mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-12-25 17:32:35 +00:00
fix traplaunches, like really
This commit is contained in:
parent
3e04d2a4da
commit
e1adbbb387
5 changed files with 81 additions and 162 deletions
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@ -1541,15 +1541,25 @@ class Marble extends GameObject {
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function advancePhysics(timeState:TimeState, m:Move, collisionWorld:CollisionWorld, pathedInteriors:Array<PathedInterior>) {
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var timeRemaining = timeState.dt;
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var startTime = timeRemaining;
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var it = 0;
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var piTime = timeState.currentAttemptTime;
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var piTime = timeRemaining;
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_bounceYet = false;
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var contactTime = 0.0;
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var it = 0;
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var passedTime = timeState.currentAttemptTime;
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if (this.controllable) {
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for (interior in pathedInteriors) {
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// interior.pushTickState();
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interior.computeNextPathStep(timeRemaining);
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}
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}
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do {
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if (timeRemaining <= 0)
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break;
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@ -1558,12 +1568,7 @@ class Marble extends GameObject {
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if (timeRemaining < timeStep)
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timeStep = timeRemaining;
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if (this.controllable) {
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for (interior in pathedInteriors) {
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interior.pushTickState();
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interior.recomputeVelocity(piTime + timeStep * 4, timeStep * 4);
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}
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}
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passedTime += timeStep;
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var stoppedPaths = false;
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var tempState = timeState.clone();
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@ -1662,18 +1667,6 @@ class Marble extends GameObject {
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// var expectedPos = pos.add(posAdd);
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// var newPos = nudgeToContacts(expectedPos, _radius);
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piTime += timeStep;
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if (this.controllable) {
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for (interior in pathedInteriors) {
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interior.popTickState();
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interior.setStopped(stoppedPaths);
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var piDT = timeState.clone();
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piDT.currentAttemptTime = piTime;
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piDT.dt = timeStep;
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interior.update(piDT);
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}
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}
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// if (mode == Start) {
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// var upVec = this.level.currentUp;
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// var startpadNormal = startPad.getAbsPos().up();
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@ -1711,7 +1704,7 @@ class Marble extends GameObject {
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if (this.heldPowerup != null && m.powerup && !this.level.outOfBounds) {
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var pTime = timeState.clone();
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pTime.dt = timeStep;
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pTime.currentAttemptTime = piTime;
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pTime.currentAttemptTime = passedTime;
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this.heldPowerup.use(pTime);
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this.heldPowerup = null;
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if (this.level.isRecording) {
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@ -1721,7 +1714,7 @@ class Marble extends GameObject {
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if (this.controllable && this.prevPos != null) {
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var tempTimeState = timeState.clone();
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tempState.currentAttemptTime = piTime;
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tempState.currentAttemptTime = passedTime;
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tempState.dt = timeStep;
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this.level.callCollisionHandlers(cast this, tempTimeState, pos, newPos, rot, quat);
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}
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@ -1731,9 +1724,25 @@ class Marble extends GameObject {
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timeRemaining -= timeStep;
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if (this.controllable) {
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for (interior in pathedInteriors) {
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interior.advance(timeStep);
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}
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}
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piTime += timeStep;
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if (tdiff == 0 || it > 10)
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break;
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} while (true);
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if (timeRemaining > 0) {
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// Advance pls
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if (this.controllable) {
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for (interior in pathedInteriors) {
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interior.advance(timeRemaining);
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}
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}
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}
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this.queuedContacts = [];
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this.updateRollSound(timeState, contactTime / timeState.dt, this._slipAmount);
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@ -24,9 +24,6 @@ import src.Resource;
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typedef PIState = {
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var currentTime:Float;
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var targetTime:Float;
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var changeTime:Float;
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var prevPosition:Vector;
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var currentPosition:Vector;
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var velocity:Vector;
