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https://github.com/RandomityGuy/MBHaxe.git
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redo dif building and handle custom stuff
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parent
8b28d74e04
commit
e36f4e824a
5 changed files with 143 additions and 140 deletions
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@ -305,7 +305,6 @@ class DifBuilder {
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difresource.acquire();
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var dif = difresource.resource;
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var geo = so == -1 ? dif.interiors[0] : dif.subObjects[so];
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var hulls = geo.convexHulls;
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var triangles = [];
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var textures = [];
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var collider = new CollisionEntity(itr);
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@ -323,11 +322,8 @@ class DifBuilder {
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var vertexBuckets = new Map<Point3F, Array<VertexBucket>>();
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var edges = [];
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var colliderSurfaces = [];
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for (i in 0...hulls.length) {
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var hullTris = [];
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var hull = hulls[i];
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for (j in hull.surfaceStart...(hull.surfaceStart + hull.surfaceCount)) {
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var surfaceindex = geo.hullSurfaceIndices[j];
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for (i in 0...geo.surfaces.length) {
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var surfaceindex = i;
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var surface = geo.surfaces[surfaceindex];
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if (surface == null)
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continue;
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@ -412,7 +408,6 @@ class DifBuilder {
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tri.uv2 = uv2;
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tri.uv3 = uv3;
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triangles.push(tri);
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hullTris.push(tri);
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var materialName = stripTexName(texture).toLowerCase();
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var hasMaterialInfo = materialDict.exists(materialName);
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if (hasMaterialInfo) {
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@ -462,7 +457,6 @@ class DifBuilder {
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collider.addSurface(colliderSurface);
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colliderSurfaces.push(colliderSurface);
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}
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}
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var edgeMap:Map<Int, TriangleEdge> = new Map();
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var internalEdges:Map<Int, Bool> = new Map();
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var difEdges:Map<Int, Edge> = [];
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@ -259,7 +259,7 @@ class MarbleGame {
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canvas.setContent(new MainMenuGui());
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#end
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} else {
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if (!world.mission.isClaMission) {
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if (!world.mission.isClaMission && !world.mission.isCustom) {
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PlayMissionGui.currentCategoryStatic = world.mission.type;
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}
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var pmg = new PlayMissionGui();
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@ -39,6 +39,7 @@ class Mission {
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public var isClaMission:Bool;
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public var game:String;
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public var hasEgg:Bool;
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public var isCustom:Bool;
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var next:Mission;
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@ -35,7 +35,14 @@ class MissionList {
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var misParser = new MisParser(file.getText());
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var mInfo = misParser.parseMissionInfo();
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var mission = Mission.fromMissionInfo(file.path, mInfo);
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if (game != "custom")
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mission.game = game;
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else if (mInfo.game != null && mInfo.game != "")
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mission.game = mInfo.game.toLowerCase();
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else
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mission.game = game; // Last case scenario
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if (game == "custom")
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mission.isCustom = true;
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// do egg thing
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if (StringTools.contains(file.getText().toLowerCase(), 'datablock = "easteregg"')) { // Ew
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mission.hasEgg = true;
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@ -57,6 +57,7 @@ class MissionElementScriptObject extends MissionElementBase {
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var ultimatetime:String;
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var music:String;
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var alarmstarttime:String;
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var game:String;
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public function new() {
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_type = MissionElementType.ScriptObject;
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