mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
improve scrollbar and fix bug where you finish pad didnt detect you
This commit is contained in:
parent
45c8e7ce49
commit
d9f15f7ac9
2 changed files with 31 additions and 11 deletions
|
|
@ -1404,6 +1404,7 @@ class MarbleWorld extends Scheduler {
|
|||
var chull = cast(collider, collision.CollisionHull);
|
||||
var chullinvT = @:privateAccess chull.invTransform.clone();
|
||||
chullinvT.clone();
|
||||
chullinvT.transpose();
|
||||
for (surface in chull.surfaces) {
|
||||
var i = 0;
|
||||
while (i < surface.indices.length) {
|
||||
|
|
|
|||
|
|
@ -16,13 +16,17 @@ class GuiConsoleScrollCtrl extends GuiControl {
|
|||
|
||||
var maxScrollY:Float;
|
||||
|
||||
var scrollBarY:Graphics;
|
||||
var scrollBarY:h2d.Object;
|
||||
var scrollTrack:Bitmap;
|
||||
|
||||
var scrollTopTile:Tile;
|
||||
var scrollBottomTile:Tile;
|
||||
var scrollFillTile:Tile;
|
||||
|
||||
var scrollTopBmp:h2d.Bitmap;
|
||||
var scrollBottomBmp:h2d.Bitmap;
|
||||
var scrollFillBmp:h2d.Bitmap;
|
||||
|
||||
var scrollTopPressedTile:Tile;
|
||||
var scrollBottomPressedTile:Tile;
|
||||
var scrollFillPressedTile:Tile;
|
||||
|
|
@ -75,6 +79,12 @@ class GuiConsoleScrollCtrl extends GuiControl {
|
|||
this.addChild(scrollDownButton);
|
||||
|
||||
this.scrollBarY = new Graphics();
|
||||
scrollTopBmp = new h2d.Bitmap(scrollTopTile);
|
||||
scrollBottomBmp = new h2d.Bitmap(scrollBottomTile);
|
||||
scrollFillBmp = new h2d.Bitmap(scrollFillTile);
|
||||
this.scrollBarY.addChild(scrollTopBmp);
|
||||
this.scrollBarY.addChild(scrollBottomBmp);
|
||||
this.scrollBarY.addChild(scrollFillBmp);
|
||||
this.scrollBarY.scale(Settings.uiScale);
|
||||
this.clickInteractive = new Interactive(18 * Settings.uiScale, 1);
|
||||
this.clickInteractive.onPush = (e) -> {
|
||||
|
|
@ -154,9 +164,10 @@ class GuiConsoleScrollCtrl extends GuiControl {
|
|||
var renderRect = this.getRenderRectangle();
|
||||
|
||||
if (maxScrollY < renderRect.extent.y) {
|
||||
scrollBarY.clear();
|
||||
scrollBarY.visible = false;
|
||||
return;
|
||||
}
|
||||
scrollBarY.visible = true;
|
||||
|
||||
this.scrollTrack.setPosition(renderRect.position.x + renderRect.extent.x - 18 * Settings.uiScale, renderRect.position.y);
|
||||
|
||||
|
|
@ -182,22 +193,30 @@ class GuiConsoleScrollCtrl extends GuiControl {
|
|||
if (this.dirty) {
|
||||
if (scrollBarYSize > scrollExtentY) {
|
||||
scrollBarYSize = scrollExtentY;
|
||||
scrollBarY.clear();
|
||||
scrollBarY.visible = false;
|
||||
// scrollBarY.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
scrollBarY.clear();
|
||||
scrollTopBmp.tile = pressed ? scrollTopPressedTile : scrollTopTile;
|
||||
scrollBottomBmp.tile = pressed ? scrollBottomPressedTile : scrollBottomTile;
|
||||
scrollFillBmp.tile = pressed ? scrollFillPressedTile : scrollFillTile;
|
||||
scrollBottomBmp.y = scrollBarYSize - 8;
|
||||
scrollFillBmp.y = 8;
|
||||
scrollFillBmp.scaleY = scrollBarYSize - 12;
|
||||
|
||||
scrollBarY.tileWrap = true;
|
||||
// scrollBarY.clear();
|
||||
|
||||
scrollBarY.drawTile(0, 0, pressed ? scrollTopPressedTile : scrollTopTile);
|
||||
// scrollBarY.tileWrap = true;
|
||||
|
||||
// :skull:
|
||||
for (i in 0...cast(scrollBarYSize - 12)) {
|
||||
scrollBarY.drawTile(0, i + 8, pressed ? scrollFillPressedTile : scrollFillTile);
|
||||
}
|
||||
// scrollBarY.drawTile(0, 0, pressed ? scrollTopPressedTile : scrollTopTile);
|
||||
|
||||
scrollBarY.drawTile(0, scrollBarYSize - 8, pressed ? scrollBottomPressedTile : scrollBottomTile);
|
||||
// // :skull:
|
||||
// for (i in 0...cast(scrollBarYSize - 12)) {
|
||||
// scrollBarY.drawTile(0, i + 8, pressed ? scrollFillPressedTile : scrollFillTile);
|
||||
// }
|
||||
|
||||
// scrollBarY.drawTile(0, scrollBarYSize - 8, pressed ? scrollBottomPressedTile : scrollBottomTile);
|
||||
|
||||
this.dirty = false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue