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https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
mbu marble and ui alterations
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parent
8980869082
commit
dd6a0be20d
8 changed files with 80 additions and 19 deletions
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@ -235,6 +235,8 @@ class Marble extends GameObject {
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public function init(level:MarbleWorld, onFinish:Void->Void) {
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this.level = level;
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var isUltra = level.mission.game.toLowerCase() == "ultra";
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var marbleDts = new DtsObject();
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marbleDts.dtsPath = Settings.optionsSettings.marbleModel;
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marbleDts.matNameOverride.set("base.marble", Settings.optionsSettings.marbleSkin + ".marble");
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@ -256,6 +258,10 @@ class Marble extends GameObject {
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// Calculate radius according to marble model (egh)
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var b = marbleDts.getBounds();
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var avgRadius = (b.xSize + b.ySize + b.zSize) / 6;
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if (isUltra) {
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this._radius = 0.3;
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marbleDts.scale(0.3 / avgRadius);
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} else
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this._radius = avgRadius;
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this.collider = new SphereCollisionEntity(cast this);
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@ -206,7 +206,7 @@ class EndGameGui extends GuiControl {
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text += 'You beat the <font color="#FFDD22">Ultimate</font> Time!';
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} else {
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if (mission.goldTime > 0 && timeState.gameplayClock < mission.goldTime) {
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if (mission.game == "gold")
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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text += 'You beat the <font color="#FFCC00">Gold</font> Time!';
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else
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text += 'You beat the <font color="#CCCCCC">Platinum</font> Time!';
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@ -255,7 +255,7 @@ class EndGameGui extends GuiControl {
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lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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if (scoreData[i].time < mission.goldTime) {
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if (mission.game == "gold")
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if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
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lineelems[i].text.text = '<font color="#FFCC00">${Util.formatTime(scoreData[i].time)}</font>';
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else
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lineelems[i].text.text = '<font color="#CCCCCC">${Util.formatTime(scoreData[i].time)}</font>';
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@ -268,7 +268,7 @@ class EndGameGui extends GuiControl {
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var leftColumn = new GuiMLText(domcasual24, mlFontLoader);
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leftColumn.text.lineSpacing = 5;
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leftColumn.text.textColor = 0xFFFFFF;
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leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
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leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
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leftColumn.text.filter = new DropShadow(1.414, 0.785, 0x7777777F, 1, 0, 0.4, 1, true);
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leftColumn.position = new Vector(25, 165);
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leftColumn.extent = new Vector(293, 211);
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@ -280,7 +280,7 @@ class EndGameGui extends GuiControl {
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var rightColumn = new GuiMLText(domcasual24, mlFontLoader);
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rightColumn.text.lineSpacing = 5;
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rightColumn.text.textColor = 0xFFFFFF;
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
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rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
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rightColumn.text.filter = new DropShadow(1.414, 0.785, 0xffffff, 1, 0, 0.4, 1, true);
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rightColumn.position = new Vector(235, 165);
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rightColumn.extent = new Vector(293, 211);
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@ -327,7 +327,7 @@ class EndGameGui extends GuiControl {
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lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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if (scoreData[i].time < mission.goldTime) {
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lineelems[i].text.text = '<font color="${mission.game == "gold" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
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lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
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} else {
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lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
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}
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@ -15,7 +15,15 @@ class HelpCreditsGui extends GuiImage {
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var manualPageList:GuiTextListCtrl;
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public function new() {
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var img = Math.random() >= 0.7 ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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var rand = Math.random();
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if (rand >= 0 && rand <= 0.244)
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (rand > 0.244 && rand <= 0.816)
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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}
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var img = chooseBg();
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super(img.resource.toTile());
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this.position = new Vector(0, 0);
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this.extent = new Vector(640, 480);
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@ -11,7 +11,17 @@ class LoadingGui extends GuiImage {
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public var setProgress:Float->Void;
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public function new(missionName:String, game:String) {
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var img = game == "platinum" ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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if (game == "gold")
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (game == "platinum")
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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if (game == "ultra")
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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return null;
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}
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var img = chooseBg();
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super(img.resource.toTile());
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this.horizSizing = Width;
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this.vertSizing = Height;
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@ -11,7 +11,15 @@ import src.Replay;
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class MainMenuGui extends GuiImage {
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public function new() {
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var img = Math.random() >= 0.7 ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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var rand = Math.random();
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if (rand >= 0 && rand <= 0.244)
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (rand > 0.244 && rand <= 0.816)
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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}
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var img = chooseBg();
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super(img.resource.toTile());
