diff --git a/src/gui/GuiControl.hx b/src/gui/GuiControl.hx index 20bad208..49fe4a9f 100644 --- a/src/gui/GuiControl.hx +++ b/src/gui/GuiControl.hx @@ -119,7 +119,7 @@ class GuiControl { rect.position = parentRect.position.add(this.position.multiply(uiScaleFactor)); } - var scaleFactor = 1.0 / Window.getInstance().windowToPixelRatio; + var scaleFactor = 1.0; #if (js || android) scaleFactor = 1 / Settings.zoomRatio; // 768 / js.Browser.window.innerHeight * js.Browser.window.devicePixelRatio; // 0.5; // 768 / js.Browser.window.innerHeight; // js.Browser.window.innerHeight * js.Browser.window.devicePixelRatio / 768; #end diff --git a/src/gui/GuiImage.hx b/src/gui/GuiImage.hx index 6eb23366..b7f5f5bd 100644 --- a/src/gui/GuiImage.hx +++ b/src/gui/GuiImage.hx @@ -9,6 +9,7 @@ import src.MarbleGame; @:publicFields class GuiImage extends GuiControl { var bmp:Bitmap; + var bmpFlow:Flow; public var pressedAction:GuiControl->Void = null; @@ -24,16 +25,23 @@ class GuiImage extends GuiControl { // bmp.scaleY = renderRect.extent.y / bmp.tile.height; bmp.width = renderRect.extent.x; bmp.height = renderRect.extent.y; - if (scene2d.contains(bmp)) { - scene2d.removeChild(bmp); // Refresh "layer" + if (doClipping) { + bmpFlow.maxWidth = Std.int(hittestRect.extent.x); + bmpFlow.maxHeight = Std.int(hittestRect.extent.y); } - scene2d.addChild(bmp); + if (scene2d.contains(obj)) { + scene2d.removeChild(obj); // Refresh "layer" + } + scene2d.addChild(obj); super.render(scene2d); } public override function dispose() { super.dispose(); - this.bmp.remove(); + if (this.doClipping) { + bmpFlow.remove(); + } else + this.bmp.remove(); } public override function onMouseRelease(mouseState:MouseState) { @@ -45,6 +53,9 @@ class GuiImage extends GuiControl { public override function onRemove() { super.onRemove(); + if (MarbleGame.canvas.scene2d.contains(bmpFlow)) { + MarbleGame.canvas.scene2d.removeChild(bmpFlow); // Refresh "layer" + } if (MarbleGame.canvas.scene2d.contains(bmp)) { MarbleGame.canvas.scene2d.removeChild(bmp); // Refresh "layer" } diff --git a/src/gui/Rect.hx b/src/gui/Rect.hx index 5ed559e0..0ea8b985 100644 --- a/src/gui/Rect.hx +++ b/src/gui/Rect.hx @@ -13,8 +13,7 @@ class Rect { } public function inRect(point:Vector) { - return (position.x <= point.x && (position.x + extent.x) >= point.x) - && (position.y <= point.y && (position.y + extent.y) >= point.y); + return (position.x < point.x && (position.x + extent.x) > point.x) && (position.y < point.y && (position.y + extent.y) > point.y); } public function intersect(other:Rect) {