fix some texture paths

This commit is contained in:
RandomityGuy 2023-02-13 21:55:55 +05:30
parent 9b342f4a23
commit e87411794c
3 changed files with 17 additions and 2 deletions

View file

@ -173,7 +173,15 @@ class DifBuilder {
"mmg_ice_shadow" => {
friction: 0.03,
restitution: 0.95
}
},
"friction_mp_high" => {
friction: 6,
restitution: 0.3
},
"friction_mp_high_shadow" => {
friction: 6,
restitution: 0.3
},
];
static function createPhongMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, normalTexture:String, shininess:Float, specularColor:Vector,
@ -268,6 +276,7 @@ class DifBuilder {
'interiors_mbu/wall_beginner.png' => (onFinish) -> createPhongMaterial(onFinish, 'wall_beginner.png', 'wall_mbu.normal.png', 12,
new Vector(0.8, 0.8, 0.6, 1)),
'interiors_mbu/edge_white.png' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white.png', 'edge.normal.png', 50, new Vector(0.8, 0.8, 0.8, 1)),
'interiors_mbu/edge_white.jpg' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white.png', 'edge.normal.png', 50, new Vector(0.8, 0.8, 0.8, 1)),
'interiors_mbu/edge_white_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'edge_white_shadow.png', 'edge.normal.png', 50,
new Vector(0.2, 0.2, 0.2, 0.2)),
'interiors_mbu/beam.png' => (onFinish) -> createPhongMaterial(onFinish, 'beam.png', 'beam.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
@ -275,6 +284,8 @@ class DifBuilder {
new Vector(0.8, 0.8, 0.6, 1)),
'interiors_mbu/friction_low.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low.png', 'friction_low.normal.png', 128,
new Vector(1, 1, 1, 0.8)),
'interiors_mbu/friction_low.jpg' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low.png', 'friction_low.normal.png', 128,
new Vector(1, 1, 1, 0.8)),
'interiors_mbu/friction_low_shadow.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_low_shadow.png', 'friction_low.normal.png', 128,
new Vector(0.3, 0.3, 0.35, 1)),
'interiors_mbu/friction_high.png' => (onFinish) -> createPhongMaterial(onFinish, 'friction_high.png', 'friction_high.normal.png', 10,
@ -402,7 +413,7 @@ class DifBuilder {
tri.uv3 = uv3;
triangles.push(tri);
hullTris.push(tri);
var materialName = stripTexName(texture);
var materialName = stripTexName(texture).toLowerCase();
var hasMaterialInfo = materialDict.exists(materialName);
if (hasMaterialInfo) {
var minfo = materialDict.get(materialName);

View file

@ -214,6 +214,9 @@ class Mission {
if (ResourceLoader.exists(path))
return path;
}
path = StringTools.replace(path, "lbinteriors", "interiors"); // This shit ew
if (ResourceLoader.exists(path))
return path;
Console.error("Interior resource not found: " + rawElementPath);
return "";
}

View file

@ -466,6 +466,7 @@ class ResourceLoader {
#end
if (game == 'gold')
fname = StringTools.replace(fname, 'interiors/', 'interiors_mbg/');
fname = StringTools.replace(fname, "lbinteriors", "interiors"); // Normalize
if (exists(fname))
continue;
Console.log("Loaded zip entry: " + fname);