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make camera movement framerate independent
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9ebb2118ca
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2 changed files with 2 additions and 2 deletions
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@ -186,7 +186,7 @@ class CameraController extends Object {
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// camera.position.add(cameraVerticalTranslation);
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var camera = level.scene.camera;
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var lerpt = hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
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var lerpt = dt / 0.032; // hxd.Math.min(1, 1 - Math.pow(0.6, dt * 600));
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var cameraPitchDelta = (Key.isDown(Settings.controlsSettings.camBackward) ? 1 : 0)
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- (Key.isDown(Settings.controlsSettings.camForward) ? 1 : 0)
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@ -152,7 +152,7 @@ class Settings {
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powerup: Key.MOUSE_LEFT,
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freelook: Key.MOUSE_RIGHT,
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alwaysFreeLook: true,
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cameraSensitivity: 0.6,
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cameraSensitivity: 1.3,
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invertYAxis: false,
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respawn: Key.BACKSPACE,
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blast: Key.E,
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