Merge pull request #10 from thearst3rd/mbg-gamepad

MBG - Add gamepad support
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RandomityGuy 2023-02-14 12:58:22 +05:30 committed by GitHub
commit f5c44a3e00
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GPG key ID: 4AEE18F83AFDEB23
16 changed files with 207 additions and 28 deletions

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@ -26,6 +26,7 @@ import h3d.Camera;
import h3d.Vector;
import hxsl.Types.Matrix;
import h3d.scene.Scene;
import src.Gamepad;
enum CameraMode {
FreeOrbit;
@ -160,18 +161,18 @@ class CameraController extends Object {
var lerpt = hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
if (Key.isDown(Settings.controlsSettings.camForward)) {
nextCameraPitch += 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camBackward)) {
nextCameraPitch -= 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camLeft)) {
nextCameraYaw -= 0.75 * 5 * dt;
}
if (Key.isDown(Settings.controlsSettings.camRight)) {
nextCameraYaw += 0.75 * 5 * dt;
}
var cameraPitchDelta = (Key.isDown(Settings.controlsSettings.camBackward) ? 1 : 0)
- (Key.isDown(Settings.controlsSettings.camForward) ? 1 : 0)
+ Gamepad.getAxis(Settings.gamepadSettings.cameraYAxis);
if (Settings.gamepadSettings.invertYAxis)
cameraPitchDelta = -cameraPitchDelta;
nextCameraPitch += 0.75 * 5 * cameraPitchDelta * dt * Settings.gamepadSettings.cameraSensitivity;
var cameraYawDelta = (Key.isDown(Settings.controlsSettings.camRight) ? 1 : 0)
- (Key.isDown(Settings.controlsSettings.camLeft) ? 1 : 0)
+ Gamepad.getAxis(Settings.gamepadSettings.cameraXAxis);
if (Settings.gamepadSettings.invertXAxis)
cameraYawDelta = -cameraYawDelta;
nextCameraYaw += 0.75 * 5 * cameraYawDelta * dt * Settings.gamepadSettings.cameraSensitivity;
nextCameraPitch = Math.max(-Math.PI / 2 + Math.PI / 4, Math.min(Math.PI / 2 - 0.0001, nextCameraPitch));

113
src/Gamepad.hx Normal file
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@ -0,0 +1,113 @@
package src;
import hxd.Pad;
import src.Settings;
class Gamepad {
public static var gamepad:Pad = Pad.createDummy();
public static function init() {
Pad.wait(onPad);
}
public static function onPad(pad:Pad) {
pad.axisDeadZone = Settings.gamepadSettings.axisDeadzone;
pad.onDisconnect = function() {
gamepad = Pad.createDummy();
}
gamepad = pad;
}
public static function getId(name:String) {
switch (name) {
case "start":
return gamepad.config.start;
case "ranalogY":
return gamepad.config.ranalogY;
case "ranalogX":
return gamepad.config.ranalogX;
case "ranalogClick":
return gamepad.config.ranalogClick;
case "dpadUp":
return gamepad.config.dpadUp;
case "dpadRight":
return gamepad.config.dpadRight;
case "dpadLeft":
return gamepad.config.dpadLeft;
case "dpadDown":
return gamepad.config.dpadDown;
case "back":
return gamepad.config.back;
case "analogY":
return gamepad.config.analogY;
case "analogX":
return gamepad.config.analogX;
case "analogClick":
return gamepad.config.analogClick;
case "Y":
return gamepad.config.Y;
case "X":
return gamepad.config.X;
case "RT":
return gamepad.config.RT;
case "RB":
return gamepad.config.RB;
case "LT":
return gamepad.config.LT;
case "LB":
return gamepad.config.LB;
case "B":
return gamepad.config.B;
case "A":
return gamepad.config.A;
}
return -1;
}
public static function isDown(buttons:Array<String>) {
for (button in buttons) {
var buttonId = getId(button);
if (buttonId < 0 || buttonId > gamepad.buttons.length)
continue;
if (gamepad.isDown(buttonId))
return true;
}
return false;
}
public static function isPressed(buttons:Array<String>) {
for (button in buttons) {
var buttonId = getId(button);
if (buttonId < 0 || buttonId > gamepad.buttons.length)
continue;
if (gamepad.isPressed(buttonId))
return true;
}
return false;
}
public static function isReleased(buttons:Array<String>) {
for (button in buttons) {
var buttonId = getId(button);
if (buttonId < 0 || buttonId > gamepad.buttons.length)
continue;
if (gamepad.isReleased(buttonId))
return true;
}
return false;
}
public static function getAxis(axis:String) {
switch (axis) {
case "analogX":
return gamepad.xAxis;
case "analogY":
return gamepad.yAxis;
case "ranalogX":
return gamepad.rxAxis;
case "ranalogY":
return gamepad.ryAxis;
}
return 0.0;
}
}