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}
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@ -42,21 +39,14 @@ class PathedInterior extends InteriorObject {
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public var duration:Float;
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public var currentTime:Float;
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public var targetTime:Float;
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public var changeTime:Float;
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var basePosition:Vector;
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var baseOrientation:Quat;
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var baseScale:Vector;
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public var prevPosition:Vector;
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public var currentPosition:Vector;
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public var velocity:Vector;
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var stopped:Bool = false;
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var stopTime:Float;
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var previousState:PIState;
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var soundChannel:Channel;
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@ -142,78 +132,63 @@ class PathedInterior extends InteriorObject {
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onFinish();
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}
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public function update(timeState:TimeState) {
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// this.previousState = {
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// currentTime: currentTime,
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// targetTime: targetTime,
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// changeTime: changeTime,
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// prevPosition: prevPosition,
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// currentPosition: currentPosition,
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// velocity: velocity
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// };
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public function computeNextPathStep(timeDelta:Float) {
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stopped = false;
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if (currentTime == targetTime) {
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velocity.set(0, 0, 0);
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} else {
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var delta = 0.0;
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if (targetTime < 0) {
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if (targetTime == -1)
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delta = timeDelta;
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else if (targetTime == -2)
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delta = -timeDelta;
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currentTime += delta;
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while (currentTime >= duration)
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currentTime -= duration;
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while (currentTime < 0)
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currentTime += duration;
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} else {
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delta = targetTime - currentTime;
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if (delta < -timeDelta)
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delta = -timeDelta;
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else if (delta > timeDelta)
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delta = timeDelta;
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currentTime += delta;
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}
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var thisTime = timeState.currentAttemptTime;
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var curTform = this.getAbsPos();
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var tForm = getTransformAtTime(currentTime);
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if (stopped) {
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thisTime = stopTime;
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popTickState();
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var displaceDelta = tForm.getPosition().sub(curTform.getPosition());
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velocity.set(displaceDelta.x / timeDelta, displaceDelta.y / timeDelta, displaceDelta.z / timeDelta);
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this.collider.velocity = velocity.clone();
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}
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var transform = this.getTransformAtTime(this.getInternalTime(thisTime));
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this.setTransform(transform);
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var position = transform.getPosition();
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this.prevPosition = this.currentPosition;
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this.currentPosition = position;
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if (!stopped) {
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this.stopTime = timeState.currentAttemptTime;
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pushTickState();
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}
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// if (!stopped)
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// this.currentTime = timeState.currentAttemptTime;
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velocity.set((position.x - prevPosition.x) / timeState.dt, (position.y - prevPosition.y) / timeState.dt, (position.z - prevPosition.z) / timeState.dt);
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this.updatePosition();
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}
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public function advance(timeDelta:Float) {
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if (stopped)
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return;
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if (this.velocity.length() == 0)
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return;
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var newp = this.getAbsPos().getPosition().add(velocity.multiply(timeDelta));
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this.setPosition(newp.x, newp.y, newp.z);
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this.collider.setTransform(this.getTransform());
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if (this.soundChannel != null) {
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var spat = this.soundChannel.getEffect(Spatialization);
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spat.position = newp;
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}
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}
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public function update(timeState:TimeState) {}
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public function setStopped(stopped:Bool = true) {
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// if (!this.stopped)
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// this.stopTime = currentTime;
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this.stopped = stopped;
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}
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public function recomputeVelocity(currentTime:Float, dt:Float) {
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var thisTime = currentTime;
