redo dif building and handle custom stuff

This commit is contained in:
RandomityGuy 2023-05-26 14:34:15 +05:30
parent 8b28d74e04
commit e36f4e824a
5 changed files with 143 additions and 140 deletions

View file

@ -305,7 +305,6 @@ class DifBuilder {
difresource.acquire();
var dif = difresource.resource;
var geo = so == -1 ? dif.interiors[0] : dif.subObjects[so];
var hulls = geo.convexHulls;
var triangles = [];
var textures = [];
var collider = new CollisionEntity(itr);
@ -323,145 +322,140 @@ class DifBuilder {
var vertexBuckets = new Map<Point3F, Array<VertexBucket>>();
var edges = [];
var colliderSurfaces = [];
for (i in 0...hulls.length) {
var hullTris = [];
var hull = hulls[i];
for (j in hull.surfaceStart...(hull.surfaceStart + hull.surfaceCount)) {
var surfaceindex = geo.hullSurfaceIndices[j];
var surface = geo.surfaces[surfaceindex];
if (surface == null)
continue;
var planeindex = surface.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal = geo.normals[plane.normalIndex];
if (planeFlipped)
normal = normal.scalar(-1);
var texture = geo.materialList[surface.textureIndex];
if (!textures.contains(texture))
textures.push(texture);
var points = geo.points;
var colliderSurface = new CollisionSurface();
colliderSurface.points = [];
colliderSurface.normals = [];
colliderSurface.indices = [];
colliderSurface.transformKeys = [];
colliderSurface.edgeData = [];
colliderSurface.edgeConcavities = [];
colliderSurface.originalIndices = [];
colliderSurface.originalSurfaceIndex = surfaceindex;
for (k in (surface.windingStart + 2)...(surface.windingStart + surface.windingCount)) {
var p1, p2, p3;
if ((k - (surface.windingStart + 2)) % 2 == 0) {
p1 = points[geo.windings[k]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k - 2]];
colliderSurface.originalIndices.push(geo.windings[k]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k - 2]);
} else {
p1 = points[geo.windings[k - 2]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k]];
colliderSurface.originalIndices.push(geo.windings[k - 2]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k]);
}
var e1 = new TriangleEdge(geo.windings[k], geo.windings[k - 1], geo.windings[k - 2], surfaceindex);
var e2 = new TriangleEdge(geo.windings[k - 1], geo.windings[k - 2], geo.windings[k], surfaceindex);
var e3 = new TriangleEdge(geo.windings[k], geo.windings[k - 2], geo.windings[k - 1], surfaceindex);
edges.push(e1);
edges.push(e2);
edges.push(e3);
var texgen = geo.texGenEQs[surface.texGenIndex];
var uv1 = new Point2F(p1.x * texgen.planeX.x
+ p1.y * texgen.planeX.y
+ p1.z * texgen.planeX.z
+ texgen.planeX.d,
p1.x * texgen.planeY.x
+ p1.y * texgen.planeY.y
+ p1.z * texgen.planeY.z
+ texgen.planeY.d);
var uv2 = new Point2F(p2.x * texgen.planeX.x
+ p2.y * texgen.planeX.y
+ p2.z * texgen.planeX.z
+ texgen.planeX.d,
p2.x * texgen.planeY.x
+ p2.y * texgen.planeY.y
+ p2.z * texgen.planeY.z
+ texgen.planeY.d);
var uv3 = new Point2F(p3.x * texgen.planeX.x
+ p3.y * texgen.planeX.y
+ p3.z * texgen.planeX.z
+ texgen.planeX.d,
p3.x * texgen.planeY.x
+ p3.y * texgen.planeY.y
+ p3.z * texgen.planeY.z
+ texgen.planeY.d);
var tri = new DifBuilderTriangle();
tri.texture = texture;
tri.normal1 = normal;
tri.normal2 = normal;
tri.normal3 = normal;
tri.p1 = p1;
tri.p2 = p2;
tri.p3 = p3;
tri.uv1 = uv1;
tri.uv2 = uv2;
tri.uv3 = uv3;
triangles.push(tri);
hullTris.push(tri);
var materialName = stripTexName(texture).toLowerCase();
var hasMaterialInfo = materialDict.exists(materialName);
if (hasMaterialInfo) {
var minfo = materialDict.get(materialName);
colliderSurface.friction = minfo.friction;
colliderSurface.restitution = minfo.restitution;
colliderSurface.force = minfo.force != null ? minfo.force : 0;
}
colliderSurface.points.push(new Vector(-p1.x, p1.y, p1.z));
colliderSurface.points.push(new Vector(-p2.x, p2.y, p2.z));
colliderSurface.points.push(new Vector(-p3.x, p3.y, p3.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
for (v in [p1, p2, p3]) {
var buckets = vertexBuckets.get(v);
if (buckets == null) {
buckets = [];
vertexBuckets.set(v, buckets);
}
var bucket:VertexBucket = null;
for (j in 0...buckets.length) {
bucket = buckets[j];
if (normal.dot(bucket.referenceNormal) > Math.cos(Math.PI / 12))
break;
