grid for broadphase, faster

This commit is contained in:
RandomityGuy 2024-07-17 19:11:54 +05:30
parent 97e8f5a753
commit e7e50cf865
4 changed files with 370 additions and 44 deletions

View file

@ -708,8 +708,9 @@ class Marble extends GameObject {
if (this.level != null && level.forceObjects.length > 0) {
var mass = this.getMass();
var externalForce = new Vector();
var pos = this.collider.transform.getPosition();
for (obj in level.forceObjects) {
cast(obj, ForceObject).getForce(this.collider.transform.getPosition(), externalForce);
cast(obj, ForceObject).getForce(pos, externalForce);
}
A.load(A.add(externalForce.multiply(1 / mass)));
}

View file

@ -557,6 +557,8 @@ class MarbleWorld extends Scheduler {
Console.log("LEVEL START");
restart(this.marble, true);
this.collisionWorld.build();
for (interior in this.interiors)
interior.onLevelStart();
for (shape in this.dtsObjects)

View file

@ -17,21 +17,26 @@ class SphereIntersectionResult {
class CollisionWorld {
public var staticWorld:CollisionEntity;
public var octree:Octree;
public var grid:GridBroadphase;
public var entities:Array<CollisionEntity> = [];
public var dynamicEntities:Array<CollisionEntity> = [];
public var dynamicOctree:Octree;
public var dynamicGrid:GridBroadphase;
public var marbleEntities:Array<SphereCollisionEntity> = [];
var dynamicEntitySet:Map<CollisionEntity, Bool> = [];
public function new() {
this.octree = new Octree();
this.dynamicOctree = new Octree(true);
this.grid = new GridBroadphase();
this.dynamicGrid = new GridBroadphase();
this.staticWorld = new CollisionEntity(null);
}
public function build() {
this.grid.build();
this.dynamicGrid.build();
}
public function sphereIntersection(spherecollision:SphereCollisionEntity, timeState:TimeState):SphereIntersectionResult {
var position = spherecollision.transform.getPosition();
var radius = spherecollision.radius;
@ -44,7 +49,7 @@ class CollisionWorld {
box.transform(rotQuat.toMatrix());
box.offset(position.x, position.y, position.z);
// box.addSpherePos(position.x + velocity.x * timeState.dt, position.y + velocity.y * timeState.dt, position.z + velocity.z * timeState.dt, radius);
var intersections = this.octree.boundingSearch(box);
var intersections = this.grid.boundingSearch(box);
// var intersections = this.rtree.search([box.xMin, box.yMax, box.zMin], [box.xSize, box.ySize, box.zSize]);
@ -72,7 +77,7 @@ class CollisionWorld {
// contacts = contacts.concat(this.staticWorld.sphereIntersection(spherecollision, timeState));
var dynSearch = dynamicOctree.boundingSearch(box);
var dynSearch = dynamicGrid.boundingSearch(box);
for (obj in dynSearch) {
if (obj != spherecollision) {
var col = cast(obj, CollisionEntity);
@ -94,33 +99,9 @@ class CollisionWorld {
return {foundEntities: foundEntities, contacts: contacts};
}
public function radiusSearch(center:Vector, radius:Float) {
var intersections = this.octree.radiusSearch(center, radius);
var box = new Bounds();
box.xMin = center.x - radius;
box.yMin = center.y - radius;
box.zMin = center.z - radius;
box.xMax = center.x + radius;
box.yMax = center.y + radius;
box.zMax = center.z + radius;
var contacts:Array<CollisionEntity> = [];
for (obj in intersections) {
var entity:CollisionEntity = cast obj;
contacts.push(entity);
}
contacts = contacts.concat(dynamicOctree.boundingSearch(box, false).map(x -> cast(x, CollisionEntity)));
return contacts;
}
public function boundingSearch(bounds:Bounds, useCache:Bool = true) {
var contacts = this.octree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity));
contacts = contacts.concat(dynamicOctree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity)));
var contacts = this.grid.boundingSearch(bounds).map(x -> cast(x, CollisionEntity));
contacts = contacts.concat(dynamicGrid.boundingSearch(bounds).map(x -> cast(x, CollisionEntity)));
return contacts;
}
@ -134,8 +115,8 @@ class CollisionWorld {
+ rayDirection.x * rayLength, rayStart.y
+ rayDirection.y * rayLength, rayStart.z
+ rayDirection.z * rayLength);
var objs = this.octree.boundingSearch(bounds);
var dynObjs = dynamicOctree.boundingSearch(bounds);
var objs = this.grid.boundingSearch(bounds);
var dynObjs = dynamicGrid.boundingSearch(bounds);
var results = [];
for (obj in objs) {
var oo = cast(obj, CollisionEntity);
@ -151,7 +132,7 @@ class CollisionWorld {
}
public function addEntity(entity:CollisionEntity) {
if (this.octree.insert(entity))
this.grid.insert(entity);
this.entities.push(entity);
// this.rtree.insert([entity.boundingBox.xMin, entity.boundingBox.yMin, entity.boundingBox.zMin],
@ -160,7 +141,7 @@ class CollisionWorld {
public function removeEntity(entity:CollisionEntity) {
this.entities.remove(entity);
this.octree.remove(entity);
this.grid.remove(entity);
}
public function addMarbleEntity(entity:SphereCollisionEntity) {
@ -173,21 +154,21 @@ class CollisionWorld {
public function addMovingEntity(entity:CollisionEntity) {
this.dynamicEntities.push(entity);
this.dynamicOctree.insert(entity);
this.dynamicGrid.insert(entity);
this.dynamicEntitySet.set(entity, true);
}
public function removeMovingEntity(entity:CollisionEntity) {
this.dynamicEntities.remove(entity);
this.dynamicOctree.remove(entity);
this.dynamicGrid.remove(entity);
this.dynamicEntitySet.remove(entity);
}
public function updateTransform(entity:CollisionEntity) {
if (!dynamicEntitySet.exists(entity)) {
this.octree.update(entity);
this.grid.update(entity);
} else {
this.dynamicOctree.update(entity);
this.dynamicGrid.update(entity);
}
}
@ -209,10 +190,10 @@ class CollisionWorld {
for (e in dynamicEntities) {
e.dispose();
}
octree = null;
grid = null;
entities = null;
dynamicEntities = null;
dynamicOctree = null;
dynamicGrid = null;
dynamicEntitySet = null;
staticWorld.dispose();
staticWorld = null;

