conts.sdp
}));
}
}
}
if (conts.type == "serverList") {
this.sendString(Json.stringify({
type: "serverList",
servers: servers.filter(x -> !x.privateServer && x.state == "Lobby").map(x -> {
return {
name: x.name,
players: x.players,
maxPlayers: x.maxPlayers,
platform: x.platform
}
})
}));
}
}
}
@ -188,7 +153,30 @@ class SignallingHandler extends WebSocketHandler {
class MasterServer {
static function main() {
var ws = new WebSocketServer<SignallingHandler>("0.0.0.0", 8080, 2);
ws.start();
var ws = WebSocketServer.create("0.0.0.0", 8080, 100, true, false);
var handlers = [];
while (true) {
try {
var websocket = ws.accept();
if (websocket != null) {
handlers.push(new SignallingHandler(websocket));
}
var toRemove = [];
for (handler in handlers) {
if (!handler.update()) {
toRemove.push(handler);
}
}
while (toRemove.length > 0)
handlers.remove(toRemove.pop());
Sys.sleep(0.1);
} catch (e:Dynamic) {
trace('Error', e);
trace(CallStack.exceptionStack());
}
}
}
}

View file

@ -1,4 +1,4 @@
--library hxWebSockets
--library colyseus-websocket
--main MasterServer
-cp .
--hl bin/master.hl

View file

@ -510,6 +510,12 @@ class MarbleWorld extends Scheduler {
shape.onLevelStart();
if (this.isMultiplayer && Net.isClient)
NetCommands.clientIsReady(Net.clientId);
var cc = 0;
for (client in Net.clients)
cc++;
if (Net.isHost && cc == 0) {
allClientsReady();
}
}
public function restartMultiplayerState() {

View file

@ -148,14 +148,39 @@ class MultiplayerLevelSelectGui extends GuiImage {
playerWnd.extent = new Vector(640, 480);
innerCtrl.addChild(playerWnd);
var playerListArr = [Settings.highscoreName];
var playerListArr = [];
if (Net.isHost) {
playerListArr.push({
name: Settings.highscoreName,
state: Net.lobbyHostReady
});
}
if (Net.isClient) {
playerListArr.push({
name: Settings.highscoreName,
state: Net.clientConnection.lobbyReady
});
for (c => v in Net.clientIdMap) {
playerListArr.push(v.getName());
playerListArr.push({
name: v.name,
state: v.lobbyReady
});
}
}
playerList = new GuiMLTextListCtrl(arial14, playerListArr, null);
function imgLoader(path:String) {
switch (path) {
case "ready":
return ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile();
case "notready":
return ResourceLoader.getResource("data/ui/xbox/NotReady.png", ResourceLoader.getImage, this.imageResources).toTile();
}
return null;
}
playerList = new GuiMLTextListCtrl(arial14, playerListArr.map(player -> {
return '<img src="${player.state ? "ready" : "notready"}"></img>${player.name}';
}), imgLoader);
playerList.selectedColor = 0xF29515;
playerList.selectedFillColor = 0xEBEBEB;
playerList.position = new Vector(25, 22);
@ -303,11 +328,29 @@ class MultiplayerLevelSelectGui extends GuiImage {
}
public function updateLobbyNames() {
var names = [Settings.highscoreName];
for (id => c in Net.clientIdMap) {
names.push(c.getName());
var playerListArr = [];
if (Net.isHost) {
playerListArr.push({
name: Settings.highscoreName,
state: Net.lobbyHostReady
});
}
playerList.setTexts(names);
if (Net.isClient) {
playerListArr.push({
name: Settings.highscoreName,
state: Net.lobbyClientReady
});
}
for (c => v in Net.clientIdMap) {
playerListArr.push({
name: v.name,
state: v.lobbyReady
});
}
playerList.setTexts(playerListArr.map(player -> {
return '<img src="${player.state ? "ready" : "notready"}"></img>${player.name}';
}));
}
public function updatePlayerCount(pub:Int, priv:Int, publicTotal:Int, privateTotal:Int) {

