RandomityGuy
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16dc9dc718
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kind of do powerups and use our own bitstream
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2024-05-02 19:24:43 +05:30 |
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RandomityGuy
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3bf672df9a
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get OOBs working sorta without sound
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2024-05-02 19:24:41 +05:30 |
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RandomityGuy
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d651d32b4c
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get blasting and server side powerup images working
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2024-05-02 19:23:48 +05:30 |
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RandomityGuy
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d4fee05a0b
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some optimization
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2024-05-02 19:22:55 +05:30 |
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RandomityGuy
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ef92860d89
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add dummy connections
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2024-05-02 19:21:39 +05:30 |
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RandomityGuy
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4484a67057
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get powerups sorta working in net
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2024-05-02 19:21:12 +05:30 |
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RandomityGuy
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ca852396e5
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dynamic queue production and consumption
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2024-05-02 19:21:10 +05:30 |
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RandomityGuy
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43181b687c
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move sync??
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2024-05-02 19:21:08 +05:30 |
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RandomityGuy
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015588feb0
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mostly get marble collisions working
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2024-05-02 19:21:05 +05:30 |
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RandomityGuy
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5e93acd6cf
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attempt at something
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2024-05-02 19:21:03 +05:30 |
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RandomityGuy
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dddb39b232
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attempt sync
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2024-05-02 19:21:00 +05:30 |
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RandomityGuy
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b7753511b4
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make gravity and blast work independently too
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2024-05-02 19:20:58 +05:30 |
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RandomityGuy
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70698b37bd
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refactor a lot to get powerups sorta working
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2024-05-02 19:20:56 +05:30 |
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RandomityGuy
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e28faee322
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make client predict other marbles too
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2024-05-02 19:20:53 +05:30 |
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