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https://github.com/RandomityGuy/MBHaxe.git
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fix more memory leak
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parent
74d444a835
commit
dfc943e802
6 changed files with 45 additions and 1 deletions
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@ -1033,6 +1033,8 @@ class DtsObject extends GameObject {
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public override function dispose() {
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public override function dispose() {
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super.dispose();
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super.dispose();
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this.level = null;
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this.level = null;
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boundingCollider = null;
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colliders = null;
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this.dtsResource.release();
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this.dtsResource.release();
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}
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}
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}
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}
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@ -1978,4 +1978,11 @@ class Marble extends GameObject {
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marbledts.scale(this._prevRadius / 0.6666);
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marbledts.scale(this._prevRadius / 0.6666);
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}
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}
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}
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}
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public override function dispose() {
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super.dispose();
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removeChildren();
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camera = null;
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collider = null;
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}
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}
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}
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@ -1977,8 +1977,9 @@ class MarbleWorld extends Scheduler {
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if (sky != null)
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if (sky != null)
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sky.dispose();
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sky.dispose();
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sky = null;
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instanceManager = null;
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instanceManager = null;
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collisionWorld.dispose();
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collisionWorld = null;
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collisionWorld = null;
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particleManager = null;
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particleManager = null;
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namedObjects = null;
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namedObjects = null;
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@ -70,6 +70,15 @@ class CollisionEntity implements IOctreeObject implements IBVHObject {
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// this.bvh.build();
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// this.bvh.build();
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}
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}
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public function dispose() {
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for (s in this.surfaces)
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s.dispose();
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go = null;
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surfaces = null;
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bvh = null;
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octree = null;
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}
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public function setTransform(transform:Matrix) {
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public function setTransform(transform:Matrix) {
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if (this.transform.equal(transform))
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if (this.transform.equal(transform))
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return;
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return;
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@ -151,4 +151,15 @@ class CollisionSurface implements IOctreeObject implements IBVHObject {
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n: _transformedNormals[p1]
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n: _transformedNormals[p1]
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};
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};
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}
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}
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public function dispose() {
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points = null;
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normals = null;
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indices = null;
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_transformedPoints = null;
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_transformedNormals = null;
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edgeData = null;
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edgeConcavities = null;
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originalIndices = null;
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}
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}
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}
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@ -127,4 +127,18 @@ class CollisionWorld {
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this.dynamicOctree.update(entity);
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this.dynamicOctree.update(entity);
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}
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}
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}
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}
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public function dispose() {
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for (e in entities) {
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e.dispose();
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}
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for (e in dynamicEntities) {
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e.dispose();
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}
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octree = null;
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entities = null;
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dynamicEntities = null;
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dynamicOctree = null;
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dynamicEntitySet = null;
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}
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}
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}
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