View file

@ -68,6 +68,7 @@ class Net {
public static var isClient:Bool;
public static var lobbyHostReady:Bool;
public static var lobbyClientReady:Bool;
public static var clientId:Int;
public static var networkRNG:Float;
@ -202,6 +203,7 @@ class Net {
Net.serverInfo = null;
Net.remoteServerInfo = null;
Net.lobbyHostReady = false;
Net.lobbyClientReady = false;
}
if (Net.isHost) {
NetCommands.serverClosed();
@ -217,6 +219,7 @@ class Net {
Net.serverInfo = null;
Net.remoteServerInfo = null;
Net.lobbyHostReady = false;
Net.lobbyClientReady = false;
}
}
@ -285,7 +288,7 @@ class Net {
}
}
static function sendPlayerInfosBytes() {
public static function sendPlayerInfosBytes() {
var b = new haxe.io.BytesOutput();
b.writeByte(PlayerInfo);
var cnt = 0;
@ -294,6 +297,7 @@ class Net {
b.writeByte(cnt + 1); // all + host
for (c => v in clientIdMap) {
b.writeByte(c);
b.writeByte(v.lobbyReady ? 1 : 0);
var name = v.getName();
b.writeByte(name.length);
for (i in 0...name.length) {
@ -302,6 +306,7 @@ class Net {
}
// Write host data
b.writeByte(0);
b.writeByte(Net.lobbyHostReady ? 1 : 0);
var name = Settings.highscoreName;
b.writeByte(name.length);
for (i in 0...name.length) {
@ -401,6 +406,7 @@ class Net {
var newP = false;
for (i in 0...count) {
var id = input.readByte();
var cready = input.readByte() == 1;
if (id != 0 && id != Net.clientId && !clientIdMap.exists(id)) {
Console.log('Adding ghost connection ${id}');
addGhost(id);
@ -413,6 +419,10 @@ class Net {
}
if (clientIdMap.exists(id)) {
clientIdMap[id].setName(name);
clientIdMap[id].lobbyReady = cready;
}
if (Net.clientId == id) {
Net.lobbyClientReady = cready;
}
}
if (newP) {

View file

@ -1,5 +1,6 @@
package net;
import gui.EndGameGui;
import modes.HuntMode;
import net.ClientConnection.GameplayState;
import net.Net.NetPacketType;
@ -42,6 +43,14 @@ class NetCommands {
break;
}
}
if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).updateLobbyNames();
}
var b = Net.sendPlayerInfosBytes();
for (cc in Net.clients) {
cc.sendBytes(b);
}
if (allReady && Net.lobbyHostReady) {
NetCommands.playLevel(MultiplayerLevelSelectGui.currentSelectionStatic);
}
@ -66,12 +75,10 @@ class NetCommands {
}
}
@:rpc(server) public static function setStartTime(t:Float) {
@:rpc(server) public static function setStartTicks(ticks:Int) {
if (MarbleGame.instance.world != null) {
if (Net.isClient) {
t -= cast(Net.clientIdMap[0], ClientConnection).rtt / 2; // Subtract receving time
}
MarbleGame.instance.world.startRealTime = MarbleGame.instance.world.timeState.timeSinceLoad + t;
MarbleGame.instance.world.serverStartTicks = ticks;
MarbleGame.instance.world.startTime = MarbleGame.instance.world.timeState.timeSinceLoad + 3.5;
}
}
@ -135,4 +142,23 @@ class NetCommands {
Net.lobbyHostReady = false;
}
}
@:rpc(server) public static function restartGame() {
var world = MarbleGame.instance.world;
if (Net.isHost) {
world.schedule(1, () -> {
world.allClientsReady();
return null;
});
}
if (Net.isClient) {
var gui = MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1];
if (gui is EndGameGui) {
var egg = cast(gui, EndGameGui);
egg.retryFunc(null);
world.restartMultiplayerState();
}
}
world.multiplayerStarted = false;
}
}