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var transform = this.getTransformAtTime(this.getInternalTime(thisTime));
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var position = transform.getPosition();
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velocity.set((position.x - currentPosition.x) / dt, (position.y - currentPosition.y) / dt, (position.z - currentPosition.z) / dt);
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this.collider.velocity = velocity;
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}
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public function pushTickState() {
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this.previousState = {
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currentTime: currentTime,
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targetTime: targetTime,
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changeTime: changeTime,
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prevPosition: prevPosition,
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currentPosition: currentPosition,
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velocity: velocity.clone()
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};
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}
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public function popTickState() {
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this.currentTime = this.previousState.currentTime;
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this.targetTime = this.previousState.targetTime;
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this.changeTime = this.previousState.changeTime;
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this.prevPosition = this.previousState.prevPosition;
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this.currentPosition = this.previousState.currentPosition;
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this.velocity = this.previousState.velocity.clone();
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this.collider.velocity = this.velocity;
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// this.updatePosition();
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}
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function computeDuration() {
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var total = 0.0;
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for (i in 0...(markerData.length - 1)) {
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@ -224,32 +199,18 @@ class PathedInterior extends InteriorObject {
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}
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public function setTargetTime(now:TimeState, target:Float) {
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var currentInternalTime = this.getInternalTime(now.currentAttemptTime);
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this.currentTime = currentInternalTime; // Start where the interior currently is
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this.targetTime = target;
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this.changeTime = now.currentAttemptTime;
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}
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public function getInternalTime(externalTime:Float) {
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if (this.targetTime < 0) {
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var direction = (this.targetTime == -1) ? 1 : (this.targetTime == -2) ? -1 : 0;
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return Util.adjustedMod(this.currentTime + (externalTime - this.changeTime) * direction, this.duration);
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} else {
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var dur = Math.abs(this.currentTime - this.targetTime);
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var compvarion = Util.clamp(dur != 0 ? (externalTime - this.changeTime) / dur : 1, 0, 1);
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return Util.clamp(Util.lerp(this.currentTime, this.targetTime, compvarion), 0, this.duration);
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}
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}
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function updatePosition() {
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this.setPosition(this.currentPosition.x, this.currentPosition.y, this.currentPosition.z);
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var newp = this.getAbsPos().getPosition();
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this.setPosition(newp.x, newp.y, newp.z);
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this.collider.setTransform(this.getTransform());
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this.collider.velocity = this.velocity;
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if (this.soundChannel != null) {
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var spat = this.soundChannel.getEffect(Spatialization);
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spat.position = this.currentPosition;
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spat.position = newp;
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}
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}
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@ -324,7 +285,6 @@ class PathedInterior extends InteriorObject {
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override function reset() {
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this.currentTime = 0;
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this.targetTime = 0;
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this.changeTime = 0;
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if (this.element.initialposition != "") {
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this.currentTime = MisParser.parseNumber(this.element.initialposition) / 1000;
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@ -339,14 +299,11 @@ class PathedInterior extends InteriorObject {
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this.currentTime = this.duration;
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}
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this.stopTime = 0;
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this.stopped = false;
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// Reset the position
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var transform = this.getTransformAtTime(this.getInternalTime(0));
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var position = transform.getPosition();
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this.prevPosition = position.clone();
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this.currentPosition = position;
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this.velocity = new Vector();
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var initialTform = this.getTransformAtTime(this.currentTime);
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this.setTransform(initialTform);
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updatePosition();
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}
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}
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@ -21,9 +21,7 @@ class RewindFrame {
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var bonusTime:Float;
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var mpStates:Array<{
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curState:PIState,
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prevState:PIState,
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stopped:Bool,
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stopTime:Float
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}>;
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var gemCount:Int;
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var gemStates:Array<Bool>;