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@ -19,7 +19,15 @@ class OptionsDlg extends GuiImage {
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var musicSliderFunc:(dt:Float, mouseState:MouseState) -> Void;
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public function new() {
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var img = Math.random() >= 0.7 ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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var rand = Math.random();
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if (rand >= 0 && rand <= 0.244)
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (rand > 0.244 && rand <= 0.816)
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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}
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var img = chooseBg();
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super(img.resource.toTile());
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this.horizSizing = Width;
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this.vertSizing = Height;
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@ -65,7 +65,17 @@ class PlayMissionGui extends GuiImage {
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currentCategory = PlayMissionGui.currentCategoryStatic;
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currentGame = PlayMissionGui.currentGameStatic;
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var img = currentGame == "platinum" ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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if (currentGame == "gold")
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (currentGame == "platinum")
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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if (currentGame == "ultra")
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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return null;
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}
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var img = chooseBg();
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super(img.resource.toTile());
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this.horizSizing = Width;
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@ -735,7 +745,7 @@ class PlayMissionGui extends GuiImage {
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@:privateAccess pmDifficulty.anim.frames = loadButtonImages('data/ui/play/difficulty_${category}');
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pmDifficultyMarble.bmp.tile = ResourceLoader.getResource('data/ui/play/marble_${game}.png', ResourceLoader.getImage, this.imageResources).toTile();
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if (game == "platinum") {
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if (game == "platinum" || game == "ultra") {
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pmAchievements.disabled = false;
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} else {
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pmAchievements.disabled = true;
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@ -744,12 +754,11 @@ class PlayMissionGui extends GuiImage {
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currentCategoryStatic = currentCategory;
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if (currentGame != game) {
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this.bmp.tile = (game == "platinum" ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg'))
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.resource.toTile();
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}
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currentGameStatic = game;
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currentGame = game;
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this.bmp.tile = chooseBg().resource.toTile();
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}
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setSelectedFunc(currentList.length - 1);
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if (doRender)
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this.render(cast(this.parent, Canvas).scene2d);
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@ -770,7 +779,7 @@ class PlayMissionGui extends GuiImage {
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if (topScore.time < currentMission.ultimateTime) {
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scoreColor = "#FFCC33";
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} else if (topScore.time < currentMission.goldTime) {
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if (currentMission.game == "gold")
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if (currentMission.game == "gold" || currentMission.game == "Ultra")
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scoreColor = "#FFFF00"
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else
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scoreColor = "#CCCCCC";
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@ -871,7 +880,7 @@ class PlayMissionGui extends GuiImage {
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if (score.time < currentMission.ultimateTime) {
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scoreColor = "#FFCC33";
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} else if (score.time < currentMission.goldTime) {
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if (currentMission.game == "gold")
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if (currentMission.game == "gold" || currentMission.game.toLowerCase() == "ultra")
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scoreColor = "#FFFF00";
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else
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scoreColor = "#CCCCCC";
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@ -902,6 +911,10 @@ class PlayMissionGui extends GuiImage {
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pmParText.text.text = '<font color="#FFE3E3" face="MarkerFelt20">Qualify: <font color="#FFFFFF">${(currentMission.qualifyTime != Math.POSITIVE_INFINITY) ? Util.formatTime(currentMission.qualifyTime) : "N/A"}</font></font>';
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pmParTextRight.text.text = '<p align="right"><font color="#FFE3E3" face="MarkerFelt20">Gold: <font color="#FFFF00">${Util.formatTime(currentMission.goldTime)}</font></font></p>';
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}
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if (currentMission.game.toLowerCase() == "ultra") {
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pmParText.text.text = '<font color="#FFE3E3" face="MarkerFelt20">Gold: <font color="#FFFF00">${Util.formatTime(currentMission.goldTime)}</font></font>';
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pmParTextRight.text.text = '<p align="right"><font color="#FFE3E3" face="MarkerFelt20">Ultimate: <font color="#FFCC33">${Util.formatTime(currentMission.ultimateTime)}</font></font></p>';
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}
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} else {
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pmParText.text.text = '<font color="#FFE3E3" face="MarkerFelt24"><p align="center">${currentMission.game == "gold" ? "Qualify" : "Par"} Time: <font color="#FFFFFF">${(currentMission.qualifyTime != Math.POSITIVE_INFINITY) ? Util.formatTime(currentMission.qualifyTime) : "N/A"}</font></p></font>';
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pmParTextRight.text.text = '';
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@ -12,7 +12,15 @@ import src.Util;
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class TouchCtrlsEditGui extends GuiImage {
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public function new() {
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var img = Math.random() >= 0.7 ? ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg') : ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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function chooseBg() {
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var rand = Math.random();
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if (rand >= 0 && rand <= 0.244)
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return ResourceLoader.getImage('data/ui/backgrounds/gold/${cast (Math.floor(Util.lerp(1, 12, Math.random())), Int)}.jpg');
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if (rand > 0.244 && rand <= 0.816)
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return ResourceLoader.getImage('data/ui/backgrounds/platinum/${cast (Math.floor(Util.lerp(1, 28, Math.random())), Int)}.jpg');
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return ResourceLoader.getImage('data/ui/backgrounds/ultra/${cast (Math.floor(Util.lerp(1, 9, Math.random())), Int)}.jpg');
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}
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var img = chooseBg();
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super(img.resource.toTile());
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this.horizSizing = Width;
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this.vertSizing = Height;
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