View file

@ -0,0 +1,342 @@
package collision;
import haxe.Exception;
import h3d.Vector;
import h3d.col.Bounds;
import src.Util;
@:publicFields
@:structInit
class GridBroadphaseProxy {
var index:Int;
var object:CollisionEntity;
var xMin:Int;
var xMax:Int;
var yMin:Int;
var yMax:Int;
}
class GridBroadphase {
public var bounds:Bounds; // The bounds of the grid
public var cellSize:Vector; // The dimensions of one cell
static var CELL_SIZE = 24;
public var CELL_DIV = new Vector(CELL_SIZE, CELL_SIZE); // split the bounds into cells of dimensions 1/16th of the corresponding dimensions of the bounds
var cells:Array<Array<Int>> = [];
var objects:Array<GridBroadphaseProxy> = [];
var objectToProxy:Map<CollisionEntity, GridBroadphaseProxy> = [];
var searchKey:Int = 0;
var _built = false;
public function new() {
// this.bounds = bounds.clone();
// this.cellSize = new Vector(bounds.xSize / CELL_DIV.x, bounds.ySize / CELL_DIV.y);
for (i in 0...CELL_SIZE) {
for (j in 0...CELL_SIZE) {
this.cells.push([]);
}
}
}
public function insert(object:CollisionEntity) {
if (!_built) {
var idx = this.objects.length;
this.objects.push({
object: object,
xMin: 1000,
yMin: 1000,
xMax: -1000,
yMax: -1000,
index: idx,
});
objectToProxy.set(object, this.objects[this.objects.length - 1]);
} else {
var idx = this.objects.length;
var proxy:GridBroadphaseProxy = {
object: object,
xMin: 1000,
yMin: 1000,
xMax: -1000,
yMax: -1000,
index: idx,
};
this.objects.push(proxy);
objectToProxy.set(object, proxy);
var queryMinX = Math.max(object.boundingBox.xMin, bounds.xMin);
var queryMinY = Math.max(object.boundingBox.yMin, bounds.yMin);
var queryMaxX = Math.min(object.boundingBox.xMax, bounds.xMax);
var queryMaxY = Math.min(object.boundingBox.yMax, bounds.yMax);
var xStart = Math.floor((queryMinX - bounds.xMin) / this.cellSize.x);
var yStart = Math.floor((queryMinY - bounds.yMin) / this.cellSize.y);
var xEnd = Math.ceil((queryMaxX - bounds.xMin) / this.cellSize.x);
var yEnd = Math.ceil((queryMaxY - bounds.yMin) / this.cellSize.y);
for (i in xStart...xEnd) {
for (j in yStart...yEnd) {
this.cells[16 * i + j].push(idx);
proxy.xMin = Std.int(Math.min(proxy.xMin, i));
proxy.yMin = Std.int(Math.min(proxy.yMin, j));
proxy.xMax = Std.int(Math.max(proxy.xMax, i));
proxy.yMax = Std.int(Math.max(proxy.yMax, j));
}
}
}
}
public function remove(object:CollisionEntity) {
var proxy = objectToProxy.get(object);
if (proxy == null)
return;
for (i in proxy.xMin...(proxy.xMax + 1)) {
for (j in proxy.yMin...(proxy.yMax + 1)) {
this.cells[16 * i + j].remove(proxy.index);
}
}
this.objects[proxy.index] = null; // Preserve indices pls
objectToProxy.remove(object);
}
public function update(object:CollisionEntity) {
if (!_built)
return;
var queryMinX = Math.max(object.boundingBox.xMin, bounds.xMin);
var queryMinY = Math.max(object.boundingBox.yMin, bounds.yMin);
var queryMaxX = Math.min(object.boundingBox.xMax, bounds.xMax);
var queryMaxY = Math.min(object.boundingBox.yMax, bounds.yMax);
var xStart = Math.floor((queryMinX - bounds.xMin) / this.cellSize.x);