bucket = null;
}
if (bucket == null) {
bucket = {
referenceNormal: normal,
triangleIndices: [],
normals: []
};
buckets.push(bucket);
}
bucket.triangleIndices.push(triangles.length - 1);
bucket.normals.push(normal);
}
for (i in 0...geo.surfaces.length) {
var surfaceindex = i;
var surface = geo.surfaces[surfaceindex];
if (surface == null)
continue;
var planeindex = surface.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal = geo.normals[plane.normalIndex];
if (planeFlipped)
normal = normal.scalar(-1);
var texture = geo.materialList[surface.textureIndex];
if (!textures.contains(texture))
textures.push(texture);
var points = geo.points;
var colliderSurface = new CollisionSurface();
colliderSurface.points = [];
colliderSurface.normals = [];
colliderSurface.indices = [];
colliderSurface.transformKeys = [];
colliderSurface.edgeData = [];
colliderSurface.edgeConcavities = [];
colliderSurface.originalIndices = [];
colliderSurface.originalSurfaceIndex = surfaceindex;
for (k in (surface.windingStart + 2)...(surface.windingStart + surface.windingCount)) {
var p1, p2, p3;
if ((k - (surface.windingStart + 2)) % 2 == 0) {
p1 = points[geo.windings[k]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k - 2]];
colliderSurface.originalIndices.push(geo.windings[k]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k - 2]);
} else {
p1 = points[geo.windings[k - 2]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k]];
colliderSurface.originalIndices.push(geo.windings[k - 2]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k]);
}
var e1 = new TriangleEdge(geo.windings[k], geo.windings[k - 1], geo.windings[k - 2], surfaceindex);
var e2 = new TriangleEdge(geo.windings[k - 1], geo.windings[k - 2], geo.windings[k], surfaceindex);
var e3 = new TriangleEdge(geo.windings[k], geo.windings[k - 2], geo.windings[k - 1], surfaceindex);
edges.push(e1);
edges.push(e2);
edges.push(e3);
var texgen = geo.texGenEQs[surface.texGenIndex];
var uv1 = new Point2F(p1.x * texgen.planeX.x
+ p1.y * texgen.planeX.y
+ p1.z * texgen.planeX.z
+ texgen.planeX.d,
p1.x * texgen.planeY.x
+ p1.y * texgen.planeY.y
+ p1.z * texgen.planeY.z
+ texgen.planeY.d);
var uv2 = new Point2F(p2.x * texgen.planeX.x
+ p2.y * texgen.planeX.y
+ p2.z * texgen.planeX.z
+ texgen.planeX.d,
p2.x * texgen.planeY.x
+ p2.y * texgen.planeY.y
+ p2.z * texgen.planeY.z
+ texgen.planeY.d);
var uv3 = new Point2F(p3.x * texgen.planeX.x
+ p3.y * texgen.planeX.y
+ p3.z * texgen.planeX.z
+ texgen.planeX.d,
p3.x * texgen.planeY.x
+ p3.y * texgen.planeY.y
+ p3.z * texgen.planeY.z
+ texgen.planeY.d);
var tri = new DifBuilderTriangle();
tri.texture = texture;
tri.normal1 = normal;
tri.normal2 = normal;
tri.normal3 = normal;
tri.p1 = p1;
tri.p2 = p2;
tri.p3 = p3;
tri.uv1 = uv1;
tri.uv2 = uv2;
tri.uv3 = uv3;
triangles.push(tri);
var materialName = stripTexName(texture).toLowerCase();
var hasMaterialInfo = materialDict.exists(materialName);
if (hasMaterialInfo) {
var minfo = materialDict.get(materialName);
colliderSurface.friction = minfo.friction;
colliderSurface.restitution = minfo.restitution;
colliderSurface.force = minfo.force != null ? minfo.force : 0;
}
colliderSurface.points.push(new Vector(-p1.x, p1.y, p1.z));
colliderSurface.points.push(new Vector(-p2.x, p2.y, p2.z));
colliderSurface.points.push(new Vector(-p3.x, p3.y, p3.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
for (v in [p1, p2, p3]) {
var buckets = vertexBuckets.get(v);
if (buckets == null) {
buckets = [];
vertexBuckets.set(v, buckets);
}
var bucket:VertexBucket = null;
for (j in 0...buckets.length) {
bucket = buckets[j];
if (normal.dot(bucket.referenceNormal) > Math.cos(Math.PI / 12))
break;
bucket = null;
}
if (bucket == null) {
bucket = {
referenceNormal: normal,
triangleIndices: [],
normals: []
};
buckets.push(bucket);
}
bucket.triangleIndices.push(triangles.length - 1);
bucket.normals.push(normal);
}
colliderSurface.generateBoundingBox();
collider.addSurface(colliderSurface);
colliderSurfaces.push(colliderSurface);
}
colliderSurface.generateBoundingBox();
collider.addSurface(colliderSurface);
colliderSurfaces.push(colliderSurface);
}
var edgeMap:Map<Int, TriangleEdge> = new Map();
var internalEdges:Map<Int, Bool> = new Map();