View file

@ -17,6 +17,7 @@ import hxd.res.DefaultFont;
import h2d.Text;
import h3d.Vector;
import src.ProfilerUI;
import src.Gamepad;
class Main extends hxd.App {
var marbleGame:MarbleGame;
@ -58,6 +59,7 @@ class Main extends hxd.App {
ResourceLoader.init(s2d, () -> {
Settings.init();
Gamepad.init();
AudioManager.init();
AudioManager.playShell();
marbleGame = new MarbleGame(s2d, s3d);

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@ -51,6 +51,7 @@ import h3d.mat.Texture;
import collision.CCDCollision.TraceInfo;
import src.ResourceLoaderWorker;
import src.InteriorObject;
import src.Gamepad;
class Move {
public var d:Vector;
@ -136,6 +137,7 @@ class Marble extends GameObject {
var _airAccel:Float = 5;
var _maxDotSlide = 0.5;
var _minBounceVel:Float = 0.1;
var _minBounceSpeed:Float = 3;
var _minTrailVel:Float = 10;
var _bounceKineticFriction = 0.2;
var minVelocityBounceSoft = 2.5;
@ -635,7 +637,7 @@ class Marble extends GameObject {
}
function bounceEmitter(speed:Float, normal:Vector) {
if (this.bounceEmitDelay == 0 && this._minBounceVel <= speed) {
if (this.bounceEmitDelay == 0 && this._minBounceSpeed <= speed) {
this.level.particleManager.createEmitter(bounceParticleOptions, this.bounceEmitterData, this.getAbsPos().getPosition());
this.bounceEmitDelay = 0.3;
}
@ -1428,6 +1430,8 @@ class Marble extends GameObject {
var move = new Move();
move.d = new Vector();
if (this.controllable && this.mode != Finish && !MarbleGame.instance.paused && !this.level.isWatching) {
move.d.x = Gamepad.getAxis(Settings.gamepadSettings.moveYAxis);
move.d.y = -Gamepad.getAxis(Settings.gamepadSettings.moveXAxis);
if (Key.isDown(Settings.controlsSettings.forward)) {
move.d.x -= 1;
}
@ -1440,10 +1444,14 @@ class Marble extends GameObject {
if (Key.isDown(Settings.controlsSettings.right)) {
move.d.y -= 1;
}
if (Key.isDown(Settings.controlsSettings.jump) || MarbleGame.instance.touchInput.jumpButton.pressed) {
if (Key.isDown(Settings.controlsSettings.jump)
|| MarbleGame.instance.touchInput.jumpButton.pressed
|| Gamepad.isDown(Settings.gamepadSettings.jump)) {
move.jump = true;
}
if (Util.isTouchDevice() ? MarbleGame.instance.touchInput.powerupButton.pressed : Key.isDown(Settings.controlsSettings.powerup)) {
if (Key.isDown(Settings.controlsSettings.powerup)
|| (Util.isTouchDevice() && MarbleGame.instance.touchInput.powerupButton.pressed)
|| Gamepad.isDown(Settings.gamepadSettings.powerup)) {
move.powerup = true;
}
if (MarbleGame.instance.touchInput.movementInput.pressed) {

View file

@ -16,6 +16,7 @@ import src.JSPlatform;
import gui.Canvas;
import src.Util;
import src.ProfilerUI;
import src.Gamepad;
@:publicFields
class MarbleGame {
@ -161,17 +162,10 @@ class MarbleGame {
if (!paused) {
world.update(dt);
}
if (Key.isPressed(Key.ESCAPE) && world.finishTime == null && world._ready) {
#if hl
if (((Key.isPressed(Key.ESCAPE) #if js && paused #end) || Gamepad.isPressed(["start"]))
&& world.finishTime == null && world._ready) {
paused = !paused;
handlePauseGame();
#end
#if js
if (paused) {
paused = false;
}
handlePauseGame();
#end
}
}
if (canvas != null) {

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@ -75,6 +75,7 @@ import src.Marble;
import src.Resource;
import src.ProfilerUI;
import src.ResourceLoaderWorker;
import src.Gamepad;
class MarbleWorld extends Scheduler {
public var collisionWorld:CollisionWorld;
@ -910,7 +911,9 @@ class MarbleWorld extends Scheduler {
}
}
if (this.outOfBounds && this.finishTime == null && Key.isDown(Settings.controlsSettings.powerup)) {
if (this.outOfBounds
&& this.finishTime == null
&& (Key.isDown(Settings.controlsSettings.powerup) || Gamepad.isDown(Settings.gamepadSettings.powerup))) {
this.clearSchedule();
this.restart();
return;