var yStart = Math.floor((queryMinY - bounds.yMin) / this.cellSize.y);
var xEnd = Math.floor((queryMaxX - bounds.xMin) / this.cellSize.x);
var yEnd = Math.floor((queryMaxY - bounds.yMin) / this.cellSize.y);
var proxy = objectToProxy.get(object);
if (proxy == null) {
insert(object);
} else {
// Update the cells
if (xStart != proxy.xMin || yStart != proxy.yMin || xEnd != proxy.xMax || yEnd != proxy.yMax) {
// Rebin the object
for (i in proxy.xMin...(proxy.xMax + 1)) {
for (j in proxy.yMin...(proxy.yMax + 1)) {
this.cells[16 * i + j].remove(proxy.index);
}
}
for (i in xStart...(xEnd + 1)) {
for (j in yStart...(yEnd + 1)) {
this.cells[16 * i + j].push(proxy.index);
}
}
proxy.xMin = xStart;
proxy.yMin = yStart;
proxy.xMax = xEnd;
proxy.yMax = yEnd;
}
}
}
public function build() {
if (_built)
return;
_built = true;
// Find the bounds
var xMin = 1e8;
var xMax = -1e8;
var yMin = 1e8;
var yMax = -1e8;
var zMin = 1e8;
var zMax = -1e8;
for (i in 0...this.objects.length) {
if (this.objects[i] == null)
continue;
var surface = this.objects[i].object;
xMin = Math.min(xMin, surface.boundingBox.xMin);
xMax = Math.max(xMax, surface.boundingBox.xMax);
yMin = Math.min(yMin, surface.boundingBox.yMin);
yMax = Math.max(yMax, surface.boundingBox.yMax);
zMin = Math.min(zMin, surface.boundingBox.zMin);
zMax = Math.max(zMax, surface.boundingBox.zMax);
}
// Some padding
xMin -= 100;
xMax += 100;
yMin -= 100;
yMax += 100;
zMin -= 100;
zMax += 100;
this.bounds = Bounds.fromValues(xMin, yMin, zMin, xMax - xMin, yMax - yMin, zMax - zMin);
this.cellSize = new Vector(this.bounds.xSize / CELL_DIV.x, this.bounds.ySize / CELL_DIV.y);
// Insert the objects
for (i in 0...CELL_SIZE) {
var minX = this.bounds.xMin;
var maxX = this.bounds.xMin;
minX += i * this.cellSize.x;
maxX += (i + 1) * this.cellSize.x;
for (j in 0...CELL_SIZE) {
var minY = this.bounds.yMin;
var maxY = this.bounds.yMin;
minY += j * this.cellSize.y;
maxY += (j + 1) * this.cellSize.y;
var binRect = new h2d.col.Bounds();
binRect.xMin = minX;
binRect.yMin = minY;
binRect.xMax = maxX;
binRect.yMax = maxY;
for (idx in 0...this.objects.length) {
if (this.objects[idx] == null)
continue;
var surface = this.objects[idx];
var hullRect = new h2d.col.Bounds();
hullRect.xMin = surface.object.boundingBox.xMin;
hullRect.yMin = surface.object.boundingBox.yMin;
hullRect.xMax = surface.object.boundingBox.xMax;
hullRect.yMax = surface.object.boundingBox.yMax;
if (hullRect.intersects(binRect)) {
this.cells[16 * i + j].push(idx);
surface.xMin = Std.int(Math.min(surface.xMin, i));
surface.yMin = Std.int(Math.min(surface.yMin, j));
surface.xMax = Std.int(Math.max(surface.xMax, i));
surface.yMax = Std.int(Math.max(surface.yMax, j));
}
}
}
}
}
// searchbox should be in LOCAL coordinates
public function boundingSearch(searchbox:Bounds) {
var queryMinX = Math.max(searchbox.xMin, bounds.xMin);
var queryMinY = Math.max(searchbox.yMin, bounds.yMin);
var queryMaxX = Math.min(searchbox.xMax, bounds.xMax);
var queryMaxY = Math.min(searchbox.yMax, bounds.yMax);