View file

@ -259,7 +259,7 @@ class MarbleGame {
canvas.setContent(new MainMenuGui());
#end
} else {
if (!world.mission.isClaMission) {
if (!world.mission.isClaMission && !world.mission.isCustom) {
PlayMissionGui.currentCategoryStatic = world.mission.type;
}
var pmg = new PlayMissionGui();

View file

@ -39,6 +39,7 @@ class Mission {
public var isClaMission:Bool;
public var game:String;
public var hasEgg:Bool;
public var isCustom:Bool;
var next:Mission;

View file

@ -35,7 +35,14 @@ class MissionList {
var misParser = new MisParser(file.getText());
var mInfo = misParser.parseMissionInfo();
var mission = Mission.fromMissionInfo(file.path, mInfo);
mission.game = game;
if (game != "custom")
mission.game = game;
else if (mInfo.game != null && mInfo.game != "")
mission.game = mInfo.game.toLowerCase();
else
mission.game = game; // Last case scenario
if (game == "custom")
mission.isCustom = true;
// do egg thing
if (StringTools.contains(file.getText().toLowerCase(), 'datablock = "easteregg"')) { // Ew
mission.hasEgg = true;

View file

@ -57,6 +57,7 @@ class MissionElementScriptObject extends MissionElementBase {
var ultimatetime:String;
var music:String;
var alarmstarttime:String;
var game:String;
public function new() {
_type = MissionElementType.ScriptObject;