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@ -62,6 +62,19 @@ typedef TouchSettings = {
var buttonJoystickMultiplier:Float;
}
typedef GamepadSettings = {
var moveXAxis:String;
var moveYAxis:String;
var cameraXAxis:String;
var cameraYAxis:String;
var jump:Array<String>;
var powerup:Array<String>;
var cameraSensitivity:Float;
var invertXAxis:Bool;
var invertYAxis:Bool;
var axisDeadzone:Float;
}
class Settings {
public static var highScores:Map<String, Array<Score>> = [];
@ -107,6 +120,20 @@ class Settings {
powerupButtonSize: 60,
buttonJoystickMultiplier: 2.5
}
public static var gamepadSettings:GamepadSettings = {
moveXAxis: "analogX",
moveYAxis: "analogY",
cameraXAxis: "ranalogX",
cameraYAxis: "ranalogY",
jump: ["A", "LT"],
powerup: ["B", "RT"],
cameraSensitivity: 1.0,
invertXAxis: false,
invertYAxis: false,
axisDeadzone: 0.15
}
public static var progression = [24, 24, 52];
public static var highscoreName = "";
@ -158,6 +185,7 @@ class Settings {
options: optionsSettings,
controls: controlsSettings,
touch: touchSettings,
gamepad: gamepadSettings,
progression: progression,
highscoreName: highscoreName
};
@ -223,6 +251,9 @@ class Settings {
if (json.touch != null) {
touchSettings = json.touch;
}
if (json.gamepad != null) {
gamepadSettings = json.gamepad;
}
progression = json.progression;
highscoreName = json.highscoreName;
} else {

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@ -43,6 +43,7 @@ class EndGameGui extends GuiControl {
continueButton.position = new Vector(333, 386);
continueButton.extent = new Vector(113, 47);
continueButton.accelerator = hxd.Key.ENTER;
continueButton.gamepadAccelerator = ["A"];
continueButton.pressedAction = continueFunc;
var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
@ -50,6 +51,7 @@ class EndGameGui extends GuiControl {
restartButton.vertSizing = Bottom;
restartButton.position = new Vector(51, 388);
restartButton.extent = new Vector(104, 48);
restartButton.gamepadAccelerator = ["B"];
restartButton.pressedAction = restartFunc;
function setButtonStates(enabled:Bool) {

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@ -72,6 +72,7 @@ class EnterNameDlg extends GuiControl {
okbutton.position = new Vector(163, 182);
okbutton.extent = new Vector(78, 59);
okbutton.accelerator = hxd.Key.ENTER;
okbutton.gamepadAccelerator = ["A"];
okbutton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
Settings.highscoreName = enterNameEdit.text.text;

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@ -48,6 +48,7 @@ class ExitGameDlg extends GuiControl {
yesButton.horizSizing = Right;
yesButton.pressedAction = yesFunc;
yesButton.accelerator = hxd.Key.ENTER;
yesButton.gamepadAccelerator = ["A"];
var noButton = new GuiButton(loadButtonImages("data/ui/common/no"));
noButton.position = new Vector(151, 107);
@ -55,6 +56,7 @@ class ExitGameDlg extends GuiControl {
noButton.vertSizing = Bottom;
noButton.horizSizing = Right;
noButton.pressedAction = noFunc;
noButton.gamepadAccelerator = ["B"];
var restartButton = new GuiButton(loadButtonImages("data/ui/common/restart"));
restartButton.position = new Vector(249, 107);
@ -62,6 +64,7 @@ class ExitGameDlg extends GuiControl {
restartButton.vertSizing = Bottom;
restartButton.horizSizing = Right;
restartButton.pressedAction = restartFunc;
restartButton.gamepadAccelerator = ["X"];
dialogImg.addChild(exitGameText);
dialogImg.addChild(yesButton);

