fix initialState bugs in replay

This commit is contained in:
RandomityGuy 2023-05-24 19:05:01 +05:30
parent 207002cbdb
commit dba7ff7328

View file

@ -265,22 +265,16 @@ class Replay {
}
public function recordTrapdoorState(lastContactTime:Float, lastDirection:Int, lastCompletion:Float) {
if (currentRecordFrame == null)
return;
initialState.trapdoorLastContactTimes.push(lastContactTime);
initialState.trapdoorLastDirections.push(lastDirection);
initialState.trapdoorLastCompletions.push(lastCompletion);
}
public function recordLandMineState(disappearTime:Float) {
if (currentRecordFrame == null)
return;
initialState.landMineDisappearTimes.push(disappearTime);
}
public function recordPushButtonState(lastContactTime:Float) {
if (currentRecordFrame == null)
return;
initialState.pushButtonContactTimes.push(lastContactTime);
}