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reflective marble toggle working
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1 changed files with 4 additions and 2 deletions
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@ -249,8 +249,10 @@ class Marble extends GameObject {
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// marbleMaterial.mainPass.addShader(dtsShader);
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var obj = new Mesh(geom, marbleMaterial, this);
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obj.scale(_radius);
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this.cubemapRenderer = new CubemapRenderer(level.scene);
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marbleMaterial.mainPass.addShader(new MarbleReflection(this.cubemapRenderer.cubemap));
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if (Settings.optionsSettings.reflectiveMarble) {
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this.cubemapRenderer = new CubemapRenderer(level.scene);
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marbleMaterial.mainPass.addShader(new MarbleReflection(this.cubemapRenderer.cubemap));
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}
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this.forcefield = new DtsObject();
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this.forcefield.dtsPath = "data/shapes/images/glow_bounce.dts";
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