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@ -73,20 +71,8 @@ class RewindFrame {
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currentTime: s.curState.currentTime,
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targetTime: s.curState.targetTime,
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velocity: s.curState.velocity.clone(),
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currentPosition: s.curState.currentPosition.clone(),
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prevPosition: s.curState.prevPosition.clone(),
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changeTime: s.curState.changeTime,
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},
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stopTime: s.stopTime,
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stopped: s.stopped,
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prevState: s.prevState != null ? {
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currentTime: s.prevState.currentTime,
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targetTime: s.prevState.targetTime,
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velocity: s.prevState.velocity.clone(),
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currentPosition: s.prevState.currentPosition.clone(),
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prevPosition: s.prevState.prevPosition.clone(),
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changeTime: s.prevState.changeTime,
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} : null,
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});
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}
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c.trapdoorStates = [];
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@ -44,20 +44,8 @@ class RewindManager {
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currentTime: x.currentTime,
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targetTime: x.targetTime,
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velocity: x.velocity.clone(),
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currentPosition: x.currentPosition.clone(),
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prevPosition: x.prevPosition.clone(),
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changeTime: x.changeTime,
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},
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stopTime: @:privateAccess x.stopTime,
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stopped: @:privateAccess x.stopped,
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prevState: @:privateAccess x.previousState != null ? {
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currentTime: @:privateAccess x.previousState.currentTime,
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targetTime: @:privateAccess x.previousState.targetTime,
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velocity: @:privateAccess x.previousState.velocity.clone(),
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currentPosition: @:privateAccess x.previousState.currentPosition.clone(),
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prevPosition: @:privateAccess x.previousState.prevPosition.clone(),
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changeTime: @:privateAccess x.previousState.changeTime,
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} : null,
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}
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});
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rf.powerupStates = [];
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@ -160,26 +148,7 @@ class RewindManager {
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level.pathedInteriors[i].currentTime = rf.mpStates[i].curState.currentTime;
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level.pathedInteriors[i].targetTime = rf.mpStates[i].curState.targetTime;
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level.pathedInteriors[i].velocity.set(rf.mpStates[i].curState.velocity.x, rf.mpStates[i].curState.velocity.y, rf.mpStates[i].curState.velocity.z);
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level.pathedInteriors[i].currentPosition.set(rf.mpStates[i].curState.currentPosition.x, rf.mpStates[i].curState.currentPosition.y,
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rf.mpStates[i].curState.currentPosition.z);
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level.pathedInteriors[i].prevPosition.set(rf.mpStates[i].curState.prevPosition.x, rf.mpStates[i].curState.prevPosition.y,
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rf.mpStates[i].curState.prevPosition.z);
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level.pathedInteriors[i].changeTime = rf.mpStates[i].curState.changeTime;
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@:privateAccess level.pathedInteriors[i].stopTime = rf.mpStates[i].stopTime;
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@:privateAccess level.pathedInteriors[i].stopped = rf.mpStates[i].stopped;
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if (rf.mpStates[i].prevState != null) {
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@:privateAccess level.pathedInteriors[i].previousState.currentTime = rf.mpStates[i].prevState.currentTime;
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@:privateAccess level.pathedInteriors[i].previousState.targetTime = rf.mpStates[i].prevState.targetTime;
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@:privateAccess level.pathedInteriors[i].previousState.velocity.set(rf.mpStates[i].prevState.velocity.x, rf.mpStates[i].prevState.velocity.y,
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rf.mpStates[i].prevState.velocity.z);
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@:privateAccess level.pathedInteriors[i].previousState.currentPosition.set(rf.mpStates[i].prevState.currentPosition.x,
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rf.mpStates[i].prevState.currentPosition.y, rf.mpStates[i].prevState.currentPosition.z);
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@:privateAccess level.pathedInteriors[i].previousState.prevPosition.set(rf.mpStates[i].prevState.prevPosition.x,
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rf.mpStates[i].prevState.prevPosition.y, rf.mpStates[i].prevState.prevPosition.z);
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@:privateAccess level.pathedInteriors[i].previousState.changeTime = rf.mpStates[i].prevState.changeTime;
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} else {
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@:privateAccess level.pathedInteriors[i].previousState = null;
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}
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}
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var pstates = rf.powerupStates.copy();
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var lmstates = rf.landMineStates.copy();
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@ -23,8 +23,6 @@ class MustChangeTrigger extends Trigger {
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// Absolutely strange, and not sure if it's even a thing in MBG, but is implement nonetheless.
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this.interior.currentTime = this.interior.targetTime;
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this.interior.targetTime = MisParser.parseNumber(this.element.icontinuetottime) / 1000;
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} else {
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this.interior.changeTime = Math.NEGATIVE_INFINITY; // "If instant is 1, the MP will warp to targetTime instantly."
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}
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}
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// this.level.replay.recordMarbleEnter(this);
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