more marble null checks

This commit is contained in:
RandomityGuy 2024-05-31 21:43:59 +05:30
parent 5370b0e207
commit de939ccc9a

View file

@ -704,7 +704,7 @@ class Marble extends GameObject {
A = A.add(force.multiply(1 / mass));
}
for (marble in level.marbles) {
if (marble != cast this) {
if ((marble != cast this) && !marble._firstTick) {
var force = marble.getForce(this.collider.transform.getPosition(), Net.isHost ? timeState.ticks : serverTicks);
A = A.add(force.multiply(1 / mass));
}