fix mp level select rendering

This commit is contained in:
RandomityGuy 2024-06-07 22:11:51 +05:30
parent 936564befc
commit eafd80eafe
3 changed files with 8 additions and 1 deletions

View file

@ -177,6 +177,8 @@ class GuiMLTextListCtrl extends GuiControl {
}
if (MarbleGame.canvas.scene2d.contains(g))
MarbleGame.canvas.scene2d.removeChild(g);
if (MarbleGame.canvas.scene2d.contains(this.flow))
MarbleGame.canvas.scene2d.removeChild(this.flow);
}
public override function onMouseMove(mouseState:MouseState) {

View file

@ -164,6 +164,11 @@ class GuiTextListCtrl extends GuiControl {
}
if (MarbleGame.canvas.scene2d.contains(g))
MarbleGame.canvas.scene2d.removeChild(g);
if (this.scrollable) {
if (MarbleGame.canvas.scene2d.contains(this.flow))
MarbleGame.canvas.scene2d.removeChild(this.flow);
}
}
public override function onMouseMove(mouseState:MouseState) {

View file

@ -1094,7 +1094,7 @@ class PlayGui {
middleMsg2.text.textColor = color;
// middleMsg.text.filter = new h2d.filter.DropShadow(1.414, 0.785, 0x000000, 1, 0, 0.4, 1, true);
this.playGuiCtrl.addChild(middleMsg2);
middleMsg2.render(scene2d, @:privateAccess this.playGuiCtrl._flow);
middleMsg2.render(scene2d);
middleMsg2.text.y -= (25 / playGuiCtrl.extent.y) * scene2d.height;
this.middleMessages.push({