var xStart = Math.floor((queryMinX - bounds.xMin) / this.cellSize.x);
var yStart = Math.floor((queryMinY - bounds.yMin) / this.cellSize.y);
var xEnd = Math.ceil((queryMaxX - bounds.xMin) / this.cellSize.x);
var yEnd = Math.ceil((queryMaxY - bounds.yMin) / this.cellSize.y);
if (xStart < 0)
xStart = 0;
if (yStart < 0)
yStart = 0;
if (xEnd > CELL_SIZE)
xEnd = CELL_SIZE;
if (yEnd > CELL_SIZE)
yEnd = CELL_SIZE;
var foundSurfaces = [];
searchKey++;
// Insert the surface references from [xStart, yStart, zStart] to [xEnd, yEnd, zEnd] into the map
for (i in xStart...xEnd) {
for (j in yStart...yEnd) {
for (surfIdx in cells[16 * i + j]) {
var surf = objects[surfIdx].object;
if (surf.key == searchKey)
continue;
surf.key = searchKey;
if (searchbox.containsBounds(surf.boundingBox) || searchbox.collide(surf.boundingBox)) {
foundSurfaces.push(surf);
surf.key = searchKey;
}
}
}
}
return foundSurfaces;
}
function elegantPair(x:Int, y:Int) {
return (x >= y) ? (x * x + x + y) : (y * y + x);
}
function hashVector(x:Int, y:Int, z:Int) {
return elegantPair(elegantPair(x, y), z);
}
public function rayCast(origin:Vector, direction:Vector, bestT:Float) {
var cell = origin.sub(this.bounds.getMin().toVector());
cell.x /= this.cellSize.x;
cell.y /= this.cellSize.y;
var destCell = origin.add(direction.multiply(bestT)).sub(this.bounds.getMin().toVector());
destCell.x /= this.cellSize.x;
destCell.y /= this.cellSize.y;
var stepX, outX, X = Math.floor(cell.x);
var stepY, outY, Y = Math.floor(cell.y);
var destX = Util.clamp(Math.max(Math.floor(destCell.x), 0), 0, CELL_DIV.x);
var destY = Util.clamp(Math.max(Math.floor(destCell.y), 0), 0, CELL_DIV.y);
if ((X < 0) || (X >= CELL_DIV.x) || (Y < 0) || (Y >= CELL_DIV.y)) {
return [];
}
var cb = new Vector();
if (direction.x > 0) {
stepX = 1;
outX = destX;
if (outX == X)
outX = Math.min(CELL_DIV.x, outX + 1);
cb.x = this.bounds.xMin + (X + 1) * this.cellSize.x;
} else {
stepX = -1;
outX = destX - 1;
cb.x = this.bounds.xMin + X * this.cellSize.x;
}
if (direction.y > 0.0) {
stepY = 1;
outY = destY;
if (outY == Y)
outY = Math.min(CELL_DIV.y, outY + 1);
cb.y = this.bounds.yMin + (Y + 1) * this.cellSize.y;
} else {
stepY = -1;
outY = destY - 1;
cb.y = this.bounds.yMin + Y * this.cellSize.y;
}
var tmax = new Vector();
var tdelta = new Vector();
var rxr, ryr, rzr;
if (direction.x != 0) {
rxr = 1.0 / direction.x;
tmax.x = (cb.x - origin.x) * rxr;
tdelta.x = this.cellSize.x * stepX * rxr;
} else
tmax.x = 1000000;
if (direction.y != 0) {
ryr = 1.0 / direction.y;
tmax.y = (cb.y - origin.y) * ryr;
tdelta.y = this.cellSize.y * stepY * ryr;
} else
tmax.y = 1000000;
searchKey++;
var results = [];
while (true) {
var cell = cells[16 * X + Y];
for (idx in cell) {
var surf = objects[idx].object;
if (surf.key == searchKey)
continue;
surf.key = searchKey;
bestT = surf.rayCast(origin, direction, results, bestT);
}
if (tmax.x < tmax.y) {
X = X + stepX;
if (X == outX)
break;
tmax.x += tdelta.x;
} else {
Y = Y + stepY;
if (Y == outY)
break;
tmax.y += tdelta.y;
}
}
return results;
}
}