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@ -6,6 +6,7 @@ import gui.GuiControl.MouseState;
import hxd.Window;
import h2d.Tile;
import src.ResourceLoader;
import src.Gamepad;
enum ButtonType {
Normal;
@ -28,6 +29,8 @@ class GuiButton extends GuiAnim {
public var buttonSounds:Bool = true;
public var accelerator:Int = 0;
public var gamepadAccelerator:Array<String> = [];
public var acceleratorWasPressed = false;
public function new(anim:Array<Tile>) {
super(anim);
@ -69,11 +72,20 @@ class GuiButton extends GuiAnim {
}
}
}
if (!disabled && accelerator != 0 && hxd.Key.isReleased(accelerator)) {
if (this.pressedAction != null) {
this.pressedAction(this);
if (!disabled) {
if (acceleratorWasPressed &&
(accelerator != 0 && hxd.Key.isReleased(accelerator)) || Gamepad.isReleased(gamepadAccelerator)) {
if (this.pressedAction != null) {
this.pressedAction(this);
}
} else if ((accelerator != 0 && hxd.Key.isPressed(accelerator)) || Gamepad.isPressed(gamepadAccelerator)) {
acceleratorWasPressed = true;
}
}
if (acceleratorWasPressed) {
if ((accelerator != 0 && hxd.Key.isReleased(accelerator)) || Gamepad.isReleased(gamepadAccelerator))
acceleratorWasPressed = false;
}
super.update(dt, mouseState);
}

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@ -71,6 +71,7 @@ class HelpCreditsGui extends GuiImage {
homeButton.position = new Vector(278, 378);
homeButton.extent = new Vector(79, 61);
homeButton.accelerator = hxd.Key.ESCAPE;
homeButton.gamepadAccelerator = ["B"];
homeButton.pressedAction = (sender) -> {
MarbleGame.canvas.setContent(new MainMenuGui());
}

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@ -47,6 +47,7 @@ class MainMenuGui extends GuiImage {
var playButton = new GuiButton(loadButtonImages("data/ui/home/play"));
playButton.position = new Vector(50, 113);
playButton.extent = new Vector(270, 95);
playButton.gamepadAccelerator = ["A"];
playButton.pressedAction = (sender) -> {
cast(this.parent, Canvas).setContent(new PlayMissionGui());
}

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@ -47,6 +47,7 @@ class MessageBoxOkDlg extends GuiControl {
okButton.extent = new Vector(78, 59);
okButton.vertSizing = Top;
okButton.accelerator = hxd.Key.ENTER;
okButton.gamepadAccelerator = ["A"];
okButton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
}

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@ -47,6 +47,7 @@ class MessageBoxYesNoDlg extends GuiControl {
yesButton.extent = new Vector(82, 47);
yesButton.vertSizing = Top;
yesButton.accelerator = hxd.Key.ENTER;
yesButton.gamepadAccelerator = ["A"];
yesButton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
yesFunc();
@ -58,6 +59,7 @@ class MessageBoxYesNoDlg extends GuiControl {
noButton.extent = new Vector(75, 47);
noButton.vertSizing = Top;
noButton.accelerator = hxd.Key.ESCAPE;
noButton.gamepadAccelerator = ["B"];
noButton.pressedAction = (sender) -> {
MarbleGame.canvas.popDialog(this);
noFunc();

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@ -222,6 +222,7 @@ class PlayMissionGui extends GuiImage {
var pmPlay = new GuiButton(loadButtonImages("data/ui/play/play"));
pmPlay.position = new Vector(391, 257);
pmPlay.extent = new Vector(121, 62);
pmPlay.gamepadAccelerator = ["A"];
pmPlay.pressedAction = (sender) -> {
// Wacky hacks
currentList[currentSelection].index = currentSelection;
@ -235,6 +236,7 @@ class PlayMissionGui extends GuiImage {
var pmPrev = new GuiButton(loadButtonImages("data/ui/play/prev"));
pmPrev.position = new Vector(321, 260);
pmPrev.extent = new Vector(77, 58);
pmPrev.gamepadAccelerator = ["dpadLeft"];
pmPrev.pressedAction = (sender) -> {
setSelectedFunc(currentSelection - 1);
}
@ -243,6 +245,7 @@ class PlayMissionGui extends GuiImage {
var pmNext = new GuiButton(loadButtonImages("data/ui/play/next"));
pmNext.position = new Vector(507, 262);
pmNext.extent = new Vector(75, 60);
pmNext.gamepadAccelerator = ["dpadRight"];
pmNext.pressedAction = (sender) -> {
setSelectedFunc(currentSelection + 1);
}
@ -280,6 +283,7 @@ class PlayMissionGui extends GuiImage {
var pmBack = new GuiButton(loadButtonImages("data/ui/play/back"));
pmBack.position = new Vector(102, 260);
pmBack.extent = new Vector(79, 61);
pmBack.gamepadAccelerator = ["B"];
pmBack.pressedAction = (sender) -> {
cast(this.parent, Canvas).setContent(new MainMenuGui());
};